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junkiexxl schrieb:Gerichts Sim Gyakuten Saiban auch in USA
Gehört ihr zu denen, die auch jetzt noch nicht genug von den "unvergleichlichen" Fällen von Frau Salesch oder Herrn Hold haben? Dann solltet ihr eueren Blick in die USA richten, denn Capcom wird den neusten Teil der Gerichtssimulation Gyakuten Saiban für den Nintendo DS auch außerhalb von Japan veröffentlichen.
In dem Spiel, dessen drei Vorgänger für den Game Boy Advance ausschließlich in Japan erschienen sind, schlüpft ihr in die Rolle des jungen, aufstrebenden Anwalts Phoenix Wright, der auch einem Grisham Roman entsprungen sein könnte. Dieser arbeitetet in der angesehenen Partei von Mia Fey, die auch gleichzeitig seine Mentorin darstellt. Hilfe bekommt unser junger Anwalt von der Tochter seiner Chefin, eine junge Dame namens Maya Fey. Sie hat die Fähigkeit, ihn aus so mancher Klemme zu befreien und setzt dazu ihre psychische Kraft ein. Natürlich hat Phoenix auch einen Erzrivalen, den er in Staatsanwalt Miles Edgeworth gefunden hat. Dieser ist dafür bekannt, noch nie einen Fall verloren zu haben und rücksichtslos alles dransetzt, dass dies auch so bleibt.
Die zu lösenden Fälle sind natürlich voller Intrigen und plötzlichen Änderungen in der Story. Um zu bestehen, muss Phoenix Beweise für die Unschuld seines Klienten sammeln, alle Zeugen eingehend kennen und gegebenenfalls ihre Lügen aufdecken, um so für die hitzigen Gefechte im Gerichtsaal bestens gerüstet zu sein. Dabei wird das Spiel im Anime Stil dargestellt, die eine oder andere humorvolle Szene darf ebenfalls erwartet werden.
Gyakuten Saiban erscheint in den USA unter dem Namen Phoenix Wright: Ace Attorney im Sommer 2005. Über einen möglichen Release in Europa gibt es noch keine Angabe.
quelle: gaming-universe
falls es jemanden hier interessieren sollte
solid2snake schrieb:mhh, mich würde das game interessieren! haste vielleicht bilder?
solid2snake schrieb:mhh, mich würde das game interessieren! haste vielleicht bilder?

Draygon schrieb:EDIT: Mist, junkiexxl war schneller, dafür ist mein Post schöner![]()
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wenns in PALien kommt wirds geholt! :king2:SANTA CLARA, Calif., (April 5, 2005) - Leading video games publisher and developer Namco Hometek Inc. today announced "Shogun Warrior: The Lost Army" for the Nintendo Dual-Screen(TM). Taking advantage of the unique capabilities of the DS, "Shogun Warrior" allows players to plot complex battle plans using the system's touch screen and engage in massive wireless multiplayer skirmishes for up to 8 players. Developed by Box Clever Interactive, "Shogun Warrior" is planned for release in October 2005.
In "Shogun Warrior", players assume the role of one of two brothers who are locked in bloody combat in feudal Japan. Conquering neighboring territories and amassing formidable armies, only one warrior will be able to survive the deadly endgame to realize his ambitions and claim the title of Shogun.
In their quest to become Shogun, players will utilize the Nintendo DS's touch screen to plot complex battle plans while watching the action play out through detailed 3D graphics on the top screen. Touch screen mini-games such as duels, castle sieges and sea battles enhance the battle experience and give "Shogun Warrior" impressive gameplay variety and replay value. In between encounters, gamers will be able to use diplomacy and military strategy to manage their forces. For the ultimate in feudal warfare, up to 8 players can engage in enormous clashes through the wireless multiplayer capabilities of the Nintendo DS.
"With its touch screen and wireless multiplayer capabilities, the Nintendo DS is uniquely suited to excel at real-time strategy games," said Jeff Lujan, Business Director at Namco Hometek. "'Shogun Warrior' fully embraces these features to deliver an all new and innovative gameplay experience to handheld gamers, while offering a rich and vibrant interpretation of feudal Japan."



die haare des mannes![]()
Swisslink schrieb:hat jemand irgend ne anleitung was man bei elektroplankton tun muss???
Whoot. I'm back. Played it a bunch last night before drifting off into dreamland.
So actually, I highly recommend you go to the official Electroplankton website and click on the first bubble at the top-left ("donna soft?" for those of you who can read Japanese). It actually takes you through all 10 plankton, which is basically the entire game. (I know it's not a game, but for lack of a better word, I'm going to refer to it as one.)
Each plankton is like a different mini-game, I guess, with its own unique way of making music. I'll give you a brief rundown of the first five, but be warned -- I HAVE NOT YET READ THE MANUAL, and the game itself gives very little detail as to what you can do with each plankton, so these descriptions are going to be pretty simplistic.
01 Tracy -- Each of the seven plankton can be dragged anywhere on the screen to create its own line of sound. First you draw a line (it can be pretty long, actually), and then the plankton will follow it over and over. It even repeats the speed that you draw -- so for example, if you draw the first part reeeeeeeally slow and then the next part super quick, it'll follow the line in the same manner. You can make some pretty cool music (well, with me it was more like noise) when you have all seven going at once...
02 Hanenbow -- This one's kinda neat. One leaf at the bottom shoots a plankton up in the air, and when it hits things (namely other leaves), it makes a noise. The point is to try and rearrange the leaves in such a way that you can keep the plankton bouncing around and making tunes before falling off the screen (you can even press A to display the specific angles of each leaf, i.e. 45 degrees, 83 degrees, etc.). If you press "up" on the d-pad, you can shoot out more plankton manually in addition to the one that comes out every few seconds automatically. Also, if you keep hitting the same leaves over and over, they turn red. I haven't managed to get all leaves red at the same time (they fade back to green if you stop hitting them), but perhaps it might trigger some kind of reaction. BTW, you can also press "Select" to change the leaf layout -- there seems to be four different layouts in all.
03 Luminaria -- I like this one, too. There's a grid with 36 arrows on it, and you start out with a plankton in each of the four corners. Once you touch one, it starts traveling the path of the arrows (which you can change on the fly, of course), making music as it goes. Each plankton has its own speed, too. So you basically make music by sending them around the grid in whatever direction you please. If you keep an arrow pressed for a few seconds, it starts spinning, meaning the direction the plankton goes when it crosses it will be totally random.
04 Sun-Animalcule -- Haven't messed with this one too much, but basically you just draw dots wherever you like on the screen (little suns), which make different tones based on where they are, and as the music loops, it replays the same rhythm over and over. The cool part is, if you leave them alone, the suns will get bigger and bigger each time around until it eventually gets dark and then they turn into little moons. The type of music you can make changes between sun and moon, and if you time it properly, you can have both types going at the same time.
05 Rec-Rec -- This one rocks. It's the one Bill Trinen showed off at GDC, with the four lines of fish that scroll from right-to-left along to a beat (there's a few different beats you can choose, BTW). You record a sample to each one using the mic, and then they all play together as it loops. You can make some pretty funky music with this one.
I gotta get going now; I'll do more later if I have time, but I probably won't, so here's hoping someone else (cough, Jonny) might be able to pop in and offer up some thoughts on the remaining five. It seems pretty cool so far; if you like tinkering around with sound, then you'll probably enjoy it. I'm not sure if it's worth the price of admission ($45 seems a bit steep to me), but maybe that's why they threw in the free earphones. ;p

verplant schrieb:Gamefront schrieb:Viewtiful Joe Scratch! geplant?
06.04.05 - Unbestätigt: Capcom arbeitet angeblich an Viewtiful Joe Scratch!. Das geht aus der aktuellen Famitsu hervor. Die Plattform ist noch nicht bekannt. Release: TBA.
Na... wo wird wohl ge "scratch" t???
Gamefront schrieb:Details zu Scratch! Viewtiful Joe
07.04.05 - Hier sind erste Infos zu Scratch! Viewtiful Joe aus der aktuellen Famitsu von Capcom:
- Die Grafik ist 2D.
- Der Held ist erneut Joe, er wird stellenweise aber von seiner Schwester Jasmin begleitet.
- Spielerisch lehnt es sich an die Konsolenvorgänger an. Ebenso wird es mit Pad und Tasten gesteuert.
- Via Touch-Screen gibt man einfache Spezialmanöver ein. Dazu soll der Finger und nicht der Stylus benutzt werden, weil der Wechsel zum Stylus zu kompliziert wäre.
- Release: TBA (Japan)
verplant schrieb:Gamefront schrieb:Viewtiful Joe Scratch! geplant?
06.04.05 - Unbestätigt: Capcom arbeitet angeblich an Viewtiful Joe Scratch!. Das geht aus der aktuellen Famitsu hervor. Die Plattform ist noch nicht bekannt. Release: TBA.
Na... wo wird wohl ge "scratch" t???
