- Monster Hunter: World has been in development for four years.
- Originally, it was going to be called "Monster Hunter 5", but the development team really liked the name, "World"
- The Base Camp spawns in random places. Each time a hunt starts, hunters will be at a different Base Camp.
- Hunters can change weapons and armor midhunt by going to the Base Camp. This feature was added due to there usually being multiple large monsters in an area and from each having a different strength or weakness.
- Hunters can now hunt freely without being held back by the main objective/quest, even if the quest is complete. Hunters can hunt freely without any limits now.
- Hunters use Scout Flies as guides to help them navigate the area if they can't find the monster and to find certain items, including drool and footprints.
- The monsters can easily change the environment you are fighting in with certain attacks and destroying certain objects.
- Each large monster in a location has a territory in a certain part of the area. In some cases, hunters may need to lure another threat into their territory in order to get their target to reveal itself.
- By hiding from monsters, hunters can avoid fighting them or prepare for a silent escape from the battle.
- Capcom thought about giving the monsters health bars due to a majority of people. Globally, fans requested for a way to see how much damage they were dealing, so Capcom decided to add damage numbers to the this game.
- The Quest Giver was fully voiced in English, and she sent the hunter on a quest to hunt an Anjanath, the T-rex-like monster shown in the reveal.
- Hunters can quickly pick up resources as they run by, meaning you don’t have to stop and wait for foraging animations.