New Xbox & PlayStation 4: What to Expect - Article
http://www.eurogamer.net/articles/2011-07-20-new-xbox-and-playstation-4-what-to-expect-article
Originally Posted by Eurogamer:
Crytek:
-Pete Hall (Crytek UK Principal Programmer)
-Mark Tully (Crytek Lead Programmer)
Epic:
-Mark Rein (Co-Founder)
...Crytek...
"It's going to depend a lot on when Sony and Microsoft decide is the right moment to announce and launch things," Crytek UK principal programmer Pete Hall tells Eurogamer, "but it does feel at the moment that the hardware we get in next generation consoles will be about the sort of level that DX11 is at - that's where it currently looks like it's going."
"The DX11 support for Crysis 2 was planned quite early on, but while it was being implemented, we were discovering things about the production methods we'd use," Mark Tully, Crytek lead programmer, adds, "If we'd done it slightly differently, we could have achieved even higher results. Those learnings will be going into future Crytek projects. The authoring processes will be able to still target the consoles, but be able to produce even higher results on DX11 than what we were able to achieve with Crysis 2.
"That in itself is exciting."
...Epic...
Earlier this year Epic released the Samaritan tech demo – a real-time video designed to provide a glimpse into what the next generation of consoles will be capable of. But is Samaritan a realistic expectation for the next-generation? Will we really see graphics on that level? Mark Rein, co-founder of Gears of War and Unreal Engine maker Epic Games, says the answer is a definite yes.
"It is already possible on PCs today albeit very high end ones," he tells Eurogamer. "Broadly-speaking tomorrow's console is today's high end PC, whose level of technology eventually trickles down to affordable PCs, set-top boxes and mobile devices as well. So it makes sense that this is the kind of thing the next generation of consoles could power. It is just a question of timing."
"Yes I think there is a feature set there that provides the ability to make clearly-discernible visual improvements over what can be done on today's consoles. Samaritan was an early attempt to demonstrate that," he says.
"As a content developer we'll get better at exploiting these features over time and, as a technology provider, we'll continue to deliver tools and technology that helps our licensees to do the same. In the mean time we've already shipped Samaritan's DX11 feature set in the latest Unreal Engine 3."
...Crytek...
"Where the PCs are now compared to what [Sony and Microsoft] are going to do, I assume will be close," Hall says. This week AMD, which is rumoured to be providing the graphics technology powering the next Xbox, said Microsoft's next home console will be so powerful it will be capable of reproducing graphics on a par with James Cameron's computer generated movie blockbuster Avatar.
Many baulked at the suggestion, but Crytek believes it may be possible on future consoles. "One of our rendering guys was looking at that article and was saying he reckons that's doable now with DX11 on PC," Hall enthuses, "I get the feeling it could happen. It could be next-gen consoles. It does feel like if we're able to keep pushing DirectX 11 into the next generation of consoles we should be able to produce some fantastic stuff with CryEngine."
While gamer tongues are wagging on the potential power of the next generation, for developers, visuals are just one facet of the next-gen battle. "It's one thing to have the graphics that look like Avatar, but you want to move everything else on a step as well," Hall says.
Tully agrees. "We always use graphics as the benchmark for what's going to be so great about the next game on this platform - but obviously you've got other aspects. In single-player you've got AI, and in multiplayer you've got, well, how do we better integrate the community into the game so it's more of a social experience? There are all these different areas you can move forward in. It's not always just about the graphics, although that is a big part of it."
While this sounds great on paper, the sheer power offered by the next-gen presents its own set of problems. "There's one thing getting the raw power to do these things," Tully says. "Another thing is taking advantage of that in a coherent way, to produce a game. That's the challenge we'll be looking to when we start working on those consoles. It's going to be really interesting to work with."
"Because [CryEngine] is aimed at both the consoles and the high-end PCs, it means we can add in new features on the high end PCs as we go along," Hall says, "and then when the console becomes available, we'll be able to actually pick a level and set it up there and things should work - although it's never 100 per cent that simple."
...Epic...
But is now the right time for the next-generation? Do developers want the next Xbox or PlayStation?
"I'd like to see it at a time when consumers are going to be ready to adopt it and jump in whole-heartedly," Rein said. "I'm not in a huge hurry for it. I'd rather wait until they can bring out hardware that can do Samaritan affordably than bring out something super high-priced and the market adopts it slowly as they wait for a price drop. Either way I'm confident we'll have great a great game engine for it thanks to the efforts we've already got underway like Samaritan."
"In terms of something aimed at running Samaritan, I don't think it would be practical to come out with a new console at that spec right now," Rein continues, "I think we're a few years away from that kind of hardware being available at a price consumers would embrace.
"Plus I think we're still getting great value out of the consoles we have today and we can continue to hone our skills with those for a few more years. If you look at Gears of War 3 you'll see that we're continuously getting better and better at making games for the consoles we have now and you simply have to look at the monthly Unreal Development Kit releases to see we're constantly delivering better and better tools and technology for this generation as well."
avatar grafik incoming
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