NDS Scribblenauts [5th Cell]

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Ja, 5th Cell ist gold wert. Nintendo sollte sie einkaufen, damit solche Talente nicht hopsgehen. Würde wirklich perfekt zu Nintendo passen.
Ugh, lieber nicht. Außerdem, im Moment geht ihr Talent garantiert nicht verloren - die Jungs machen innovative und gute Spiele, die sich zudem auch noch gut verkaufen. Klar, es gibt Cash In Projekte wie Drawn to Life Spongebob Edition, aber die werden meines Wissens nach sowieso nicht von 5th Cell gemacht.
 
Leute gebt euch das...Eindrücke von einem Poster aus dem Gaf



unglaublich :o

Das Game ist einfach genial - ich hoffe es wird ein Riesenerfolg alles andere wäre fatal, wäre schön wenn Nintendo es auf ihrer PK mal vorgestellt hätte dann hätte die Mainstream Presse auch von der Existenz des Spiels erfahren :sorry:
 
LOOOL zu krank, wird langsam fast zu meinem Most Wanted. Für dieses Jahr auf jeden Fall.

Aber WARUM kann ich das immer noch nicht in meine MW einfügen? Blöde CW Datenbank sollte sich mal an Scribblenauts ein Beispiel nehmen xD

von neogaf:

Just FYI:

God beats nearly all enemies, including giant crabs, cthulhu, and einstein. Zombies however, turn God into zombie God. :-D
 
Zuletzt bearbeitet:
God beats nearly all enemies, including giant crabs, cthulhu, and einstein. Zombies however, turn God into zombie God.



5TH Cell :kneel::kneel::kneel:

Aber bei all der Freude - nen PAL Termin haben wir immer noch nicht oder ? Hab Angst das die mit der Lokalisierung und der Übersetzung erst recht spät anfangen und bei all den Begriffen könnte das dann echt was dauern. Ist die Angst unbegründet ? :neutral:
 
Naja, die Übersetzung dürfte eigentlich recht simpel sein, weil es immer nur einzelne Wörter sind, und keine Sätze, die man ja dann auchnoch sinngemäß übersetzen muss.

Ich hab auch noch das hier gefunden:

There's a growing sect of Joystiq writers who are walking away from E3 2009 with the same title constituting their Game of the Show. Surprisingly, it's not a big-budget blockbuster, or a groundbreaking advancement in storytelling, or a bold new method of how we interact with our video games. It's Scribblenauts, an unassuming DS puzzler with a massive lexicon, charming gameplay and, as far as we can tell, a large infusion of impossible technowizardry.

The premise of the game is simple -- you play as Maxwell, who must solve various puzzles to obtain Starites spread across 220 different levels. To execute the aforementioned solving, you write words to create objects in the world that your cartoonish hero can interact with. It's a simple concept that's bolstered by one astounding accomplishment from developer 5th Cell: Anything you can think of is in this game. (Yes, that. Yes, that too.)
There's no better way to relate how magical this game is than to simply present to you the challenges we were presented with, and the often circuitous methods we used to surmount them.

1. One level we played placed us in the desert with a thirsty, thirsty man. A cue appeared as we began the level: "Refresh him!" Of course, writing water would suffice -- but that's not very original, is it? My first time through, I managed to summon an oasis. It appeared, I dropped it into the ground, the man fell in, and the Starite appeared. At the end of the level, the game gave me a score based on how far I went over par (the target number of items you can beat the level with), and awarded me badges -- achievements for clever word usage.

Justin fed the man pomegranates until he fell victim to an overstuffed slumber. He created some lemonade, which the man then poured down his gullet -- level complete! Randy created a coffee shop. It appeared, the man ordered a cup o' joe at the carry-out window, drank it -- level complete!

2. Another level placed a pool of water with a shark inside between us and the Starite. While a few options may have allowed us to circumvent the shark-infested waters, we all decided to take him out. I tried dropping a sword on its head pointy-side down, but it bounced harmlessly off its thick hide. I then dropped a hair dryer into the water with more electrifying, fruitful results.

Chris attempted to drop dynamite into the water, though the splash extinguished the fuse. He then threw waterproof C Four into the water, effectively recreating the ending of Jaws. J.C. created a Kraken, which fought with and ultimately bested the shark.

Andrew created a teleporter in an attempt to instantly apparate to the Starite -- instead, it took him to a medieval world where he was besieged by shadowy assassins. He tried distracting them with candy -- really, Andrew? -- then created a fairly anachronistic nuke. The nuke didn't detonate, however, so andrew created a laser rifle to take out the assassins. One of his lasers grazed the aforementioned WMD, and blew up the entire level.

3. Ludwig was tasked with navigating through a zombie apocalypse to reach a helicopter with his brains in tact. He attempted to hold the undead off with a wall, but he couldn't get build it fast enough to hold off the horde. He whipped out a shotgun, but their numbers were too large to dispatch with a firearm.

Naturally, his next instinct was to craft a time machine, which took him into the prehistoric ages. Of course, he was surrounded by unfriendly dinos, so he made a robot dinosaur, which he then mounted and used to destroy his scaly adversaries.

In all of these scenes, only a few items we tried to create didn't appear. The guys from 5th Cell explained that there are some limitations -- modifying a noun with an adjective won't usually work as intended -- brown happy dog, for instance, will probably just create a dog, though its color and mood may not be to your liking. Also, trademarked items are out, from "Nintendo DS" to "Bungee."

Still, the sheer number of items the game is capable of recognizing, and the development that went into determining how these objects interact with Maxwell and each other, is simply astonishing. We've never seen anything like it -- and based on the long line of E3 attendees that wrapped around the Warner Bros. booth with hopes of getting their hands on Scribblenauts before the expo's conclusion, we're guessing nobody else has either.

Scribblenauts is going to be huge.

Klingt geil :D
 
Liest sich super klasse :)

Ich finde auch, dass Nintendo sich diese Entwickler zumindest näher an die Brust nehmen sollte ;-)

Ihre Konzepte sind echt klasse!
 
Ugh, lieber nicht. Außerdem, im Moment geht ihr Talent garantiert nicht verloren - die Jungs machen innovative und gute Spiele, die sich zudem auch noch gut verkaufen. Klar, es gibt Cash In Projekte wie Drawn to Life Spongebob Edition, aber die werden meines Wissens nach sowieso nicht von 5th Cell gemacht.
Was haben denn 5th Cell vor Drawn to Life und Lock gemacht? Kannte dir vorher gar nicht.
 
5th Cell gibt es ja auch erst seit 03/04 die haben vorher vorwiegen Handygames entwickelt und haben den DS als Möglichkeit gesehen kostengünstig ne riesige Userbase anzusprechen, nun haben sie sich den Namen gemacht ud es läuft anscheinend recht gut ;-)

Wenn man bedenkt wie wenig hochwertiges und kreatives ausm Westen für DS kommt, trotz dieser Userbase kann man für so kleine ambitionierte Teams wie 5th Cell einfach nur glücklich sein. Scribblenauts ist ein Must Have.
 
Ratet mal, welches Spiel bei den IGN E3 Awards mit Abstand am besten abgeschnitten hat.

Overall Game of Show
Scribblenauts

Best Handheld
Scribblenauts

Special Achievement for Innovation
Scribblenauts

Best Puzzle Game
Scribblenauts

@Sasuke

PAL Release wurde übrigens schon für diesen Herbst bestätigt.
 
Wenn man Space Dragon eintippt xD

thumb_fumjgz.jpg

http://gonintendo.com/viewstory.php?id=85718
 
Omg, konnte grad erst die Videos ansehen, das Spiel ist so megagenial, definitiv eins meiner Super-Most-Wanted. :D :D :aargh:
 
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