Xyleph
L99: LIMIT BREAKER
- Seit
- 9 Mai 2006
- Beiträge
- 42.232
The Surge’s Deck13: We’re Not Remotely Close To Maxing PS4 Pro; Scorpio Could Run It at Native 4K@30
Quelle: http://wccftech.com/the-surge-not-close-maxing-ps4-pro/
How much of a benefit will the extra RAM (12 GB GDDR5) compared to PS4 Pro’s 8GB GGDR5 +1 DDR3 be? On the flipside, PS4 Pro can handle 2×16-bit ops at once unlike Scorpio – will that help close the performance gap a bit?
Benjamin Glatzel: We’re not using any sort of streaming system in our engine. Thus all our resources for the currently active level have to be loaded into memory and *stay* loaded till the player leaves the level. So, the more memory we can get our hands on, the higher the texture resolution might turn out in the end. On PS4 we’re actually pretty close to the available resource limits and the additional memory on the Pro came in handy to support the bigger render targets needed for the ‘Quality Mode’.
We’ve already utilized half precision floating point arithmetics on the Pro for a couple of shaders and the gain was clearly noticeable. These optimizations were one of the many steps we had to undertake to break the 60 FPS mark in ‘Performance Mode’. We’re planning to improve upon that in the future as we are permanently improving our engine and we’re also pretty confident that we’re not remotely close to what the PS4 Pro can actually handle.
Quelle: http://wccftech.com/the-surge-not-close-maxing-ps4-pro/