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L17: Mentor
- Seit
- 29 Jun 2011
- Beiträge
- 14.105
@ Brod
Ich würde die Vorbestellung wohl nicht mehr stornieren. Keine Ahnung ob dir Robinson, Here They Lie, Valkyrie oder Driveclub VR (meine Most Wanted) zusagen, aber vermutlich wirst du deine PSVR bei Nichtgefallen so oder so für +/-0 wieder los.^^
Ubisoft veröffentlicht Preise und Boxarts zu seinen PSVR Spielen
https://www.vrfocus.com/2016/08/sta...rices-box-art-revealed-as-pre-orders-go-live/
Star Trek: 59,90 $
Eagle Flight: 39,90 $
Werewolves Within: 29,90 $
Es ist nicht das 1. Mal dass ich bei Preisen zu VR Spielen ersteinmal die Stirn runzeln muss. :hmpf2:
Persönlich seh ich bei einigen Spielen einfach nicht die "Langlebigkeit". Wobei mich Eagle Flight & Star Trek schon reizen würden.
Ist natürlich auch für die Entwickler und Publisher nicht einfach. Wir sprechen hier ja von einem Nischenmarkt. Da gab es diesen Monat auch ein interessantes Interview mit einem Ubisoft Verantwortlichen.
Ubisoft: "Our VR Games will be profitable"
http://www.gamesindustry.biz/articles/2016-08-01-ubisoft-our-vr-games-will-be-profitable
...
Corre fully admits that it's unlikely Ubisoft will earn back its investments on VR projects in the near future, but he sees a bright future ahead where a game like Star Trek could enjoy healthy catalogue sales for a few years.
"Even with Eagle Flight or with Star Trek VR we think that ultimately during the life of the game that they will be profitable. Because we're very early on... with good quality products they will sell to a certain level based on the installed base within the first year, so there's a limitation but if the games are good they will remain [in the charts]. The first games that come out for a new technology are associated with this technology and it remains in the mind of the people moving forward so we can imagine that these games will last 2-3 years and will become interesting back catalogue titles for future adopters of VR technology," he notes.
I ask Corre how much Ubisoft's VR games cost to build, and while the publisher isn't disclosing budgets, it's clear that a title like Star Trek VR costs far less to build than a AAA blockbuster like Assassin's Creed. That certainly makes it easier to take a risk.
"It's less risky but it's also, at the moment, less rewarding if the game is super successful because there's a limitation in the installed base. But all in all we feel it's important for us to learn and to try to understand what we can do in terms of creation. What are the limits of [VR] and what will the fans enjoy and want and prefer? So we have to invest, not massive amounts of money yet, but on certain franchises and to build new franchises and new gameplay so that we're ready when this market will explode and we believe it will explode at some point," Corre continues.