PS3 Resistance: Fall of Man ("GoW" -> Verwarnung)

Ich hoffe mal das gibt keine Verwarnung, aber Gears of War ist schöner, ausser du sieht es nicht als Ego Shooter an

Er hat ja nicht gesagt, dass bisher schönste Spiel Genre übergreifend, sondern, dass Resistance der bisher schönste EGOSHOOTER ist.
Damit kann man schon übereinstimmen.
GOW ist aber dafür übergreifend das bestaussehendste Spiel.
Aber auch geschmacksabhängig.

Sagen wir es kurz, mit beiden Spielen hat man uns Spilern einen großen Gefallen getan! :)
 
Im neogaf hat jemand sehr gut mal allgemein EIndrücke über Resistance gepostet, sind keine Spoiler eher vom Spielgefühl, Balance:

Without spoiling anything, the game essentially provides a large number of unique enemies with specific attacks that you come to recognize. As you encounter them, you will also begin to learn how best to deal with them (though there are always different options at your disposal). Like Halo, each enemy has an optimal method of takedown that, while not necessarily difficult to figure out, requires skill to pull off when it matters. You then mix in the variations in level design with the types of weapons you are using and you ammo count, and formulate a strategy.

Early on, you encounter low enemy numbers while using a limited arsenal. At this stage, the game is quite run and gun with a focus on simply moving forward taking out a few enemies here and there. Looking back, this is actually perfectly fine the face of everything else offered, but it wouldn't have worked for an entire game.

Using an approach similar to that of Bungie, the game throws you into various mini-scenarios making up larger levels.

Consider how a few of these enemies work;

You have a basic hybrid which uses a repeater like weapon that will tear you up pretty quickly, but it is easy enough to avoid and you can take cover to avoid it completely (of course, the AI becomes very aggressive and will flank you, use grenades, and generally flush you out).

There is another enemy using the Auger, which can fire through walls (a cool watery effect where the shot is penetrating will appear). Their shots are slower, but can follow you through anything.

Next, you have the enemies which can slowly make their way to you (zombie like) and grab you (shake them off with the sixaxis). These fellas work more like traps than anything else, as they are easy to dispose of, but when mixed with the others, they can become a danger.

You also have flood like creatures, large beasts with very powerful shots, the stalkers, and many more. The variation in their offense and defense allows for many excellent combat situations. The areas in which you encounter them also have a significant impact on how you must deal with them. There is a lot of multitasking present (you have to keep track of the battlefield as a whole and determine which targets need to go down first).

There are plenty of shared mechanics with Halo that allow for all of this to work out well. The melee attack is balanced well and is very strong (just as it was in Halo), but isn't suitable for every situation (also as it was in Halo). Grenades are instant and effective (the air fuel is my favorite, as it sticks to anything, let's out a gas cloud that fills an area, and then ignites). The health system is setup in an interesting fashion, with your recharging function limited to one piece at a time. If one of the four pieces if depleted, it will not recharge by itself (requires a health canister). An interesting mix of ideas that works. You are still able to take risks without ruining your chances later on, but must take greater care overall.

The larger weapon loadout isn't an issue, however, as they are all so very unique. I still prefer the Halo two weapon design overall, but in this case, their descision works very well.

On top of the core design, there is the fact that the areas you work through are just so incredibly cool and varied. The pacing is excellent and you never feel as if they are forcing you into one type of gameplay/area for too long.

I could go into more detail, but that would make for a crazy long post and I haven't actually fully explored everything you can do just yet. Suffice to say, this is a perfect blend of Halo with something like Half-Life 2. It's a perfect bridge between Halo and the PC FPS.
 
Na toll vielen dank und dabei wollte ich doch gerade ins Bettchen^^

Naja den schnee zieh ich mir noch rein :P
 
Also, das Schnee-Video muss ich jetzt auch noch saugen :)

nur warum hat er es ausgerechnet bei megaupload hochgeladen :(

da dümpel ich gerade mit 60kb/s rum und es dauert noch 20 Minuten, bis ich das Video hab

Rapidshare und co bringen Full Speed :hmpf:
 
OMG sieht der genial aus fast wie echter Schnee^^

Die anderen gucke ich mir morgen an :P
 
im Neogaf Thread gibt es ca 50 neue Bilder hier mal ein Vorgeschmack^^

best4.jpg

best3.jpg

best2.jpg

best.jpg


Hier gibt es den rest:
http://www.neogaf.com/forum/showthread.php?t=126001&page=31


außerdem hier die ersten beiden Videos für leute die keine 250MB herunter laden wollen^^

Snow
http://www.gameklip.com/v/1928/

Dark Hallways
http://www.gameklip.com/v/1929/
 
OMG, das Game schaut ja noch geiler aus als ich dachte. :o

BTW. Wie sich der Schnee im Wind bewegt...erstklassig! :goodwork:
 
Ja vorallem sind das richtige flocken. Gab es sowas überhaupt schonmal?^^

Übrigens nettes Kommentar zu den Videos^^

Holy crap those vids are great, and I'm saying this just coming off of finishing Gears (which of course was awesome)

After seeing those, I'm renewing my attempts to score a PS3 ASAP with great vigor.
 
Sehr geil, das Spiel ist genial!!!

BTW: Ich hoff morgen geht meine PS3 raus dann bekommen Sie (mobilemagic.hk) erst ihre neue Lieferung :hmpf: aber dann gibt's auch mal nen ehrlichen GoW vs. R:FoM vergleich!! :)
 
resis sieht wirklich edel aus,auf dem tv wirklich noch mal nen ganzes stück schicker als auf direct feed pics

launch game nr 1 bei mir
 
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