3D wäre geil, aber habt ihr mal im tv geschaut wenn es sollche events gib mit 3D brillen, ich meine die bilder sehen unscharf aber dafür sind die bilder halt in 3d. vielecith hat ja nintendo eine technik entwickelt mit dem die bilder ratten scharf und noch in 3d gesehen werden können, boar das wäre geil und dan noch der super geile controller zusammen mit diesen realistischen revolutionären specs, die bilder würden aber dan zu 65% scharf aussehen oder ?
Matt, have you seen these Revolution specs that leaked on the Internet? Are they real?
| Codename >Revolution< |
Central Processing Unit:
Custom IBM CPU "Broadway"
1x IBM PowerPC 1057 core @ 20.0 GHz
2048 kB L1 cache
Single core and multicore operation modes
2x IBM PowerPC 1057FX cores @ 20.0 GHz
2x 2048 KB L1 cache
Optional activation for multicore
Low power consumption
16 MB L2 cache
512-bit integer, 1024-bit floating point
Two threads per core, six threads total
1024 billion dot product operations/second (peak)
Graphics Processing Unit:
Custom ATI GPU "Hollywood"
Dual customized ATI RN520 cores @ 8 GHz
ATI "Crossfire" dual core technology
256 MB embedded EDRAM
2x 1024 MB GDDR4 graphics memory @ 12 GHz
800 GB/second texture bandwith (peak)
Next-gen hardware prestations
8048x4536 maximum resolution (DVI)
7920x7080 maximum resolution (1080i)
6500 billion triangles/second (peak)
1000 billion polygons/second (expected performance)
1120 billion shader operations/second (peak)
560 billion shader operations/second (expected performance)
Physics Processing Unit:
Custom AGEIA PPU
Customized AGEIA PhysX PPU @ 20 GHz
Hardware physics acceleration
2048 MB PC3700 DDR SDRAM physics memory @ 20 GHz
Sound Processing Unit:
Custom NEC Sound DSP
Custom NEC digital signal processor
1024 simultaneous channels
512 KHz maximum sample rate
Sound ADPCM encoding
Dolby Pro Logic II, Dolby Digital 5.1 and Dolby DTS support
128 MB embedded SRAM sound memory
Memory:
2048 MB 1T-SRAM @ 8 GHz main memory
No memory read delay
256 MB EDRAM @ 2 GHz embedded video memory
2x 1024 MB GDDR4 @ 10 GHz graphics memory
2048 MB PC3700 DDR SDRAM @ 5 GHz physics memory
128 MB SRAM sound memory
Total of xxx RAM
Miscellaneous system data:
1.2 billiard floating point operations/second (peak)
10 nm manufacturing process
Liquid metal cooling
650x better heat conduction than water
No fans or pumps involved
Media:
Custom Panasonic 12 cm discs
48 GB data storage
CD/DVD support
Supports DVD-9, DVD-5, DVD-ROM, DVD+/-R, DVD+/-RW, Audio DVD, SVCD, VCD and audio CD.
32x DVD speed, 44.6 MBit/second data transfer
Data storage:
128 MB embedded EDROM (system utilities)
2048 MB embedded Flash ROM (data storage)
2x SecureDigital memory card slot
64 Mbit/second read speed (peak)
16 Mbit/second write speed (peak)
Supports up to 16 GB per slot
2x Nintendo GameCube Memory Card slots
4 Mbit/second read speed (peak)
2 Mbit/second write speed (peak)
Networking:
802.11g compliant network chip
54 Mbit/second data transfer (peak)
Backward compatible with 802.11b protocol
Compatible with any 802.11g / 802.11b router, as well as the Nintendo PC Access Point and Nintendo DS
150 ft range (peak)
50 ft range (expected inhouse performance)
hmm die kühlmethode müsste dan nintendo auch revolutionieren, die spinnen ja die japaner
