Wii Little Kings Story [Wii]

Bei dem Titel komme ich mir so vor, als würde ich auf einem See treiben, das Wassaer ist trüb und ich sehe etwas von Untend aufsteigen, kann aber nicht einmal seinen Umriss ausmachen, aber es kommt sicher hoch und ist riesig :oops:

Kojima, Myamoto, Famito und ?
<-- :P
 
Ich weiß echt noch nict was ich davon halen soll.....

@HIPhish

Warum hast du eigentlich PSP und PS3 Avas/sigs und Nintendo Gamertags?
 
March 9, 2007 - The makers of Wish Room, Harvest Moon, Chulip, Final Fantasy XII and Dragon Quest VIII are teaming up for a new super project for the Wii. Project O (a tentative name, of course) has just started development at two southern Japanese development studios, Cing and Town Factory, to be published in Japan by Marvelous Interactive.

This title is already getting attention due to its growing list of development talent. Serving as producer is Marvelous Interactive's Yasuhiro Wada, general producer of the Harvest Moon series. The game's designer is Yoshiro Kimura, who worked on moon (PlayStation) and Chulip (PS2), and has signed on as a contractor for Marvelous in order to do this title. Another key member of the Harvest Moon series is also reportedly working on the game. Kimura also brought in Kazuyuki Kurashima, another staff member from the moon days.

Not enough for you? Well here are a couple of guys who's past games you'll definitely recognize. Project O's main programmer is Youichi Kawaguchi, the main programmer of Dragon Quest VIII. Serving as art director is Hideo Minaba, the art director of Final Fantsay XII. Minaba, incidentally, now works at Town Factory.

Wada and Kimura shared a handful of first details on the new project with Japan's Famitsu magazine. And by "handful," we really mean just a few! In fact, even after reading a three page interview, we're not 100% sure what the game is going to be like.

Wada revealed that his inspiration for Project O originally came from a Doraemon toy set. Similar to the "secret tools" that appear in the popular children's animation series, Wada imagined a tool that allows players to create a world, give it life, and observe the subsequent happenings. He likens this to the game Sim Earth. But in addition to a distant view of the world, he wanted to let players experience the world from the first person perspective of one of its residents. He likens this to Sim People.

Project O started with the idea of being a combination of Sim People and Sim Earth. But it's since become something a bit different, thanks to the influences Kimura took from Norikazu Yasunagano, who created World Neverland for the PlayStation back in 1997. That title was a "life simulation," where players could experience the relationships between artificial intelligence driven characters.

Which at long last brings us to a vague statement describing the kind of game we'll be getting with Project O. The game will combine the life simulation elements of World Neverland with the presentation of Kimura's own Chulip. On top of all that are simulation elements from Harvest Moon. The game will feature simulation, adventure and even a few real time action elements.

The simulation elements will push the Wii to the limit, promised Wada. When in the god's perspective, the game will display dozens of characters simultaneously, each moving using unique AI routines.

Another big point, mentioned Wada, is that on top of the simulation elements, the game will deliver the feeling of being part of a storyline. In the interview, he promised something different from any previous game. Kimura chimed in and noted that there's one exception: the Harvest Moon series. Kimura feels that Project O will be similar to Harvest Moon in that it will feature a loose storyline surrounding the simulation gameplay.

If all this seems conceptual, that's because it may just be. The game is currently being worked on by just the six staffers mentioned here, with the hunt currently on for the seventh staff member, a musician. Marvelous has also started seeking designers, programmers, planners and assistant directors for the game proper, and has placed a big two page advertisement in this week's Famitsu.

We're going to have to wait until 2008 to play this potential dream project for the Wii.

IGN
 
Hört sich doch mal genial an :D
Das Spiel könnte eines der ganz Großen dieser Gen werden, ich bin schon gespannt auf das erste Material, aber das dauert wohl noch ne schöne Weile.
 
Hört sich echt gut an. Aber erstmal auf der Resultat warten, da solche Sprüche wie "will push the Wii to the limit" schon so oft zu lesen waren. Ich würde jetzt gerne mal Bilder oder besser ein Video von sehen.
 
Executer-Matze schrieb:
Hört sich echt gut an. Aber erstmal auf der Resultat warten, da solche Sprüche wie "will push the Wii to the limit" schon so oft zu lesen waren. Ich würde jetzt gerne mal Bilder oder besser ein Video von sehen.

Ich schätze, die E3 2007 oder so kann helfen, ich tippe aber auf einen späteren Termin im Jahr.
Sie suchen ja gerade noch Programmierer und so, so weit ist das Projekt noch nicht.

Ich erwarte übrigens so einen Look, wie bei den Artworks, das wäre gechillt, sowas wie Ragnarok :D
 
Sasuke schrieb:
Grad gemacht :)

Der Name gefällt mir, sagt schon einiges mehr aus als Project 0 ... und klingt auch besser als der neue Treasure Island Z :rofl3:

Der Name sagt hoffentlich viel über das Spiel aus ;)
 
Tyrant_Onion schrieb:
Laut Gonintendo heisst das Spiel jetzt Kings Story!

Ein edler Name für ein edles Spiel. Trotzdem... immer wenn ich was zu dem Spiel lese habe ich das Gefühl die Leute sprechen chinesisch und ich hab keien Vorstellung wie das dann werden soll.
 
Kings Story: Bald neue Infos!

There should be some new King Story (previously Project O) info coming tomorrow. The information will be coming via Famitsu. Two new pieces character art can be expected as well. We will have to wait until some scans pop up to get the new goodies.

Quelle: Gonintendo
 
Kurashima provided the one small bit of solid info in the entire interview. We can look forward to over 60 creature forms, although he admitted that he's made rough sketches for only 50 of them at this point. He's going for a European essence with the art, which Kimura commented resembles something out of a European short animation.

While the three interviewees didn't give too much information on their project, Famitsu's summary of the game has us intrigued. The magazine describes the game as one part life simulation, where you view the action from afar and characters carry out their lives according to AI routines, and one part adventure game, where you follow the storyline of the main character from a closer perspective.

Two updates and Famitsu, and still only vague hints at what we can expect. Project O isn't due for Japanese release until 2008, but we presume Marvelous will start giving solid details before then. We'd suggest checking back close to the September Tokyo Game Show, where Nintendo and the Wii are expected to have a big presence.

http://wii.ign.com/articles/791/791523p1.html
 
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