Wii Mario & Sonic at the Olympic Games

Ein Online Modus wo Random Player im Verbund 4/8/16/32 gegeneinander um Nationenwertung spielen könnte....


Das wäre doch kein Kaufgrund oder....wenn würde so Feature schon interessieren ;)



alarm!!alarm!! Ironie
 
@todde

Schau dir den Trailer an.

In Bewegung schauts besser aus und gehört imo zu den besser aussehenden Games.
Man sollte net alles anhand von Screenshots bewerten ;)


(Aber gameplaymäßig interessiert mich das Game net...)
 
kommt es mir so vor oder sind viele mit ne PS geboren?^^
die kennen wohl nicht die alten C64 Sportgames. Oo
die haben gerockt damals und das es dann sowas gibt, find ich nice.
da acht ich doch nicht auf super geile hammer polygone und Effekte.
ich will lustige Animationen, Fun haben und im MP muss es rocken.
mehr nicht
 
kommt es mir so vor oder sind viele mit ne PS geboren?^^
die kennen wohl nicht die alten C64 Sportgames. Oo
die haben gerockt damals und das es dann sowas gibt, find ich nice.
da acht ich doch nicht auf super geile hammer polygone und Effekte.
ich will lustige Animationen, Fun haben und im MP muss es rocken.
mehr nicht

Wie soll man den cen Brotkasten live erlbet haben, wenn man erst 14 ist ;) Ich schrotte immernoch gerne Joysticks bei Declaton für den VCS 2600 einfach geil! und der Marathon ist wirklich anstrengend!
Das alles natürlich nur auf dem Original und nicht so usselig emuliert! Keine Sorge, es gibt hier auch noch echte Gamer ;)

EDIT:

Ach ja...AMEN! Auf uns, auf den Fun und auf die Leute die das nicht geniessen können! :)
 
also in dem video siehts 100 mal besser aus als auf den screenshots. merkwürdig. im video sind die charaktäre alle sehr rund, auf den screenshots sehen sie eher schlecht aus.
 
IGN Hands-On:

August 23, 2007 - We haven't had a look at Mario & Sonic at the Olympic Games since E3 and today's show provided plenty of new information. The project is not only an impressive collaboration between two former competitors in the hardware market, but it is also officially tied to the 2008 Olympics. The environments include real stadiums that will be used in the 2008 Beijing Games.

There were two new characters on display to join the cast of Mario, Sonic, Peach, Luigi, Bowser, Knuckles, Tales, and Dr. Eggman. On the Nintendo side we had a look at Yoshi and SEGA unveiled Amy. Each character has different stats in four areas: dash, speed, acceleration, and skill. So if you're wondering how anyone could beat Sonic in a race you have to take into account the adrenaline boost at the start and any skills that might contribute to the victory, especially if a few hurdles are between you and the finish line.

So far we know that Mario and Sonic will include single-player mode, a circuit mode with a mix of events, and a mission mode that has you challenge a series of competitors. SEGA promised that there are a ton of games in the works but for now we've only seen five of them. The controls below were slightly different from the E3 build and it's possible that they'll change again before the game ships.

100m Dash: This is a straight foot race. You can hold down the B button for an adrenaline boost just before the gun goes off, then players move the remote and nunchuck up and down quickly to make their character run. Dipping both parts of the controller also causes your character to dip forward at the finish line to get a few pixels closer to victory.

Triple Jump: The triple jump is technically a hop, skip, and a jump. This event started with each character looking to the audience for inspiration by inviting them to start a clap. Players move the nunchuck and remote together in a clapping motion and if done correctly it results in a crowd boost.

The event begins with a run that is controlled the same as in the 100m Dash, then you must lift each controller at the right time to perform the leaps. At E3 players only had to flick each controller but now the amount each is lifted changes how high a competitor jumps.

Hammer Throw: This event requires a keen eye as well as a strong character. Players swirl the wiimote. Then hit a button at the right time to send the hammer into the field and not into the surrounding net.

Hurdles: This was the only game we had hands-on time with and very similar to the dash. We played against one other person and the rest of the characters were bots. First you hold down the B button for an adrenaline boost and release it when the gun goes off. You then waggle the controllers and press B just before every hurdle. On my first try I slammed into multiple barriers and was slowed down by a huge amount. It didn't help that I was playing as Tails, an unbearably slow character.

Archery: This event had the most interesting control scheme I've seen on Wii thus far. Players mimic the motions on screen to a T. First you push the A and B buttons at the same time to represent grabbing the arrow, then you pull back on both and create a clean line between the wiimote (in your back hand) the nunchuck (in your front hand) and the target on the screen. Add in some wind and you have a very intricate game on your hands.

SEGA promised that we'd see the unveiling of more events in about four weeks just before the game launches. So far Mario and Sonic looks like one of the best collection of mini-games I've seen yet.
 
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