"The PS4’s internal architecture, the Playstation Camera, and the Dualshock 4 (both the lightbar and touchpad) were designed from the outset with VR in mind."
Sowas habe ich mir direkt gedacht als sie meinten dass das pS Eye die Lightbars braucht um den Spieler im Raum zu identifizieren. Dass man Splitscreens anordnen kann war doch nur eine Alibifunktion...
" I asked him about Killzone’s resolution and 30fps limit and he responded that Killzone had to make launch giving little time to tweak it to take advantage of the PS4 hardware but that he has already seen atleast two exclusive PS4 games running at 1080p and a
rock solid 60fps that graphically significantly surpass The Dark Sorceror in engine demo that Sony wowed people with last year."
"From what he tells me, based on what he was shown privately, the PS4 is more than capable of producing beautiful, clean, immersive 1440p 90fps games split into two circles for VR"
"When I asked him to list some existing games that are comparable to the environments he saw running privately running at a 2560×1440 resolution split across two screens (which I will henceforth refer to as 2x1440p) running at 90fps, he listed that they were equal in quality to The Last of Us, Grand Theft Auto 5, Super Mario Galaxy, Wipeout HD Fury, Pikmin 3 and The Legend of Zelda: Wind Waker HD but added that these environments were rendered at much higher resolutions and with higher resolution textures leading the environments to actually look much crisper and more beautiful than they do in any of those aforementioned games, and they would blow people’s minds if demoed publically running at 2x1440p at 90fps off the PS4 because they truly achieve presence."
Uhh da werden die Titankarten unserer Frickler aber glühen.
