Von ElAnalistaDeBits
PS4
65,56Gb 1080p/30fps
PS5
55,50Gb
Fidelity Mode: 2160p/30fps with IGTI and Ray-Tracing
RT Performance Mode: Dynamic 1440p/60fps with IGTI and Ray-Tracing
Performance Mode: Dynamic 2160p/60fps with IGTI
PC 66,46Gb 2160p with Nvidia RTX 3080 at Max. Settings
- I recommend you to buy Spider-Man Remastered for PC at Instant-Gaming with a 24% discount:
https://www.instant-gaming.com/en/11907-buy-marvel-s-spider-man-remastered-pc-game-steam/?igr=analistadebits
- This comparison has been made with the latest software version of the game updated on August 10 and its corresponding Nvidia 516.94 drivers.
- The PC version allows us to adjust FOV, achieving a larger field of view with respect to the console version.
- The game includes the possibility of using IGTI (Insomniac Games Temporal Injection), the same temporal reconstruction technique used in the PS5 version. However, the results are inferior to those offered by DLSS or FSR 2.0.
- Ray Tracing has some inconsistencies in the PC version. Some geometries are not displayed correctly and reflections have more noise than in the PS5 version. During the last few days, Nixxes has dedicated updates to RT, so I do not rule out that these bugs will be fixed in the future.
- FSR 2.0 is a substantial improvement over version 1.0, but still lags behind DLSS in terms of visual quality. This is most noticeable in performance and ultra performance modes.
- On PC there are slight improvements in shading, ambient occlusion and scene texturing at maximum settings.
- The game is very demanding in terms of performance. Without a good processor or the recommended 32Gb of RAM for 4K will cause a very noticeable bottleneck.
- Vsync sometimes did not work properly. Forcing it from the Nvidia control panel can be a good temporary solution.
- Changing graphics settings without restarting the game may negatively affect performance or cause crashes.
- As a curiosity, this is the first time I've seen a game with dynamic DLSS or FSR based on a target framerate.
lol, nein