So und nun mal eine Liste der eventuell für den Rev. entwickelnden Firmen. Zusammenge
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tragen mit der Hilfe von:
IGN.com, 1Up.com, Next-Gen.biz, Nintendo Dream, and Famitsu magazine as well as enbob89, AlphaTwo, Melodimancer, Sage, Juno Reactor, and N_Chris.
Los gehts............
Index - (Revolution status)
Activision - likely
Bandai - confirmed
Banpresto - unknown
Behemoth - unknown
Camelot Software Planning - likely
Capcom - likely
Chair Entertainment - unknown
Clover Studios - likely
Craft & Meister - unknown
Electronic Arts - confirmed
Epic Games - unknown
Factor 5 - no current plans
Foundation 9 - unknown
From Software - unknown
Funcom - unknown
Gaia Studio - unknown
GameFreak - confirmed
Game Republic - unknown
Gearbox - confirmed
Genius Sonority - likely
Grass Hopper Interactive - confirmed
HAL Laboratory - confirmed
Intelligent Systems - confirmed
Koei - confirmed
Konami - confirmed
Kuju Entertainment - likely
Level 5 - unknown
Lionhead Studios - likely
Majesco - likely
Marvelous Interactive - unknown
Mistwalker - unknown
N-Space - unknown
Namco - likely
Nibris - likely
Oddworld Inhabitants - none
Radical Entertainment - unknown
Rare - none
Retro Studios - confirmed
Sega Sammy - likely
Shiny Entertainment - unknown
Silicon Knights - no current plans
Sora - unknown
Square Enix - confirmed
Sun Microsystems - none
Q Entertainment - unknown
Tecmo - unknown
THQ - unknown
Tommy Tallarico Studios - unknown
Treasure - likely
Ubisoft - confirmed
Vicarious Visions - unknown
Zoonami - unknown
Activision
Revolution Status: Confirmed
Developers: Vicarious Visions
Activision is known for its Tony Hawk and Spider-Man licensed games. The studio has put heavy support behind all of Nintendo's consoles in the past and so there's no reason to think differently in regards to its Revolution support. The studio is very platform agnostic and instead tends to develop its titles for multiplatform release. This strategy can be expected to continue in the future. The publisher has several appealing franchises including the GTA-like True Crime and war-hero series Call of Duty.
Chuck Huebner - President Worldwide Studios
September 18, 2005
"What we're seeing from this controller is the same thing we saw with Nintendo DS. It's a system that's designed with an eye on enticing new players to the video game industry, and that's something we firmly support."
Bandai
Revolution Status: Confirmed
On September 5, 2002 Bandai announced a partnership with Nintendo that would see the company developing GameCube software. Until then Bandai was only making games for its WonderSwan portable console and Playstation 2. Bandai is famous for its Mobile Suit Gundam and Digimon games. Bandai is currently the third largest toy company in the world, comprising 53 subsidiaries in 18 countries. Bandai is an exceptional partner for Nintendo to have on its side. Nintendo realizes this and has heavily invested in the company, causing many rumors in the industry to say that Nintendo would try to obtain a majority stake in the company. This has not, at least yet, been the case.
Banpresto
Revolution Status: unknown
Takanobu Terada - Producer (Super Robot Wars)
October 21, 2005
"To be honest, I was expecting the Revolution controller to have an even more unique form, so I was initially disappointed. However, that quickly disappeared. With good use of the expansion terminal, isn't it possible to make, for instance, a versus shooting game without the use of the monitor, where the fight is through the controller alone? I feel that it is a great controller that can inspire many ideas, even aside from videogames."
Behemoth
Revolution Status: unknown
Tom Fulp - Co-Founder (Alien Hominid)
November 26, 2005
“I think the games produced by Nintendo will be worth the price of admission. I do have concerns as a developer. If the Revolution doesn't offer a large enough install base, it will be a tough sell for companies to focus their development efforts on a single platform. If we come up with a game idea specifically for the Revolution that is just too fun to pass up, I'm sure we'll do it. The other scenario is the Revolution will get a port of a game that works on the other consoles as well. I think they are already keeping an open mind and holding the door open for new ideas, so that is great. It could definitely benefit Nintendo to establish the Revolution as something that doesn't compete with the Xbox 360 and PS3, but is rather in a realm of its own and a required purchase for every gamer because the experience is that unique."
Camelot Software Planning
Revolution Status: likely
Established in 1994, this highly talented development studio has created some of the most addictive titles in gaming history. Before partnering with Nintendo to produce Mario Golf and Mario Tennis, Camelot put together the Shining series on Sega Saturn and the popular Hot Shots Golf for PlayStation. The company is headed up by Hiroyuki Takahashi, President of Camelot, and his brother and Vice President, Syuogo Takahashi. Notable past titles include Mario Tennis (N64), Mario Golf (N64), Golden Sun (GBA), Golden Sun: The Lost Age (GBA), and Mario Tennis (GCN).
Capcom
Revolution Status: Likely
Developers: Clover Studios, Grass Hopper Interactive
A press conference held in Japan on September 11, 2002, set the stage for the news, in which respected game designers Nintendo's Shigeru Miyamoto and Capcom's Shinji Mikami shook hands on an announcement that floored the gaming community. As a result of the partnership, remakes of Resident Evil 0, Resident Evil 1, Resident Evil 2, Resident Evil 3: Nemesis, Resident Evil: Code Veronica and Resident Evil 4 were all released exclusively on the GameCube. In addition, several other projects including Product Number 03, Viewtiful Joe and Killer 7 were lined up for a GameCube release. Nintendo and Capcom clearly have a very close relationship as the companies also worked together on the Zelda Game Boy titles and even the most recent Kirby title for GBA, Kirby & The Amazing Mirror. Capcom has several high-profiles series under its belt, with the most well-known being Resident Evil, Devil May Cry, Mega Man and Street Fighter.
Chair Entertainment
Revolution Status: unknown
Geremy Mustard - Co-Founder (Advent Rising)
November 26, 2005
“The Revolution will be much more powerful than the GameCube. I think people will be surprised at how many games will continue to be made across all three consoles. Game developers are becoming better at making their engines scalable, so that they can easily downsize textures, reformat audio, etc, so games can still be made to look pretty on some systems yet still play well on less capable ones. I think we will see a lot of innovation on the Revolution if Nintendo creates a flexible price point for smaller games. It seems to me that it wouldn't be too hard or expensive for Nintendo to support HDTV output. That would at least allow the developers to make up their own minds about whether their game can support it or not. It should be the choice of the developer, though, and Nintendo should support HDTV output on the Revolution.”
Clover Studios
Revolution Status: likely
Parent Company: Capcom
Clover Studios is a developer under its parent company Capcom. AlphaTwo states that Clover's recent titles including Viewtiful Joe and Okami as well as the recent addition of Shinji Mikami and Goichi Suda to their staff, make them more likely to be a force on the Revolution than the rest of Capcom.
Craft & Meister
Revolution Status: unknown
Noritaka Funamizu - Executive Director/Designer (Street Fighter II, Dragon Ball arcade)
October 26, 2005
Believes that that the controller will fit perfectly with games where you move a cursor about -- in fact, he believes the controller can do more than an ordinary mouse. A simulation with a focus on action would be perfect for the controller, he suggests. Funamizu closes off his comments with the prediction that that those who've been making games since the old days will have a easier time with the Revolution (a group that includes him, he points out).
June 15, 2005
"There hasn't been much information released about it yet. But I'm looking forward to it as a machine that will feature a distinct kind of fun, different from the direction that the PlayStation 3 and Xbox 360 are headed."
Electronic Arts
Revolution Status: Confirmed
On March 6, 2003 Nintendo and Electronic Arts announced a collaboration on multiple games that would include exclusive features for connected play between the Nintendo GameCube and Game Boy Advance. Games including titles such as Madden NFL 2004 and The Sims were developed by EA, with Nintendo game producer, Shigeru Miyamoto, providing input on technical game play elements. Nintendo has built a close relationship with Electronic Arts and while Sega pulled its sports titles from the GameCube, EA continues to support the console. Being one of the world's largest publishers, it's very likely EA will have several Revolution titles cooking.
Will Wright - Designer (Spore, The Sims)
November 16, 2005
"I’m really interested in the Revolution, to see how the controller works out. That looks pretty cool. It looks very interesting to me. I like the idea of taking the games more outside the box and more into that close-body kind of space."
Chris Cross - Design Director EA LA
September 19, 2005
"Personally I’m excited about the new controller. It seems like it will be intuitive for most and a very cool alternative to the “standard” control paradigm. If we assume game design starts with the interface, try to imagine what new genres might pop up. I can’t wait to get one in my hands and try it out. Realistically for the first couple years most developers will be adapting their old games to fit this interface with only a couple really taking advantage of it. Give it a couple game cycles and we should see some interesting stuff at E3 '07. I haven’t been this excited since Sony put a second stick on their controller."
John Schappert - Vice President and General Manager EA Canada
September 18, 2005
"Game control is essential - it's the area where perhaps the most game-play improvement can be made. While our portfolio represents a full array of titles across all genres, I think our sports titles might be the first to immediately take advantage of what this novel 'freehand' type of control has to offer."
Epic Games
Revolution Status: unknown
Cliff Bleszinski - Lead Designer
September 19, 2005
"It seems as if I Nintendo has found a modular way that they can take the best of the location-based entertainment/arcade experience and bring it home to the user. So all of those games you loved physically interacting with in the arcade – the drum game, the fishing one the, uh, poke your friend in the eye one….can really come to life in the living room. I haven’t been able to hold or use it yet so I’ll refrain from any further judgment until I get hands on as that’s what really, truly matters – feel!"
Mark Rein - Vice President
November 12, 2005
Mark responds, "I actually said Nintendo's going to make amazing games. I never really passed a judgement on the controller itself. I think the controller's cool! I wasn't bashing Nintendo, I wasn't bashing the controller, I was really just saying that a byproduct of having a device like this is that people are going to make games that possibly are just there because of the controller, as opposed to being great games of themselves, and I said it badly...I regret that...Nintendo and some of the best third parties are going to make amazing games for it...I think Unreal Engine 3 and Nintendo Revolution would be very well suited to each other...We don't know right now what the machine's capable of or not capable of, and we've built Unreal Engine 3 to a certain specification. If the machine can run the engine, it'd be fantastic to have it on there."
November 9, 2005
Nintendo of Europe's, Jim Merrick responded, "Mark has a very narrow section of the business. Epic builds middleware, they’re very technically savvy guys, but he doesn’t have a Revolution controller, he doesn’t have a dev kit, he’s talking about something he knows nothing about…So if he’d like to get a dev kit and really dig into it, then I’d be interested to hear what he has to say."
October 27, 2005
"Nintendo, you know, is going to make amazing games. I mean that's a given...[referring to the controller joystick] Remember the one that nearly destroyed your thumb on the Dreamcast, and on the N64 remember how after you played a game for a couple of hours you had to suck your thumb for a month? It's that kind of controller...Dont kid yourself, you’re gonna see more crappy, cheap, I-wish-I-hadn’t-bought-it gimmick games based around that controller..."
Factor 5
Revolution Status: No Current Plans
Originally located in Cologne, Germany, Factor 5 was offered in 1995, due to close collaboration with LucasArts, a move to Northern California. In May 1996 the staff, consisting of 19 people (Among them developers, programmers, graphic artists and musicians), moved to San Rafael, CA (Marin County). Factor 5 first started developing titles for Lucas Arts on the PlayStation. However, it moved on and started toying with the Nintendo 64. Its first major endeavor would turn out to be a development necessity rather than a game; it decided to rewrite the Nintendo 64's sound tools and use its own proprietary sound tools titled MusyX and MORT. Nintendo has been very close with Factor 5. Factor 5 also created the sound tools for Game Boy Color, Game Boy Advance, and the Nintendo GameCube. The company was one of the first developers to receive development kits for the GameCube, showing off its first GameCube title, Star Wars Rogue Leader: Rogue Squadron II at Nintendo's 2000 Spaceworld show. Most recently Factor 5, in collaboration with Lucas Arts, released Star Wars Rogue Squadron III during the 2003 holiday. At the 2003 E3 Expo, it was also all but confirmed that Factor 5 was working on a Pilotwings sequel for GameCube. It's rumored however that the companies had a sort of falling out after the release of Rogue Squadron III and that Pilotwings is no longer in development. Recently the company pledged full support for the PlayStation 3.
Foundation 9
Revolution Status: unknown
Chris Charla - Executive Producer (Death Jr.)
November 26, 2005
“If you say, "Oh, you can only use the controller as a gimmick," you're not likely to come up with something that isn't a gimmick. I think for a lot of developers, the jury is out until they can get it and try it for themselves, but I don't think there are too many people in the development community who've dismissed it out of hand based on what they've seen so far. With respect to big franchises that we play on other platforms, I think some of the Revolution offerings may bring some new, better approaches to doing things we're used to doing with a joystick. I don't think it's accurate [that Revolution will have trouble with traditional games], and I don't think it matters as much as people think it will. You'll see some people take stabs at totally original things, and you'll see some people just do a few Revolution specific things. How many of the "new game types" will stick is impossible to say. Just like DS, there will be a period of gimmicky things that kind of don't work, and there may be some traditional genres that may be really enhanced by the controller, and then there is always the chance that there will some crazy breakout hit that changes everything! It's a bummer, and a little irritating, but for the next generation, it's probably not required that your system support HD. I have an HDTV, but I still watch a lot of plain old NTSC content. If the games are good, people won't care if they have to play them in 480i. If the games suck, 1080p doesn't fix that, either!”
From Software
Revolution Status: unknown
Atsuhi Taniguchi - Producer (Tenchu DS)
October 26, 2005
Admitted in a recent interview that he loves Nintendo hardware, states that he would want to use the expansion pack shown at the press conference (the analogue pad expansion, which Nintendo expects to include with the remote right out of the box) and make a first person title.
Masanori Takeuchi - (Otogi)
June 15, 2005
"It's like a console that old-time gamers can drool over. It still has some mysteries, but it's not too difficult to imagine what the machine can do, so there should be people that are clearly looking forward to purchasing it. Its capabilities, such as the function to play with the DS via Wi-Fi connection, might change the way of gaming, and it's interesting."
Funcom
Revolution Status: unknown
Ragnar Tornquist - Director
November 30, 2005
"...Nintendo proving that "next-gen" doesn't have to be just "this-gen" with more polygons and prettier textures, and for having the guts to try something truly revolutionary with the Revolution. I'm looking forward to the 360 and the PS3 as much as anyone, but I have to admit to a certain degree of "generation fatigue" before the next one's even started. Seeing the Revolution remote changed all of that, and I'm really looking forward to getting my hands on it. Even if it ends up being a Nintendo-only supported gimmick, it's well worth it. Waving my hand around to make Mario run? I'm so there. So thanks, Nintendo, for giving jaded gamers like me something to look forward to in 2006."
Gaia Studio
Revolution Status: unknown
Kouji Okada - President (Shin Megami Tensei)
October 26, 2005
Believes the controller will allow for a completely new type of RPG, adding that he'd like to try out many new challenges.
GameFreak
Revolution Status: unknown
Game Freak is credited for the development of the Pokemon Game Boy series of titles. The company will likely continue supporting Nintendo's handheld with the Pokemon series. Notable past titles include Yoshi (GB), Pokemon Red (GBC), Pokemon Blue (GBC), Pokemon Ruby (GBA), and Pokemon Sapphire (GBA).
Ken Sugimori - Art Director (Pokemon)
October 21, 2005
Sugimori was surprised when he first saw the controller. He feels that many people have been thrown off from gaming due to increased button counts of controllers, but states that it takes a good amount of courage to actually decide to reduce the number. "You'll be able to do things with the Revolution that you could never do with consoles before," he says, adding with a laugh, "Personally, it's the kind of hardware where, more than making games, I'd rather play them."
Game Republic
Revolution Status: unknown
Yoshiki Okamoto - President (Street Fighter)
October 26, 2005
Okamoto believes that the controller has such appeal that even people who lack imagination light up with wonder at what can be done with the device. He admits to having just a few ideas himself, including an action RPG and a horror game so scary that it almost makes you throw your controller.
Gearbox
Revolution Status: Confirmed
Randy Pitchford, president of Gearbox, responded to a question from GamerCC noting that he finds the Revolution console interesting and looks forward to creating games for it. He said the company already has ideas that would be ideal for the interface possibilities of the Revolution. Gearbox is known for its first-person shooter Brothers In Arms series.
Randy Pitchford - President (Brothers in Arms)
October 18, 2005
“I don't think that the scope of a game has anything to do with the interface. The scope of the games are going to be driven by the dreams of our customers. If customers are there demanding these games, the games will be there, too. The big publishers don't like to leave money on the table, so they'll find a way to make the biggest brands work on the Revolution. Nintendo has driven the way on console interfaces for quite some time -- I think this one is a big, interesting step that we're all going to want to pay attention to. I think the analog "aiming" of the controller is really neat. The idea that we can have full, rich gaming experiences that we can interface with one hand is really exciting to me.”
Genius Sonority
Revolution Status: likely
Genius Sonority is a newly formed Japanese development house, founded in June 2002. Created with financial support of Nintendo and The Pokemon Company, Genius Sonority is made up of programmers who worked on such high profile RPGs as Dragon Quest and Earthbound. Their main focus will likely be console iterations of Pokemon. Notable past titles include Pokemon Colosseum (GCN).
Grass Hopper Interactive
Revolution Status: Confirmed
Parent Company: Capcom
Kouichi Suda - President (Killer 7)
October 21, 2005
"In truth, I have yet to get my hands on Revolution," Suda admits, but adds that he expects to get some hands on time shortly. Once he saw the controller at the product announcement, he felt that there was no choice but to make games for it. "I've already finalized a plan. Now, all that remains is to make it." The game will focus heavily on direct input through the controller, and will, he promises, exceed Killer 7.
HAL Laboratory
Revolution Status: confirmed
Over the years HAL has managed to mold entire new genres of games and magnitudes of gameplay. Nintendo president Satoru Iwata got his start in video games working at HAL and later became president of the company before moving into his current position at Nintendo. Although the company is currently going through some restructuring after the departure of Kirby creator Masahiro Sakurai, things still look well for the studio. HAL is responsible for technology such as the e-Reader and the microphone in Hey You, Pikachu!. Notable past titles include Kirby's Adventure (NES), Pokemon Snap (N64), Super Smash Bros. (N64), Kirby Air Ride (GCN), and Super Smash Bros. Melee (GCN).
Intelligent Systems
Revolution Status: confirmed
Intelligent Systems is a Nintendo of Japan development branch located in Kyoto, Japan near Nintendo's main Kyoto office. Intelligent Systems was formed in late 1986 by a few former members of Nintendo Research & Development 1, and was immediately annexed by Nintendo. Throughout its almost 20 year history, Intelligent Systems has developed system tools, programmed software in conjunction with R&D1, as well as developed titles on their own. Notable past titles include Paper Mario (N64), Mario Kart: Super Circuit (GBA), Advance Wars (GBA), Fire Emblem (GBA), and Paper Mario 2 (GCN).
Koei
Revolution Status: Confirmed
In September 2005, after the unveiling of the Revolution controller, Koei's chairman Keiko Erikawa announced that the company would support the Nintendo Revolution platform. Koei is known for its Dynasty Warrior series of titles.
Kou Shibusawa - Producer
June 15, 2005
"It seems to be going in a different direction from the other two consoles, and it's trying to develop its own unique market. Being able to play old games from the Famicom era should be enticing to the gaming generation, and as a creator, I look forward to playing my games that I have a special fondness for. Aside from having good graphics, the Revolution's uniqueness and concentration towards gameplay should make it a product that's good towards all ages."
Konami
Revolution Status: Confirmed
On February 28, 2003, Konami Entertainment announced it was in development with a Metal Gear Solid title for the Nintendo GameCube. The title came via Nintendo's then funded developer Silicon Knights. Konami has since collaborated on a Dance Dance Mario Revolution title for the Nintendo GameCube. Konami has several important franchises under its belt including the Silent Hill, Metal Gear Solid, and Castlevania series. Konami is an important ally for Nintendo to have on its side -- especially for the titles that appeal to an older gamer. Konami has said that it has an original title in development for the Revolution.
Hiroshi Tanibuchi - Producer (Powerful Pro Baseball)
October 26, 2005
Konami's Hiroshi Tanibuchi, producer of the Power Pro baseball series, states that he personally likes games that make you move your body and is interested in making an action game that uses both hands. He's also interested in the Revolution-DS link up.
October 21, 2005
"In truth -- and this is just between us -- I was able to get my hands on the controller. The on-screen characters move in accordance with the controller's movements -- it's such a fresh feeling. Although you probably won't understand until you've tried it yourself...If we were to make it [Prowerful Pro Baseball], we'd want to make a special Power Pro for the Revolution."
Hideo Kojima - Producer (Metal Gear)
September 18, 2005
"'You've done it' was my impression. This was totally unexpected. I was pleasantly surprised, because the controller is quite comfortable yet provides something brand new...even though it was a surprise to me at first, once I touched the controller I quickly understood how it should be used much like a remote control for your TV. This is exactly what I was looking for."
May 23, 2005
"If the game creators and the users want to have a great steak for their anniversary, they go maybe to PS3. But if they want great dinner, great steak with their family, a little bit more casual during the weekends, they might select Xbox 360. Or why not have a great steak at your house everyday, they might choose Revolution. So my impression of the battle between the consoles is, it’s not about what kind of dinner it is. It’s more about how much the dinner will be. Will it be worth the cost of being served? Or where can I have this dinner - number of restaurants, is it near my house or do I have to take a cab or train or bus? I think the battle amongst the next-gen platforms lies in that area."
Kuju Entertainment
Revolution Status: Likely
Kuju Entertainment collaborated with Nintendo Japan on Advance Wars: Under Fire for GameCube. The company has developed several games in the past including Lotus Challenge for Xbox and Fire Warrior for PlayStation 2. Kuju has also been developing PlayStation 2 technology since September 1999 and Xbox specific code since April 2000. Post-Rare, Kuju is Nintendo's starting point at building stronger relationships with European developers.
"Nintendo historically is not so active enough in building up the working relationships with the European developers. But I can say that things are improving right now, however I am not satisfied in the current condition and I believe we need to make efforts to improve our relationship with European developers even further."- Satoru Iwata, Nintendo President - Apr. 19, 2004
Level 5
Revolution Status: unknown
Parent Company: Square Enix
Akihiro Hino - Producer (Rogue Galaxy, Dragon Quest VIII)
October 26, 2005
Believes that the Revolution will give birth to new types of games. He is personally interested in making an RPG where you hold a shield in one hand, a sword in the other and mount a head set on our head -- although he laughs that this would be impossible. More seriously, he seems concerned about players getting tired due to all the hand movement, regardless of how much fun they're having. The hardware has a lot of potential, but he hopes that games are designed so that even if they're played for lengthy periods people won't get tired.
Lionhead Studios
Revolution Status: unknown
Peter Molyneux - President (Black & White, Fable, The Movies)
October 27, 2005
"I've heard rumors about it for a little while, and I can tell you it's a great great product, and that's exactly what I meant by never underestimate Nintendo. You know, this is a Revolution. It's not the hardware of the machine, it's not the speed of the machine, it's the fact that the device will enable games to be made unlike no other have ever been...Well, I mean, you know, absolutely [want to develop Revolution games]. It, it's so exciting to actually, for the first time, feel that you can move something in a 3D space. I mean, the controllers that we're currently using on the other consoles, really have their origin in platform games. They have no sympathy for moving around in a 3D world, and that's what makes Revolution so exciting. Yeah, I would love to be doing something for it."
Majesco
Revolution Status: Likely
Majesco is most recently known for its BloodRayne franchise. The company has built a good relationship with Nintendo thanks to its successful Game Boy Advance Video line of cartoons. Although the company's current video game franchises have been low-key, the company recently partnered with Starbreeze, developer of the acclaimed Xbox title The Chronicles of Riddick: Escape From Butcher's Bay, in order to provide titles for next-generation consoles.
Marvelous Interactive
Revolution Status: unknown
Yasuhiro Wada - (Harvest Moon)
October 21, 2005
Wada was at first taken back by the controller. He found it to be small and nicely designed, but as a controller, it crossed the bounds of his understanding. Once he got his hands on it, he suddenly got the idea and felt that it would work. This is similar to how he felt with the DS -- the feeling of various ideas appearing one after the other. "As a creator, this is the ultimate toy," he states with a laugh, but also adds caution, saying, "A number of basic ideas come forth, but placing those properly into a game and making players have fun is difficult." Wada seems to love the controller, though, as he adds, "Isn't this the thing that will cause a revolution to the game industry, which has slowly lost its way?"
Mistwalker
Revolution Status: unknown
Hironobu Sakaguchi - (Final Fantasy)
October 21, 2005
"When I first saw it, I thought 'It's great!' and 'It's just like Nintendo!' It makes you feel like you're actually touching the screen. In that sense, you could say that it's an extension of the DS, but it's actually very different." Pointing out that the controller allows for a wide variety of actions, he adds, "When shown such a new concept, software makers are, even as just normal people, left excited." Mistwalker's Hironobu Sakaguchi comments that the controller makes you feel like you're touching the screen. Simply trying out the controller filled him with ideas, he admits.
n-Space
Revolution Status: unknown
Here's a studio that sort of came out of nowhere. Founded in 1994 and headquartered in Orlando, Florida, n-Space has developed a large portfolio of game titles in its lifetime for PC, Sony's PlayStation and PS2, and until recently Nintendo's GameCube. The supernatural GameCube first-person shooter known as Geist will likely be many gamer's first experience with the company. Depending on the success of Geist, Nintendo may request a sequel or even another original title from the studio.
Namco
Revolution Status: Likely
Namco has gone from being anti-Nintendo during Yamauchi's reign, to pro-Nintendo and one of the company's largest GameCube supporters. The company's relationship has grown so strong in fact over just the past few years that the two companies have already collaboratively developed four titles - Starfox, Mario Baseball Pac-Man vs. and Donkey Konga for the Nintendo GameCube. Nintendo even recently allowed Namco to include its cherished Legend of Zelda character "Link" in Soul Calibur II. Namco has released several RPGs for the GameCube including Tales of Symphonia and Baten Kaitos. Beyond those titles, Namco has many other recognizable series including Tekken, Ridge Racer, Klonoa and Time Crisis. Namco is an exceptional ally with an ever-deepening relationship with Nintendo.
Tooru Iwatani - (Pac-Man)
October 21, 2005
Iwatani feels that the Revolution controller is one of the solutions to interface problems with games, adding, "Just as input with the Nintendo DS pen gave birth to new game contents, there are great possibilities hidden in this remote-like controller." He gives a couple of examples of game ideas, including a text input style game that targets people who've become used to inputting text with their thumbs on the cell phone. The controller gives the creative spirit of game creators a jolt, Iwatani states before finishing up his comments by asking that Nintendo continue from here on out to stimulate gamers and creators alike in new ways.
Nibris
Revolution Status: Likely
Piotr Orlowski - Project Manager (Raid over the River)
December 12, 2005
Responding to an inquiry from RevolutionReport, he said the company "would like to do this game directly for Revolution and DS," adding further that "only Nintendo platforms [will] get this game." Responding to why Raid over the River would only come to Nintendo's console rather than Xbox 360 or PS3, Orlowski stated, "Nintendo is our life. We have all of the Nintendo consoles; we are fans." "To be honest - we don't have a Revolution development kit yet, so we're doing a version on PC but we have a lot of ideas [of how to] use the Revolution controller."
Oddworld Inhabitants
Revolution Status: No Current Plans
Lorne Lanning - President/Creative Director (Oddworld, Stranger)
September 19, 2005
"An interesting innovation for the “small handed” segment of the market. Hopefully a larger version will be available for the larger hand endowed audience that is likely to be more carpal tunnel prone."
Radical Entertainment
Revolution Status: unknown
Eric Holmes - Lead Game Designer
November 26, 2005
“I'd like to know more about the software. When the announcement came out there was a whole lot of buzz about what could be done with the controller, but I have yet to see some video or feature doing the internet rounds in the same way that the PS3's E3 "Killzone" movie did. There's a lot of talk about what you could do...how about showing an amazing game running that is an absolute must-have-must-play-must-get-on-day-one system seller? I think if you showed what is being done with the unit it would make the potential of the controller clear. I would have preferred it if Nintendo had perhaps talked to more of the third party developers to get feedback on the controller from us, but I think it's all conducted internally. Nintendo has made a surprising move. As a gamer, I'm keen to get my hands on one and see what happens when the games start flowing. They will be different; that's about all we can be sure of.”
Cary Brisebois - Technical Director
September 19, 2005
"The Wavebird was second only to the Sony controller...I think that it is going to start getting really hard to make games that rely on the old standard configuration of face buttons fit with this model. It was tricky enough with the one fewer button on the Gamecube controller. Cross platform games may not be the model for Revolution...As Napoleon would say: “Yikes.”"
Chris Mitchell - Game Designer
September 19, 2005
"A lot of incredibly addictive arcade games can be moved into the living room now. Go to any Japanese arcade and you'll see people playing fishing games, dog walking games etc, and they're fun largely because of the interface. Traditionally those sorts of games have not translated well on consoles but now there's a whole body of existing and proven casual genre games that can be done by us."
Des Hinkson - Senior Designer
September 19, 2005
"Revolution controller = casual gamer paradise...A lot of people are really intimidated by buttons. Console controllers are scary things that make you look dumb if you don't know which button to press. I remember my frustration at switching from Nintendo to Sony and having to look for the Triangle button, Circle button, etc in Parappa the Rapper and it took time and dedication to feel comfortable with the controller. My wife is not a gamer, heck she doesn't even use the TV remote proficiently, preferring to use the numbers instead of the channel up and down keys. I think Nintendo have been watching the people who put down the controller too quickly and the people who play with their tongues out and tilt their controllers to get that extra bit of corning control. Revolution means people can have fun more immediately and we can hook them on that fun without the time and dedication needed to learn how to use a traditional controller."
Rare
Revolution Status: None
Duncan Botwood - (Perfect Dark Zero)
November 16, 2005
Referring to whether the company could feasibly port Perfect Dark Zero to Nintendo's next-generation console. "We could make it work, but there’d be some changes to the gameplay, I expect; the controller looks like it might lend itself towards a light gun style of shooting, which would be a fresh approach."
Retro Studios
Revolution Status: Confirmed
Announced Software: Metroid Prime 3
Parent Company: Nintendo
Despite having only released two titles thus far -- Metroid Prime and Metroid Prime 2: Echoes -- Retro Studios already has a long history behind it. Despite the turbulence the company has endured over the years, there's been one thing that's clear - this company knows how to make games. Notable past titles include Metroid Prime (GCN) and Metroid Prime 2: Echoes (GCN).
Sega Sammy
Revolution Status: Likely
It's unknown how Sega will fare now that it has merged with Sammy. What we all hope however is that Sega will remain Sega. Sega has always been a company attracted to innovation and is someone who's filled with creators admired by Nintendo and vice versa. During this generation, Sega has been exceptionally successful on the GameCube platform with the release of Super Monkey Ball, Phantasy Star Online and Sonic Adventure (Sonic Adventure 2 for GameCube has been Sega's first and only platinum million-selling published title since it went third party). Nintendo also worked closely with Sega's Amuzement Vision studio to create F-Zero GX. It's very possible future collaborations are in store. Although Sega pulled its sports franchises from the GameCube, one hopes they will return with the coming generation and that Sega will make apt use of the Revolution's capabilities.
Toshihiro Nagoshi - (F-Zero GX/AX, Super Monkey Ball)
October 21, 2005
"I was surprised when I saw it, I was surprised when I touched it, and when I played the sample games, I was even more surprised!" Nagoshi states. "I doubt that there's a creator who doesn't get tickled after getting their hands on this. It combines all the elements required to let you enjoy games while feeling that you've become the character." Continuing, Nagoshi states that he expects the controller to open up new paths for all genres.
Yu Suzuki - Producer (Shenmue, Virtua Fighter)
November 3, 2005
"For a techie like me, the PS3 is very attractive, but when you consider that both companies are delivering the quality that users want, I also believe that hardware like Xbox 360, which offers easy development, is important. As for Revolution, it's very Nintendo-like in that it resets the game experience and starts with a new device."
Yuji Naka - Producer (Sonic, NiGHTS, Phantasy Star)
June 15, 2005
"I look forward to the 'new kind of fun' that's unique to Nintendo, and I expect that there will be a lot of surprises, such as the unannounced controller. It's also great that we'll be able to play Famicom and other games via download. I hope Sega games will be playable as well."
Shiny Entertainment
Revolution Status: No Current Plans
David Perry - President (Enter the Matrix)
September 19, 2005
"I've been fielding interview questions on this new Nintendo controller for a while now, and besides the obvious stuff, I've been personally hoping for Nintendo to offer custom game interfaces...Meaning when a developer designs a game, they can very easily design their own interface at the same time. Their interface component would then (at a very low cost) be included in every game box. (Imagine a small "interface' block that clips in the front of a normal controller.)...The main controller (not looking like a remote control) would be designed so you simply plug in the component that came with the game...Nintendo talked about controllers having too many buttons and turning off non-gamers...Fair point, but if they honestly have a problem with too many buttons, then this solves that too. For example, on the faceplate that comes with a simple game, they could actually get rid of all unused buttons by not replicating them. If however I want a more complicated game with 10 buttons and a throttle slider on the faceplate for a Mech game, no problem...This solution covers many needs...The faceplate can also contain artwork (for that game) and tips, like "FIRE" written under the fire button. Trust me, that will help newbie gamers! Can you imagine how excited, and then let down I felt when I found out Nintendo nearly delivered this! I feel a lot of innovation in the original arcade games was increased by the freedom of designers to create new interfaces for their game at the same time. Think Pacman vs. Tempest vs. Missile Command vs. Star Wars vs. Lunar Lander. All radically different but the interface definitely added to the fun...After toying around with this Revolution remote control, and after fighting my grandparents off it, my prediction is that people will be looking to buy a "normal" controller to plug in...So thanks Nintendo for trying. I actually respect the effort a lot! People that know me, know I love big thinking and I LOVE innovation, but I still dream of the day when hardware manufactures stop trying to surprise game developers and actually invite a group of them to brainstorm on the hardware...It would be a great marketing scoop for them (being designed by the top ten game designers in the world), but it would also deliver a bloody cool console / controller...Oh well, just five more years and we can try again."
Silicon Knights
Revolution Status: No Current Plans
Silicon Knights was once a Nintendo funded studio -- but quickly became the last of its second-party studios after Nintendo decided that its short-term relationship with third-parties was more beneficial. After developing Eternal Darkness and then collaboratively developing Metal Gear Solid Twin Snakes with Konami, Nintendo ended its funding of the studio. SK president Denis Dyack said it's possible the two companies will still collaborate in the future on a title-by-title basis. The studio currently has no plans however as it is busy developing a title with Sega and a Too Human trilogy for Microsoft's next-generation console.
Denis Dyack - President
May 19, 2005
"On the Revolution...the box looks nice, but they’ve shown no specs, so the jury is still out on that one till next year. I really can’t even guess, with the Sony PS3, and Microsoft Xbox 360, the specs are very comparable; my guess is the average consumer won’t be able to tell the difference between those two systems. I think they’re virtually identical. With the Revolution, depending on what the specs are, if they come out with similar specs, it’ll probably be the same with them. I really hoped to see the controller, next year though. I really liked the design though, it was pretty sleek."
Sora
Revolution Status: unknown
Masahiro Sakurai - (Kirby, Smash Brothers, Meteos)
October 21, 2005
"I'm sympathetic for Nintendo's stance of reducing hurdles for games. For that reason, I think it's good that the controller buttons have been reduced to just one. A long remote controller shape with just one button. This has impact. The DS, with its touch screen, made games a ways easier to understand. However, with the D-pad and buttons, and also the touch panel, controls actually became more complicated. I think it would be good if the same thing doesn't happen with Revolution."
Square Enix
Revolution Status: Confirmed
Announced Software: Final Fantasy: Crystal Chronicles (tentative)
Developers: Level 5
With the original Nintendo and Super Nintendo, Square and Enix were Nintendo's largest supporters. That is of course, until the less-costly and more freedom allowing disc-media of the PlayStation appeared. The two companies departed from Nintendo which led Yamauchi and Square in particular to have a distaste for each other. Fortunately, with the GameCube, the relationship with Square has been repaired. The two companies, courtesy of Yamauchi's personal Fund Q, have brought such titles as Final Fantasy Tactics Advance and Sword of Mana to the Game Boy Advance and Final Fantasy: Crystal Chronicles to the GameCube. Square Enix is the ultimate RPG publisher in the world with such series as Final Fantasy, Dragon Quest, Seiken Densetsu, and much more -- and its support is vital in the Japanese market. The studio has confirmed that they are in development with Final Fantasy: Crystal Chronicles for the Revolution.
Yoshinori Kitase - Producer (Final Fantasy VII)
October 26, 2005
Kitase reveals that he loves to go home after a long day's work, lay down, pick up the television remote with one hand and flip channels on the television. Games require him to move and hold the controller with both hands, and for first person shooters, things get even worse, as he's required to set up a table, mouse and keyboard. Kitase believes that the Revolution controller will allow people to play while laying down, using the controller to shoot things and wield guns. More strikingly, he states that the Revolution controller doesn't just change the content of a game, but the lifestyle of its players.
Kouichi Ishii - Producer (World of Mana)
September 18, 2005
“I believe creators will enjoy making games [with the controller]. You'll have to change game design methods from the core. For instance, you'll have to start by looking back at your play as a kid and think of what kinds of things you could do if developing for the Revolution. If you can do this, then surely you will be able to make a completely new form of play, different from current games."
Yuji Horii - Designer (Dragon Quest)
September 18, 2005
"At first introduction to the controller, I was surprised. There should have been a controller like this before, but surprisingly, there was not. I believe people will not hesitate to use this controller. Just like a remote control for your TV, people touch it without understanding how to use it. Starting with DS, I believe Nintendo has made game machines that are for the feeling of touch. The Revolution controller has evolved this feeling of touch even farther."
Akitori Kawazu - Producer (Final Fantasy XII)
September 18, 2005
"The first thing that came to my mind was, 'Controlling with one hand? Wow, that's a bold approach.' It's great to see the movements of your hands and arms, especially the subtle action twist reflected on the strain the physical feeling you get; it's not what I expected. I believe this will challenge us as creators, to figure out how we are going to utilize this fundamental change."
Sun Microsystems
Revolution Status: unknown
Chris Melissinos - Chief Gaming Officer
September 19, 2005
"This is why I love Nintendo. Just when people think that innovation is dead and game design/implementation is becoming a barren wasteland, the House of Mario does something so off the wall that people stand up and take notice. What other game hardware company would have the guts to release a controller that looks like a TV remote? No one but Nintendo...Not only do I believe that the controller will help usher in a new generation of game design, I think the Revolution has a better chance of succeeding than most analysts and critics believe. The combination of their "motion centric" controller, deep catalog of content spanning 20+ years and kick ass next generation games, puts Nintendo is in the best position to broaden the market and bring those gamers, who stopped playing, back to the television with their family in tow. I want to thank Nintendo for not maintaining the status quo, for constantly pushing the industry to rethink how games can be implemented and, most importantly, for reminding us that how we play is just as important as what we play."
Q Entertainment
Revolution Status: unknown
Tetsuya Mizuguchi - President (Rez, Meteos, Space Channel 5)
October 26, 2005
States that he'd like to think up some way of combining the controller with music. He wants to create a game that gives the feeling of hooking up directly to your physical senses.
Tecmo
Revolution Status: unknown
Tomonobu Itagaki - Producer (Dead or Alive, Ninja Gaiden)
June 15, 2005
Itagaki is also looking forward to the Revolution, much in the same way he eagerly anticipated the DS. He revealed that he's a fan of Nintendo's Pikmin series, and he looks forward to playing its next release on the Revolution.
Keisuke Kikuchi - (Kagero II, Fatal Frame)
June 15, 2005
"It's difficult to comment on it, since there's been very little information, but I'm looking forward to the controller that's yet to be announced."
THQ
Revolution Status: Confirmed
"THQ" used to stand for Toy Head-Quarters, reflecting the Company's early focus as a toy manufacturer. However, since 1994 the Company has focused exclusively on the development and publishing of video games. THQ confirmed during a year-end press event in September 2005 that it would fully support Nintendo's next-generation console with software. THQ is known for its licensed software from Nickelodeon, Disney/Pixar, World Wrestling Entertainment, Scooby-Doo and original properties such as Full Spectrum Warrior and MX Unleashed. The company has been a reliable supporter of all recent Nintendo platforms. Nintendo's handhelds in particular are where a significant portion of the company's revenue is gained.
Brian Farrell - CEO
September 18, 2005
"Nintendo has long been a trailblazer, and this controller design reinforces that reputation. We enthusiastically support Nintendo's next console because we believe their approach of continual innovation is very much in line with our own strategy of creating unique and innovative games for the next generation of hardware."
Jack Sorensen - executive vice president of worldwide studios
December 8, 2005
"Within a matter of weeks we had literally dozens if not well over a hundred kinds of play patterns that could be done with the controller, There's almost too much that people can think of, which is a sign that it's inspirational..."
Tommy Tallarico Studios
Revolution Status: unknown
Tommy Tallarico - President
September 19, 2005
"Nintendo has always prided itself on innovation and this controller is no exception. I think this move by Nintendo will secure them the uniqueness they seek. The only way that a new console will succeed is if they have third party publisher support. My only concern is that developers and publishers may have a difficult time in developing software for a single platform (which this controller ultimately forces them to do). Many publishers rely on multiple platform products in order to make the next gen console leap. It will be interesting to see how much support the Revolution gets compared to the PS3, 360, PC and let's not forget the current systems which will still have at least two years of life left in them."
Treasure
Revolution Status: Likely
This venerated group of ex-Konami employees is well respected for producing titles with solid control, complex play mechanics, stunning graphics and a high degree of difficulty and replay value. The only Nintendo 64 game from Treasure that ever came to the United States was Mischief Makers; a quirky 2-D platformer released back in late 1997. Nevertheless, Nintendo and Treasure have had a close relationship for many years. The two companies collaborated on Sin and Punishment: Successor of Earth released only in Japan for the N64. Treasure most recently developed the Nintendo-published GameCube game Wario World.
Masato Maegawa - President and Co-Founder
November 14, 2005
“We have started to talk about the Revolution with Nintendo, but not in any great detail. Please wait a little longer."
Ubisoft
Revolution Status: Confirmed
Ubisoft is known for its innovative gameplay and astounding graphics in its software. Michel Ancel is head of one of Ubisoft's most respected game studios having developed titles such as Rayman, Beyond Good & Evil, and King Kong. Other popular Ubisoft series include Prince of Persia and Splinter Cell. Word has it that Ubisoft has a total of three FPS titles in development for the Revolution.
Michel Ancel - Designer (Rayman, Beyond Good & Evil, King Kong)
September 19, 2005
"I feel just like a child with a new toy, opening millions of new doors of possibilities. More than an improvement, this way of playing is creating a new dimension. It’s simple, when Nintendo unveils its hardware, every member of the team starts imagining crazy ideas. It’s opening their minds. The fact of adding 3D gestures as the way of communicating with the game is just the perfect kind of innovation that can bring new games to new gamers. To me, it can bring the consoles what the mouse brought to the PC at it time. It’s a 3D pointer with rotation information! Now, you're going to handle virtual objects, make recognition signs. It’s closer to the way we act in real world, that’s why it’s going to be mass market. I’m sure that people will go crazy given the ability to interact so easily with virtual worlds. I’m just mad about it!"
Serge Hascoet - Chief Creative Officer
September 18, 2005
"We were among the first publishers to see the control design in action. We're excited about the new controller and are looking forward to taking advantage of its innovative aspects."
Vicarious Visions
Revolution Status: unknown
Karthik Bala - CEO
December 8, 2005
"There are a number of things you can imagine that a Revolution controller [could do] that would be quite cool: Wielding a baseball bat, for example, or a golf club, tennis racket or anything like that or in a fighting game or a first-person shooter or Spider-Man casting a web or Tony Hawk trying to manipulate a skateboard."
November 26, 2005
“For developers, programming the controller shouldn't be all that challenging. Now, coming up with a great game design -- that will be challenging! I think what Nintendo is going after is giving players new kinds of game experiences -- not just the same old with better graphics. I think you are going to see some established franchises appear on the Revolution that are going to be genius on the platform. Of course the game won't be exactly the same game as [it would be on] PS3 or Xbox 360 -- but really, what's the point in that? I think we all need to widen the lens and not see the next generation of consoles being direct competitors of each other. Stop comparing hardware specs and who's got the bigger CPU. Just give me some good games with more innovation in game design...dammit! Much like the DS, I think people are underestimating what the system is capable of. We all know that [Nintendo] will produce one or two killer titles at or near launch for the system. But it's a strong third-party portfolio that will be the key to success. I believe Nintendo is well aware of this and it will be interesting to see how the launch lineup unfolds for Revolution.”
Zoonami
Revolution Status: Unknown
Nintendo confirmed its partnership with UK development studio, Zoonami, to make a GameCube project. The title, with science-fiction elements, was tentatively dubbed Game Zero. Few details were revealed and nothing has been heard of the game since. Zoonami's president, Martin Hollis, former head of software at Rare, has led projects such as Perfect Dark and Goldeneye 007. Is it possible the game formerly known as Game Zero will make an appearance on the Revolution? Anything is possible, but don't hold your breath.
__________________
-Glen Bayer (ironichaos)
N-Data Coordinator
Naked Time Specifier
Es befinden sich in der Liste natürlich auch Entwickler denen man es zur Zeit nicht zutraut für den Rev. zu programmieren.
Z.B. Epic Games
Factor 5
Silicon Knights
Jedoch gibt es auf der Welt nur sehr wenig Dinge die von Bestand sind und eines gehört dazu: Man sollte nie nie sagen !!!!
