Switch Nintendo Switch - Games

Hinweis
Thema sind hier die Spiele der Switch, für Vergleiche mit anderen Konsolen gibt es andere Threads.

Was ist denn aus Baldo geworden??? Das sollte doch ebenfalls im Sommer kommen, da hat man ja überhaupt nichts mehr von gehört... sehr sehr schade.
Gehörte bisher für mich zu einen der interessantesten Titel für die Switch.

Also entweder im spät Sommer oder es wird nochmals verschoben.
 

Was ist denn aus Baldo geworden??? Das sollte doch ebenfalls im Sommer kommen, da hat man ja überhaupt nichts mehr von gehört... sehr sehr schade.
Gehörte bisher für mich zu einen der interessantesten Titel für die Switch.

Also entweder im spät Sommer oder es wird nochmals verschoben.

Ja das habe ich mich auch gefragt, sah von Anfang aus sehr Interessant aus...
 

Was ist denn aus Baldo geworden??? Das sollte doch ebenfalls im Sommer kommen, da hat man ja überhaupt nichts mehr von gehört... sehr sehr schade.
Gehörte bisher für mich zu einen der interessantesten Titel für die Switch.

Also entweder im spät Sommer oder es wird nochmals verschoben.

Würde sich doch gut für einen Shadowdrop im August eignen :)
Würde mir da jetzt keine allzu großen Sorgen machen, gerade Indies haben oft keine Möglichkeiten das adäquat zu bewerben und lassen die Medienarbeit dann eher Nintendo, die ja in letzter Zeit ganz gerne auch auf Shadowdrops setzen.
 
Moon is coming to Nintendo Switch on August 27th
(Anti RPG PS1 Port (erschien nie im Westen?))



Trailer

the price will be $18.99 / €15.99 / £14.49
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Kennt jemand Moon? Vom Trailer sagt mir das Spiel nichts.


Ein Playstation 1 JRPG von ehemaligen Square Mitarbeitern, das nie im Westen erschienen ist und jetzt auf Switch erscheint. Deshalb werden es die meisten auch nicht kennen welche kein japanisch verstehen oder obskure RPGs importieren. Wurde vorher nie übersetzt. Jetzt bringt es Onion Games in den Westen und auf Switch (Onion Games ist wohl aus ehemaligen Love-De-Lic Entwicklern entstanden, also den ursprünglichen Machern des PS1 RPGs, die teilweise vorher mehrheitlich bei Square Enix arbeiteten). Tim Rogers von Kotaku übersetzt das Spiel.


Love-de-Lic, Inc. (ラブデリック, Rabuderikku) was a Japanese video game developer founded in 1995 by Kenichi Nishi. Its staff included many former employees of Square. After producing three RPGs, and adventure games, respectively, the company disbanded in 2000, going their separate ways to other small and independent game companies such as skip Ltd., Vanpool, and Punchline.[1][2] Yoshiro Kimura, Kurashima Kazuyuki and Hirofumi Taniguchi now run the game studio Onion Games, who are porting Moon: Remix RPG Adventure to the Nintendo Switch, and releasing it in English for the first time with a translation by Tim Rogers. [3]

The name "Love-de-Lic" derives from Nishi's love for Yellow Magic Orchestra, specifically the album Technodelic


Aus LDL ist auch skip hervorgegangen die Chibi Robo machten.



Plot
Moon begins with the protagonist, a small boy, playing a new RPG called "Moon" (a.k.a. "Fake Moon") on his "Gamestation." The game begins with the player controlling the Hero of Fake Moon in a 10-minute game-within-a-game, Fake Moon being something of a parody of Japanese RPGs of the 16-bit era.[7] Convoluted JRPG stories are skewered by the minutes of a nonsensical backstory, which Boy skips through before the player can read it. Queen Aphrodite has been abducted and taken to the moon. The perpetrator, Dragon, will wreak millions of calamitous years upon the people of Love-De-Gard with her power. Yet, the people have produced a hero who must travel to Dragon Castle and destroy the beast. After playing through a few typical RPG scenes (random battles, an airship sequence, etc.), the boy is ordered by his mother to go to bed and obediently does so. However, the television on which he was just playing Fake Moon switches back on by itself, and the boy is sucked into the world of Moon, a land called "Love-de-Gard." Its people and its story resembles Fake Moon's.

Setting
The player must explore a vast world named Love-De-Gard. A dragon has swallowed the moonlight, with calamitous consequences. Castle Love-De-Gard houses the King's room, the Minister's room, the throne room, hallways, the balcony, the soldiers’ room, and the King's toy room. In Castle Town, Boy finds Fountain Square, a floristry, a general store, a bakery, a bar, and Yoshida's home. At Rainbow Rocks, there is Granny's house, Tao's hiding place, the rainbow machine, and Boy's house (which was formerly Nikka's and Pokka's house). In Tropical Field, one discovers Whaleshell Cove, Ossan's Cave, Tamaya's, American House, Windmill Hermitage, and Eco-Club Headquarters. One sees, in the Valley Of The Wind, Valley Of The Wind, Twilight Canyon, Splitting Sunbeam Road, and Wildcat House. There is Mushroom Forest, which contains Burrn Hall, Adder's House, Mushroom Forest itself, and a haunted house. Within Technopolis, Boy sees Doctor Steinhager's office, Technopolis proper, Club Techno, and the V.I.P. Room. Bali Bali is its own location, as is the moon.

Gameplay
Time follows a set calendar that runs in real time. The Day Of The Sun, a day off, is the equivalent to Sunday. The Day Of The New Moon is like Monday, The Day Of The Bonfire, Tuesday, The Day Of The Tear, Wednesday, The Day Of The Leaves,Thursday, The Day Of The Neka (Real Moon's currency), Friday, and The Day Of The Echo is like Saturday. The world's inhabitants (and the animal's souls, too) follow their own regular schedules each week. Hero leaves behind the corpses of the animals he's killed all over the world. Boy must catch the soul that manifests, whereupon the soul is whisked away to the Moon and the Boy obtains "Love." A soul appears during a certain time of day each week.

The player increases Boy's Love Level by discovering the secret wishes of Real Moon's people. Boy must then grant the idiosyncratic wishes of each person. Sometimes Love comes from readily apparent events, but there are secret and time-limited events Boy must fulfill. "Love" grows by levels. The player preserves progress by going to bed and entering a dream state. By leveling up Boy, the time he can exist in the world (his "action limit") increases. When Boy's "action limit" falls to 0, it's game over.[8]

In the game, the player can change the background music at nearly any time. One can purchase or find "MoonDiscs" (M.D.), each of which grants 1 new song performed by commercial artists. Some locations, of course, have programmatic music. The player can also collect other special items. "Name cards" are cards featuring the in-game characters, which reveal information and hints about their background and wishes. "Chips" are integral to the game's story. They act as sacred texts that reveal the past, the present, and the future of Real Moon. The player must decide what to do based on the words and pictures featured on the chips.

Development
Moon: Remix RPG Adventure is the first of three games developed by Love-de-Lic, a game developer made up of former members of Square. After leaving Square, the group worked on the game ambitiously for over two years.[7] It was first previewed in Weekly Famitsu on May 23, 1997.[9] Moon was directed by Kenichi Nishi. He was aided in the game's design by Yoshiro Kimura and Taro Kudo. The game's backgrounds and maps were designed by Akira Ueda. Character and monster designs were handled by Kazuyuki Kurashima.


Quasi ein JRPG das mit den Konventionen bricht und sie persifliert. Der Held ist das Monster, der Junge der in die Spielwelt gezogen wird muss hinter dem Helden aufräumen und die Seelen der getöteten Tiere zum Mond schicken. Es gibt nen Kalender und jede Spielfigur in der Welt hat einen eigenen Tagesablauf (eventuell ein wenig wie wie in Majoras Mask).


Auf jeden Fall weiß ich jetzt wo Toby Fox "Undertale" einen Teil der inspiration und Ideen her hat. Und nett dass mal ein Spiel auf Switch portiert und übersetzt wird, dass nie hier erschienen ist, der Preis ist auch fair und für manche ist es ein absoluter Klassiker.
 
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