"The fact that we can layer haptics as a new channel of feedback over everything, all parts of core gameplay stand up," explains Daly. "For example, for traversal, now you get this extra layer of feedback when you attach to a grind rail or switch, or if there's a huge car incoming. You get that extra layer of feedback when you swing on a swing shot. You can sort of feel his acceleration, and the wind blowing past. It just gives you an enhanced sense of velocity that you don't fully realise just from the visuals and the audio. So it enhances traversal, and it greatly enhances weapons. It enhances the UI – just all parts of it feel a little bit better than they ever have before, just thanks to this new, ever-present thing."