joystiq 100 von 100
Kingdoms of Amalur: Reckoning presents a world that is immaculately crafted and beautiful, yet still simple and accessible. Every corner reveals a person in need, a treasure to collect, a secret to uncover, a battle to wage. I don't know how much more time I'll spend in Amalur (dozens? hundreds?), but I plan on savoring every minute.
http://www.joystiq.com/2012/02/07/kingdoms-of-amalur-reckoning-review/
incgamers 90 von 100
An impressively strong showing from 38 Studios. Considering it's an original IP, the team have created a wonderful world for us to explore, and it wont be going anywhere. From the fantastic combat to the polished visuals and audio design, this title has so much to offer. The comparisons in quality to Skyrim shouldn't be laughed at - Reckoning is the first title to offer a legitimate challenge to the Elder Scrolls juggernaut.
http://www.incgamers.com/Reviews/12...reckoning-review---the-elder-scrolls-antidote
1up 83 von 100
Occasionally, Reckoning plays it too safe. As good as the combat is, it cannot make fights against giant rats any more interesting. Crime follows the Fable route of, "if you disappear and come back later, all is forgiven." Reckoning teases with consequences, but either doesn't follow through or does so in wacky ways.
http://www.1up.com/reviews/kingdoms-amalur-reckoning-ps3-xbox360?pager.offset=1
gametrailers 82 von 100
Though it leans a little too heavily on well-trod genre conventions, there's no denying that Reckoning has a whole lot to offer in terms of sheer breadth. Similarly, though the challenge tapers off dramatically toward the end, its combat is welcoming, gratifying, and hypnotic.
http://www.gametrailers.com/gamereview.php?id=13588
games radar 80 von 100
Amalur does a lot of things better than some of the best out there. The combat is stronger than Skyrim's by a long shot, and the world feels more alive than games like Fable. It tells a good story well, and lays the foundation for a series we hope to see more of in the future, fate be damned.
http://www.gamesradar.com/kingdoms-amalur-reckoning-review/
destructoid 80 von 100
It's an honest, undiluted acknowledgement of what Western RPGs are all about, and I can respect that. Rather than try to be too deep or too meaningful, Reckoning simply presents players with a direct feed into the vein of empowerment and expects you to gorge until you're bursting. While the combat can often undermine that feeling of acquired strength, there's still enough rousing success to be had that keeps one returning for more.
http://www.destructoid.com/review-kingdoms-of-amalur-reckoning-221203.phtml
eurogamer 80 von 100
Does all the boring, difficult parts of RPG game design very well, and marries them to exceptionally slick combat and a towering stack of stuff to do. This well-oiled machine keeps you motoring through all the sludgy fantasy cliché and through a sluggish first act. Then - just as the world opens out and the story picks up traction - that motor really starts to sing. That's when a solid, workmanlike game becomes one that's virtually impossible to put down.
http://www.eurogamer.net/articles/2012-02-07-kingdoms-of-amalur-reckoning-review
game informer 80 von 100
Despite its problems, Reckoning is a good game with a lot of stuff worth checking out. But even with all of the talent backing it, it's just on the edge of being something much greater than it is. For a game that's all about breaking out of the confines of fate, it's a shame that so much of the content feels stuck within such narrow conventions. [Mar 2012, p.88]
http://www.gameinformer.com/games/k...-against-fate-remain-bound-by-convention.aspx
official xbox magazine 80 von 100
[A] few soft spots are what keep Kingdoms of Amalur from being truly dazzling. It's a great RPG - one that gives you an almost Bethesda level of freedom - and it has so much content that you could be playing the game for a couple of months. [Mar 2012, p.72]
http://www.oxmonline.com/kingdoms-amalur-reckoning-review
computer and video games 78 von 100
Kingdoms of Amalur is a brisk action blast that just happens to last upwards of 50 hours. Perhaps not the finest world ever built, but a fun place to while away a month or two.
http://www.computerandvideogames.com/334632/reviews/kingdoms-of-amalur-reckoning-review/
gamespot 75 von 100
Kingdoms of Amalur's combat and character advancement are fantastic enough to overshadow how bland everything else is.
http://www.gamespot.com/kingdoms-of.../kingdoms-of-amalur-reckoning-review-6349636/
everyeye.it 75 von 100
Kingdoms of Amalur looks like an arcade version of Skyrim, packed with the visual style of World of Warcraft and an action combat system. The Destiny system is not enough to craft an immersive and unique experience, and, from the beginning to the end, Reckoning lacks in identity and originality.
http://www.everyeye.it/xbox360/articoli/kingdoms-of-amalur-reckoning_recensione_16026
official xbox magazine uk 70 von 100
It rivals Skyrim's scope, but as a genre piece (albeit a smart one), it lacks the other game's mystery - there's no craggy elusiveness, no glacial hinting at secrets beyond comprehension, to help you overlook the more familiar elements. It's less a world you discover, ultimately, as one you revisit, and that's a failing no amount of fancy footwork can disguise.
http://www.oxm.co.uk/38472/reviews/kingdoms-of-amalur-reckoning-review/
g4 tv 50 von 100 = 2.5 von 5 sternen
Even with such an elegant combat system, however, Reckoning does not know how to indulge it. The actual combat scenarios themselves are painfully pedantic and lose any surprise after the first few hours of play.
http://www.g4tv.com/games/xbox-360/64296/kingdoms-of-amalur-reckoning/review/
metacritic 15 critics = 80 % von 100 %
http://www.metacritic.com/game/xbox-360/kingdoms-of-amalur-reckoning