Darji
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- 11 Aug 2006
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Rare will damit jetzt auhc shooter machen^^Ich lese viel von "sei", "könne", "liese" und "nach eigenen Angaben"
Zumindest von der Burnout-Demo wissen wir, dass sie nur bis 50 mpH funktioniert (bzw. sogar die Promo-Videos von Personen, die angeblich spielen gefaked sind), und danach die Wand das Ziel bleibt...
hassu auch was mit Substanz??
Speaking to VideoGamer.com Rare design director George Andreas has revealed that while it may not be immediately obvious how a first-person shooter would work with Natal, it's just a case of having to rethink how you approach the particular design problems.
"Were learning a lot of stuff about Natal every day, and there are many types of experiences that can be created with that technology. You just need to be able to rethink how you approach those particular design problems," said Andreas.
"To take a shooter, as an example, you would just have to rethink the way a shooter works," explained Andreas. "Shooters work the way they do at the moment because theyre based around the original Xbox 360 controller. You throw that away, you throw that interface away and heres a completely different interface now how do we create a shooter for this? Does it mean that you have to run, strafe, turn, throw grenades in the way that youre used to? Maybe not. Maybe theres another way of doing shooters."
He added: "Youre probably not going to get exactly the same experience that you do with a conventional controller, but that could also be a very good thing. There may be new avenues there that people havent explored yet that might open the product up to an even broader audience. We dont know."
Andreas concluded: "So, can you do a shooter on Natal? Of course you can. Will it be exactly the same as something youre used to on a control pad? The answer to that is probably not, but does that mean its better or worse? Well well see what we can do."
Natal is currently expected to be released in 2010.
DAS hört sich verdammt nach railshooter an
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