Amuro
L99: LIMIT BREAKER
- Seit
- 13 Jun 2007
- Beiträge
- 82.077
Du weißt aber auch, dass Star Citizen neben dem Crowdfunding noch zusätzlich seriöse Finanzierer hat, die dem Projekt liebend gerne Geld gegeben haben GERADE WEIL das Projekt Ergebnisse aufzeigen kann?Noch einmal, seriöse Projekte finden auch seriöse Finanzierer die sich so etwas natürlich nicht gefallen lassen würden bei Star Citizen und mit einer Armee von Anwälten aufwarten würden....
Aber immer wieder ein Häppchen scheint die armen Spender ja zufrieden zu stellen
Zeigen auch gut die Kommentare:
"As a software architect, i can do nothing but salute this outstanding work. Just imagine the work pipelines and team organization to develop all of this. It's breathtaking a company can make software this size with such requirements to be done!"
"Kind of unbelievable to see something like this pulled off in one continuous shot"
"Chris mentioned during the event that this was the world's longest single spline animation. He wasn't joking, absolute madness."
"As a professional graphics and engine developer, I feel humbled by this technical marvel."
"As a developer, all I can say is wow!Everything you see is just a bunch of procedural systems working together to create galaxies -> solar systems -> planets & moons -> biomes -> terrain, vegetation, rocks -> structures -> city/spacestation systems -> transit systems, npcs, and more.Then you have the procedural shaders and materials for everything based on parameters from these procedural systems.These procedural generation algorithms have been existing for many years, only now they have been joined together to make the full picture every developer wanted.Insane.Star Citizen just flexed on every developer and game studio and I'm happy for them."
(und die Musik nicht zu vergessen: "Honestly the most impressive thing here is how've they've managed to keep one musical motif going for 24 minutes without it seeming overplayed." Pedro Camacho hat da saubere Arbeit geleistet )
Die Super Mario World Musik