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L12: Crazy
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- 24 Sep 2006
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http://www.playstationlifestyle.net...y-global-illumination-instant-radiosity-more/
GPGPU – In Gaming:
The true impact this will have on games will depend on the chips themselves, but GPU consultants and researchers Nullpointer explained the benefits of a GPGPU in a slideshow.
“High processing power of the GPUs, the GPUs are very powerful and games, as real time applications, need its power to add performance.” It could also avoid a bottleneck of CPU to GPU transfer time, as well as leading to better AI and game physics.
AMD explained the current usage of GPGPUs in a presentation at their Fusion 12 Developer Summit this summer – the GPGPUs all focus on visual aspects like particles, fluid simulation and destruction. But it has limitations for non-graphics processing with buffers, delays and constrained programming models. The future, however, is bright. Heterogeneous Systems Architecture is the latest take on GPGPUs , which AMD thinks will drastically decrease latency.
“With HSA you can simulate physics on the GPU and get the results back in the same frame.
More objects, higher fidelity.”
Load times could also be minimized significantly as decompression would be far faster. Equally, simulating thousands of troops’ motion across terrain was highlighted as something that would be far easier. AMD ended by saying:
HSA will finally make GPUs available to developers as full-featured co-processors.
Essentially, it means that developers will be able to make the full use of a system’s power, and not have problems like with the PS3′s Cell chip, where there’s a ton of power under the hood, but it’s hard to access.
GPGPU – In Gaming:
The true impact this will have on games will depend on the chips themselves, but GPU consultants and researchers Nullpointer explained the benefits of a GPGPU in a slideshow.
“High processing power of the GPUs, the GPUs are very powerful and games, as real time applications, need its power to add performance.” It could also avoid a bottleneck of CPU to GPU transfer time, as well as leading to better AI and game physics.
AMD explained the current usage of GPGPUs in a presentation at their Fusion 12 Developer Summit this summer – the GPGPUs all focus on visual aspects like particles, fluid simulation and destruction. But it has limitations for non-graphics processing with buffers, delays and constrained programming models. The future, however, is bright. Heterogeneous Systems Architecture is the latest take on GPGPUs , which AMD thinks will drastically decrease latency.
“With HSA you can simulate physics on the GPU and get the results back in the same frame.
More objects, higher fidelity.”
Load times could also be minimized significantly as decompression would be far faster. Equally, simulating thousands of troops’ motion across terrain was highlighted as something that would be far easier. AMD ended by saying:
HSA will finally make GPUs available to developers as full-featured co-processors.
Essentially, it means that developers will be able to make the full use of a system’s power, and not have problems like with the PS3′s Cell chip, where there’s a ton of power under the hood, but it’s hard to access.