1/6) Okay, so I have a really complicated explanation. I've resisted talking about it, but with the new showing I think I can talk about this a bit more. RE8 was playable from start to finish over a year ago, as I've shared before in 2019 there was another game that was RE8, but
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(2/6) that game was years off, & this game was received INSANELY well both internally & with testers, so this became RE8 again & got additional time for polish, to update the graphics, etc. At the start of this year the game WAS 100% a cross-gen game, & aiming for a January 2021
(3/6) release date. Hell, I even know a number of the Ambassador tests they did, peeps were playing RE8 on a PS4 Pro. But Capcom have been...Weird with RE8. Not even bad, but weird. How I best understand it is the loading speeds of next-gen consoles became desirable for the game
(4/6) because there was some ideas for reality warping & cool hallucination ideas they originally had to cut because last-gen loading didn't really make it work well, but with next-gen on the table with faster loading it was possible. So they focused their efforts on next-gen
(5/7) & also allowed them to do a lot more with shadows, graphical effects, higher character models, etc. But I've heard more recently they've been second-guessing that a bit. They're debating that choice. And I know this won't make sense to everyone outside-in, but the PS5 ver.
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(6/7) of RE8 is actually having a lot of problems. The next-gen improvements they're making work fine in the PC & Xbox X versions, but are really affecting the PS5 version. They're debating to step down on the affects & features, trying to figure out what's going on here, & with
(7/7) these hiccups & thinking of sales debating if they should go all-in on Next-Gen for the benefits it brings to the game, or cut back to make more widely available, they've even been giving some questionnaires to testers including asking about the next-gen or cross-gen focus.