Shadow of the Colossus: The Evolution
A video analysis of the differences between the demo and final versions of the PS2's most unique adventure of the year.
by Jeremy Dunham
September 27, 2005 - Shadow of the Colossus is awesome. Sure, we haven't reviewed it yet, but based on what we've played so far, there's nothing wrong with telling you how much we really like it (which is a lot). Of course, most of you have probably already played a sample of it, thanks to the various demos available for pickup at places like EB and Gamestop, as well as the October issue of the Official PlayStation Magazine.
But you haven't seen anything yet.
While the demos available in OPM and at the vendors are certainly cool (and worth checking out), they're not entirely reflective of what the final version of the game is really like... the retail product is actually much better than that.
In the time since E3 (the period in which most of the demo code was based), Shadow of the Colossus has come quite a long way in terms of presentation, visuals, and sound. The framerate is better, the viewing distance is farther, and the level of detail of the game's many stages is much, much greater. Plus, the final version of Sony's artistic adventure runs in true 16:9 widescreen mode and supports progressive scan televisions!
Quelle: IGN