Wii Little Kings Story [Wii]

Scheiss auf den Stil man,sowas ist einfach nur gew;hnungssache...Ich mag Fable vom Stil net,na und??Isn God-Game^^
 
Man kann dem Trailer nach bis zu 50 Leute dirigieren, sieht man in dieser "Team" - Leiste. :)


@Charakterstil:
Ich hab nichts dagegen, Charaktere sieht man sowieso nur aus dem Weiten. ;)
 
Abwarten. Ich will ja jetzt nicht den Teufel an die Wand malen, aber das Spiel wird von RSG verlegt... unseren Spezialisten was Verschiebungen angeht :neutral:. Wenn jedoch der Termin stimmt und Kings Story im März kommt :cheers:
 
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US, September 5, 2008 - While we wait for Nintendo to grant us a new Pikmin game, XSeed is prepping what looks to be a suitable substitute in Little King's Story. Part real-time strategy, part Harvest Moon-type life sim, the game puts players in charge of a small town and tasks them with growing it into a vast kingdom. There are giant monsters guarding neighboring areas, and as they are defeated the size of your empire will increase. We got an extended look at this Story recently, and came away eager to play more.

One day a young boy finds a crown that grants him the power to lead and, basically, control the people around him. A knight named Hauser has been searching the land for a leader, and when he senses your new abilities he finds you and becomes your advisor. The game runs on a daily cycle, and Hauser will provide you with daily reports about things like money and unemployment. He'll also send you news headlines while you're out and about in town. At the start your bank account will be $0, so you'll need to gather a few townspeople for a good old fashioned treasure hunt.

The water color art is beautiful, but it's relegated to the cut scenes.
You have direct control of the king with the nunchuk's analog stick. The remote represents your scepter and by pressing the B button you will raise your in-game staff and call your citizens to follow you. The Z button will reveal nearby objects that can be interacted with or attacked. Around the town you'll find holes in the ground that may hide treasure. Pressing the A button will send your subjects to interact with an object in the direction you are facing. So you can send them into the holes to dig out the gold. Or they may have to destroy a fallen log that blocks your path. Once you've stuffed your pockets with money you can start building job houses and assign specific tasks to your citizens.

Job houses are where you send people to learn a trade. The first two structures you can build are farm houses and soldier houses. Farmers can cultivate cracks in the ground. Any citizen can be sent to attack monsters, but soldiers will deal the most damage. Soldiers can't dig, though. Later on you'll be able to train archers, carpenters, and more. Job types can be changed at any time. It takes a full day to build a house, so you can either wait it out or go to sleep and wake up the next morning. Sleeping is a good way to replenish the king's health.

You'll begin your reign in an old, run down shack, sleeping on a bed of hay surrounded by cobwebs. But as your kingdom improves, so will your crib. Eventually you'll have a castle fit for a king. When it comes time to build a town square your subjects will hold festivals there each time you defeat a boss and expand your territory. It's actually rather gruesome -- the beast's head is stuck on a pyre and the citizens dance around like pagans wearing masks. The square will also be where your mail box is, and subjects will drop off notes for you. They might give hints as to what you should do next or lavish you with praise.

The game's cut scenes are presented in a very striking water color, storybook style. They look great and should help draw the player into this fantasy world. The in-game graphics eschew this style for more traditional, Animal Crossing-like visuals. Your town is very colorful and there is lots of nice "business" going on like swaying trees and wind swirls. You can spin the camera around with the D-pad. A lot of the music is classical public domain stuff, but it's very appropriate for the world the developers have created. There are some cool, old school videogame sound effects in here, too. Voice work has been recorded for most of the characters and is presented in gibberish, although you'll recognize a few English words like "king" or "yes, sir." Even though most of it is unintelligible, characters speak with different accents to establish individuality.

A big difference between Little King's Story and Pikmin is that your followers aren't generic, expendable lemmings. Your subjects have their own names and personalities. The longer they live, the more loyal and obedient they become. The game's creators want players to develop a bond with their citizens. You have to earn their respect. At first they'll be hesitant to follow a kid and their tone will be one of condescension.

Those cows look pissed!
Everyone's health is represented by diamonds above their heads. Strangely, as they near death they age, so with only one diamond left they will be slow, wrinkly old men. This goes for the king, as well. Farmers can dig up hot springs around town for healing. On his own the king is helpless. He requires his subjects to do everything for him. The bottom left of the screen displays the number of citizens currently following the king, up to 50.

If they perish, a funeral will be held for them the next day. Your kingdom is always growing -- never shrinking -- so the fallen will be replaced by strangers who wash up on shore. You never know who you're going to get, though -- you may get children who are more interested in playing than following orders.

Quelle IGN
 
Hauptsache das Spiel erscheint in Europa nicht 2.Quartal 2009 und Nintendo kündigt 4 Wochen vorher den Release von Pikmin im selben Zeitraum an. Wäre nach Nintendos neuer Releasetaktik ja durchaus möglich!

Das Spiel ist ansonsten aber der Oberhammer!
 
Hauptsache das Spiel erscheint in Europa nicht 2.Quartal 2009 und Nintendo kündigt 4 Wochen vorher den Release von Pikmin im selben Zeitraum an. Wäre nach Nintendos neuer Releasetaktik ja durchaus möglich!

Das Spiel ist ansonsten aber der Oberhammer!

Das Spiel kommt von Nintendo ? Wäre mir neu.....
 
Nintendo passt bei den Release-Terminen eh so auf wie schon lange nicht mehr, also das wird sicher nicht passieren. Außerdem wird's so sein wie gesagt wurde, Pikmin 3 braucht noch :)
 
Preview von 1UP:

We take a look at the early days of your kinghood in this Wii life-simulation game.


By Alice Liang 09/10/2008

"In the name of the King -- chaaarge!"


With the press of the A button, the adorably squat Soldiers with giant helmets and the hoe-toting Farmers with equally large straw hats who were obediently following behind you rush forward and jump on the back of the skeleton-masked cow that's been terrorizing the countryside. They hang on for dear life as the maddened monster jumps up and down, but soon they manage to whittle down its life, and it falls over on its side, dead. A few Soldiers also died. Though Corobo, the story's little king, has just received his crown, the villagers are already willing to die for him...sort of. Since the lovely folk are still new to this whole "being ruled" thing (and you are new to ruling a kingdom), their loyalty only goes so far, and sometimes they get confused by your orders (issued by pressing the all-mighty A button). In the case of the skele-cow (one of the first boss monsters you take down in the game), the soldiers sometimes get scared and run away until you keep insisting that they fight. Later on in the game, when you've built up your relationship with a villager, they know exactly what you're ordering them to do and continue to fight until death.

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You start off with only three villagers (what a small kingdom!), but they each have their own personality, and as you spend more time with them, they become loyal and their health increases -- essentially, they level up. They start off as ordinary villagers, but as your kingdom grows, different job buildings crop up for them to learn in. To send a villager into a profession, you just command him into that particular building. Later in the game, as you move toward your goal of growing your kingdom and unifying the surrounding realms under your banner, you have the ability to continually send villagers into a job building and train them for a more powerful version of the job.


Each job class has its own skills. For instance, Soldiers are better at fighting monsters, but they don't do as much damage to natural obstacles like tree stumps as Farmers do. Also, only Farmers can dig up the healing hot springs hidden around your kingdom. We've only seen a few of the available jobs so far, but judging from the screenshots, there are plenty more to come -- including some that have your citizens wearing cat ears. With up to an eventual 50 variously classed villagers in your party, you can do some serious damage.

When they're not trailing behind you, the townsfolk pursue their own lives, making friends and starting families. But once you call them, they drop everything they're doing to come with you on whatever adventure you have in mind. It's a little sad, because if that person dies, you'll have to attend his family's funeral, and if he has any children, they'll be crying in the corner. The kingdom's population never decreases, though, since every death coincides with an amnesiac person washing up on your shores. The downside is that the new person will be starting with a fresh slate -- no loyalties and no relationships.

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You also receive anonymous letters from your citizens via the mailbox in the town square. Some of the letters appear to be nonsense, but as you get to know the villagers better, they provide insight into their overall happiness. And, of course, you also receive some hatemail -- letters by villagers who were happy doing one profession until you up and told them to change jobs, or complainers who feel that the kingdom is still too small for their liking. The letters also hint at what the citizens want from their kingdom. You need to pay particular attention, because on occasion, the town votes on how you should expand the kingdom. After a choice is given, you need to raise the Wii Remote to raise your hand (or not, if you wish to vote nay). If you're the only one raising your hand, or if a majority of the villagers raise theirs and your hand is kept down, your favor with them will decrease. So it's important to keep their letters in mind if you want to have a smooth ride to world domination.

We're a little disappointed that the game lacks a few customization options, like letting you choose where to place new buildings rather than the preset way the kingdom currently grows, but so far, Little King's Story looks to be big fun, and we're eager to check it out more of it at this year's Tokyo Game Show.


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