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Das selbe nochmal im ganzen (Neogaf):
REvelations
ONM seem excited as they think Revelations could be the very best Resident Evil game to date, combing and evolving the series in ways to take what works and amplify it. Having a Resident Evil 4/5 camera style while maneuvering cramped spaces in the dark haunted house-like cruise ship, the camera style changes to a first person view when they aim, with ONM also confirming in this mode players can move and shoot while aiming. Given you’re not going to be running and shooting but stick to a crawl as you can allow yourself to pace around as you aim. They also say 3D is one of the best things to happen to horror gaming, there’s nothing quite as terrifying as looking left or right and seeing nothing there only to turn around and see something coming at you in fully rendered 3D.
They also speak a bit how the game is very story-heavy, and their interested to see how a friendship-turning sour between Chris and Jill fares as some initial disagreements turn into distrust which soon turn in suspicion and madness. They also speak that the game uses weather to it’s efficiency, and that the cruise ship they are on is doomed and as the game progresses parts of the ship are getting flooded and torn as monsters break free and multiply. They even hint that this all happens in real-time and not scripted to reaching certain points in the game, so the longer you dwiddle-daddle the worse state the ship finds itself in and the harder it gets for our heroes, with it maybe even including timed events in the style of The Legend of Zelda Majoras Mask where it sounds like the whole ship is screwed and you need to get out of there before time runs out with specific events linked to certain times on the ship. All very interesting an unexpected.
They share 8 reasons why this may be the best Resident Evil yet and a real system seller for the 3DS, check out ONM for the two pages on the game.
Zusammenfassung von Nintendoeverything:
- Resident Evil 4/5 camera style while navigating through cramped spaces
- Dark haunted house-like cruise ship
- Camera style changes to first-person when aiming
- Move and shoot while aiming as well
- Story a very significant part of the game
- Features the friendship between Chris and Jill turning sour
- Initial disagreements between the two turn into distrust and eventually suspicion and madness
- Game uses weather to its efficiency
- Cruise ship is doomed
- Parts of the ship are getting flooded/torn as you progress
- Monsters break free and multiply
- The two points above may happen in real-time, not scripted
- May have an element like The Legend of Zelda: Majora’s Mask in which you need to get out of the ship before time runs out with specific events linked to certain times on the ship