Preview von 1UP:
We take a look at the early days of your kinghood in this Wii life-simulation game.
By Alice Liang 09/10/2008
"In the name of the King -- chaaarge!"
With the press of the A button, the adorably squat Soldiers with giant helmets and the hoe-toting Farmers with equally large straw hats who were obediently following behind you rush forward and jump on the back of the skeleton-masked cow that's been terrorizing the countryside. They hang on for dear life as the maddened monster jumps up and down, but soon they manage to whittle down its life, and it falls over on its side, dead. A few Soldiers also died. Though Corobo, the story's little king, has just received his crown, the villagers are already willing to die for him...sort of. Since the lovely folk are still new to this whole "being ruled" thing (and you are new to ruling a kingdom), their loyalty only goes so far, and sometimes they get confused by your orders (issued by pressing the all-mighty A button). In the case of the skele-cow (one of the first boss monsters you take down in the game), the soldiers sometimes get scared and run away until you keep insisting that they fight. Later on in the game, when you've built up your relationship with a villager, they know exactly what you're ordering them to do and continue to fight until death.
You start off with only three villagers (what a small kingdom!), but they each have their own personality, and as you spend more time with them, they become loyal and their health increases -- essentially, they level up. They start off as ordinary villagers, but as your kingdom grows, different job buildings crop up for them to learn in. To send a villager into a profession, you just command him into that particular building. Later in the game, as you move toward your goal of growing your kingdom and unifying the surrounding realms under your banner, you have the ability to continually send villagers into a job building and train them for a more powerful version of the job.
Each job class has its own skills. For instance, Soldiers are better at fighting monsters, but they don't do as much damage to natural obstacles like tree stumps as Farmers do. Also, only Farmers can dig up the healing hot springs hidden around your kingdom. We've only seen a few of the available jobs so far, but judging from the screenshots, there are plenty more to come -- including some that have your citizens wearing cat ears. With up to an eventual 50 variously classed villagers in your party, you can do some serious damage.
When they're not trailing behind you, the townsfolk pursue their own lives, making friends and starting families. But once you call them, they drop everything they're doing to come with you on whatever adventure you have in mind. It's a little sad, because if that person dies, you'll have to attend his family's funeral, and if he has any children, they'll be crying in the corner. The kingdom's population never decreases, though, since every death coincides with an amnesiac person washing up on your shores. The downside is that the new person will be starting with a fresh slate -- no loyalties and no relationships.
You also receive anonymous letters from your citizens via the mailbox in the town square. Some of the letters appear to be nonsense, but as you get to know the villagers better, they provide insight into their overall happiness. And, of course, you also receive some hatemail -- letters by villagers who were happy doing one profession until you up and told them to change jobs, or complainers who feel that the kingdom is still too small for their liking. The letters also hint at what the citizens want from their kingdom. You need to pay particular attention, because on occasion, the town votes on how you should expand the kingdom. After a choice is given, you need to raise the Wii Remote to raise your hand (or not, if you wish to vote nay). If you're the only one raising your hand, or if a majority of the villagers raise theirs and your hand is kept down, your favor with them will decrease. So it's important to keep their letters in mind if you want to have a smooth ride to world domination.
We're a little disappointed that the game lacks a few customization options, like letting you choose where to place new buildings rather than the preset way the kingdom currently grows, but so far, Little King's Story looks to be big fun, and we're eager to check it out more of it at this year's Tokyo Game Show.
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