Im folgenden Video siehst du, wie du consolewars als Web-App auf dem Startbildschirm deines Smartphones installieren kannst.
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weird schrieb:Ichi war allerdings brutal und eklig! Ichg sach nur Kalamari no aldente!
Evil_Dragon schrieb:Da kann ich wieder nicht mitreden.. das brutalste was ich gesehen habe, war Faces of Death und so eine komische japanische Reihe, deren Namen ich vergessen habe. Die war allerdings ziemlich übel.
Nihilist schrieb:Guinea Pig?
Bin mir fast sicher das es das war.
Evil_Dragon schrieb:Stimmt, das war's! Seht ihr mal wie leicht ich zu beeindrucken bin.
Und brutal blöd. Aber geil. Und nicht aus Japan...Nihilist schrieb:Story of Ricky kennt mal wieder niemand? Der war 2 mal brutal. Brutal brutal und brutal kitschig. egal BTT
weird schrieb:na du unwissender! wenn man killer7 durchspiel kommt der zusatzmode killer8 mit einem neuen Charakter (der es in sich hat!) und wenn man diesen beendet kommt ähhh wie hies es doch gleich killerGREEN oder killerhopper oder so frag lieber erst gar nicht!! Alle gegner haben grashüpferköpfe!
Du bist einfach nur krankweird schrieb:[removed pic from quote]
HiPhish schrieb:Du bist einfach nur krank
@topic:
Stil sieht hammer aus, aber sagt mal, ist die Schattierung so gewählt, oder kann man die Polygone an einer hand abzählen?
Suda was wearing a pink Kurt Cobain shirt with the lyric "Grandma Take Me Home" on the back.
He said he was from Nagano, then moved to the city, Tokyo, when he was 18.
Human was his first gaming gig. He made Wrestling games there and bailed out to start his own company a year before Human went under.
He has three creative mottos:
Call & Response (a reference to hip hop?)
Lets Punk
Crash and Build
He noted that the controls in Killer 7 were made in an effort to help players who couldn't handle 3D game controls using dual analog. Most of his friends couldn't play 3D games.
He said that people quite frequently suggest that he must be on drugs to come up with his scenarios, but he assured the audience that he's clean -- he likes to drink, but can't drink very much.
He talked at length about working with Mikami and the value of a producer protecting those working under him, such as directors, allowing them to be more creative and experimental.
Mikami sent him to E3 to check out what the American audience liked and he discovered that we prefer FPS and free movement. He and Mikami mulled the idea of doing away with the rails controls and eventually Suda made the decision to stick with the new style. Mikami said that's what he was thinking too, but had opted to leave the decision to Suda.
For Suda there are two types of game directors, business types who cater to the needs of the publisher and artist types whose primary concern is innovation.
He didn't really imply a preference to each type. In fact, he said that it's important to meet client demands if you want to make games.
He mentioned the influence of audience reception on the gaming board at 2ch and told the story of one game director who was heartbroken after bad user response there. The guy in question was emotionally paralyzed for months. The posts were pretty harsh. One user said "you should die."
Suda felt, though, that directors need to learn to get over it and learn to accept and use negative feedback to their advantage.
On game criticism and story: he noted that cinema and the culture around it is quite mature, while gaming is only really 20 years.
He made a call to game creators to be true to their initial creative impulse. He mentioned the first visceral reaction he had to seeing a video game arcade when he was young and the need to recreate that feeling in the games he creates.
He mentioned bands that created that visceral response: Joy Division, Nirvana, Stone Roses, Happy Mondays (I may have missed one)
Finally he announced an event in Japan on April 14th called Hoppers where Kojima and Mikami would be involved. The promo art was a cool recreation of an EC comics cover with Solid Snake fighting a zombie.
His press people passed out a sort of pamphlet for Grasshopper.
Under the heading "Principal Business Partners" were the following businesses:
Ascii Corportation
Capcom
Bandai Namco
Marvelous Interactive
Microsoft
Sega
Spike
Square Enix