PS4 Playstation 4

Kauft ihr die PS4 direkt zum launch?


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Die Größe der PS4 wird wohl der Xbox 360 Slim entsprechen - noch kleiner würde mich schon wundern ;).

Dann kommt es auch darauf an, ob das Netzteil intern verbaut wird.

Wichtiger als Aussehen, Größe usw. ist für mich die Lautstärke ... obwohl, werde eh alles als Download-Version kaufen.
 
Hm, dadurch dass Sony anscheinend ja auf relativ bewährte Komponenten setzt (GPU und CPU sind diesmal keine Exoten, Stromverbrauch wohl ehr moderat, Blu Ray gibts seit 7 Jahren), denkt ihr dass es da weniger Kinderkrankheiten à la YLOD und kaputtes Blu Ray Laufwerk geben wird?
Ok ist natürlich zu früh das abzuschätzen, vielleicht versucht Sony die PS4 in ein Gehäuse mit Wii U-Größe zu quetschen, dann könnte es schon Probleme geben. xD

Ich gehe stark von aus dass die Qualität diesmal besser wird, die RRoDs und YLoDs kam ja durch den extremen Powerwettkampf zu Stande den sich MS und Sony geleistet haben, wo bei der schon extrem subventionierten Hardware weniger Platz mehr war für die Qualitätssicherung, kam am Ende beiden noch teurer zu stehen. Allgemein kann man auch sagen, dass die letzten Sony Geräte erstklassig verarbeitet sind.
 
Das sie den Ram vergrößert haben, und noch feinjustieren, wird eine rolle spielen, das die Konsole mit Case noch nicht gezeigt wurde, obs das Design selber beeinflusst, keine ahnung, aber es wird vermutlich wachsen müssen, war beim Ps3 Case ja auch so.

Aber schick wird die Ps4, da hat Sony nen gutes Händchen, gewisse Slim-Versionen zählen nicht, das warn Preisentscheidungen. :grin2:
 
An audio snippet of SCEE Senior Vice President Michael Denny suggesting Gran Turismo 6 will be released this year on the PlayStation 3 has been published by Silicon Republic, the website which conducted the confusing and controversial interview with him last week.

listen to ‘Clip from interview with Michael Denny, SVP, SCEE Worldwide Studios’ on Audioboo

His comments have gained widespread attention in the media due to the implications of Sony’s flagship franchise releasing on hardware that’s soon to be obsolete by the upcoming PlayStation 4.

Some have speculated if his comments were inaccurately transcribed or recorded, which is likely why Silicon Republic has released the audio clip. “We had a lot of queries regarding Denny’s mention of GT6 in an article we published, so we thought we’d let you hear it for yourselves.”

Indeed, his voice sounds confident and assured as he talks about the game, which will only further fuel speculation.

http://www.gtplanet.net/audio-released-of-sony-executives-gt6-on-ps3-comments/

... :sorry:
 
Nenn späterer Port für die Ps4 ist aber nicht ausgeschlossen, auch wenn ich eher an ein GT7 für selbige eher glaube, aber das ist eigentlich garnicht dumm, das GTA5 und GT6 noch für die Ps3 kommen, das garantiert noch lange gute Verkaufzahlen für Sony, so das direkt Geld in die Sonykasse fließt, um vorneweg die Ps4-Investitionen zusätzlich zu mildern, schließlich bringt die Ps3 direkte Gewinne, gute Übergangslösung. ;-)

Und ein GT7 mitten in der Ps4 Gen reicht völlig aus, wenn Sony da noch mehr Unterstützung reinbringt, das wird dermaßen Bomben, bei der leicht zugänglich Hardware, da ist Autoporno pur angesagt. :-D
 
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Leute..

Einfach melden und sonst nicht weiter drauf eingehen und dadurch threads voll spammen. -_-
 
Was n los Bashing?

Mmh für sowas hab ich keine Zeit, ich freu mich viel zu sehr auf meine Ps4 und mein Killzone SF, das überles ich entspannt, hach tief Einatmen, ist die Zockerwelt nicht traumhaft. :cheers:
 
@signal: Wäre witziger wenn man nicht wüsste dass es eine Southpark Folge gibt in der Cartman sich einfrieren lässt weil er endlich die Wii haben will.
 
Wie die PS4 entstand bzw. entwickelt wurde und etwas mehr ...:

Sony's big shtick at its PS4 press event was this impression that the new console is a "super-charged PC" built with developer feedback in mind. Guerrilla reveals to CVG that - as a first-party studio - it was part of the consultation process and had a sizeable input in the final system specs.
"This was the first time we did this with PlayStation, where you get the entire group of core developers together and consistently give very deep, profound feedback on everything system-related, and that's really awesome," ter Heide said.

"The guys who made it are no longer in an ivory tower in Tokyo, [the development has been] shared with us and not just with us, but with Evolution, Santa Monica, Naughty Dog, everybody and together we've built the machine.

"I think because it's so embedded in the work that we do, we who make games on a daily basis, it's a gamer's machine. That's the end result of it. I think Mark Cerny said at one point [in the PS4 conference] that it's a machine by gamers, for gamers, and I really think that's the essence of it.

"They've made sure that all the focus is just on how we can make the games as good as possible."

The console's power is only one aspect of the PlayStation 4 that Guerrilla helped design. The new controller, the DualShock 4, was also the result of a collaboration between Guerrilla and other development teams. Each team told Sony exactly what it was looking for from Sony in terms of the genres they were most familiar with working on.

Evolution Studios offered feedback on the motion control aspects with racing games in mind, while Guerrilla asked for the controller to be more suited to FPS gaming.


"It's a great controller for an FPS," ter Heide says.
"We've been having these discussions about putting a headset jack in there because everybody should be able to go online and have a chat, and they put it in there and it's awesome. It sounds like a lot of really simple features that we've put in there but they make all the difference because it's in one comprehensive package.

"For example, there are little tweaks to the indentation on the sticks, where you have your thumbs on them, we've slightly raised them so there's a little bit more precision. They're slight changes but they make a huge difference."

Hulst agrees: "I think it's a big step forward from what we have [on PS3]. It feels incredibly accurate, in your hands it feels solid, it feels really high quality with the materials that have been used, it feels like you're in control and particularly with that feeling of being a Shadow Marshal, this big hero guy with extra capabilities, it's very suitable. And like we said earlier, we've been feeding back on what it should be for so long that I think we have what we wanted to have. It's very suitable for Killzone."

"DualShock 4 is a great controller for an FPS" Yet there doesn't seem to be any plans for Guerrilla to unite Shadow Fall with its upcoming Vita title, Killzone Mercenaries.
"That's easily imaginable - but that's not a promise at all," Hulst jokes.

"Imagining is not so hard but obviously you've got to pick your battles. We've got a title trying to set a benchmark on Vita in Killzone Mercenaries and we're trying to do events like this [PlayStation 4 conference] and at the same time commit to launch with a game like Killzone Shadow Fall... you know, we've got to focus on first things first."

"It's been announced that Remote Play will be included at a system level," ter Heide adds, "so obviously we will include that as well [in Shadow Fall], which I think is a very powerful thing to do at a system level."

While talking to the two, one thing is clear - Sony has turned to Guerrilla to be a key software provider for both home console and handheld, as well as its new approach to peer-developed hardware.
"The number of hours of feedback we've given on [the controller] to get it exactly to what we want - with the outward curving triggers, the indentations - and from all these different studios doing the same thing, it's a lot of detailed stuff, making games but also making hardware for games," Hulst says.

"And that's great, because since we've worked on it so long and given feedback on it, that's the reason we're quite confident today as a group of developers, because we know where it was and the path it's taken so we know that once it's in the hands of users, of people who love core gaming experiences, that it'll work well."


besser formatiert in der Quelle : http://www.computerandvideogames.com/393510/killzone-shadow-fall-preview-ps4/?page=2#top_banner
 
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