Here is an article from a Dutch newspaper regarding some possible new info on Killzone.
Edit: I saw this on the Killzone forums, was posted by MotherH of Guerilla Games (I wanted to give credit where credit is due).
Quote:
Originally Posted by Megamold
- a tank used to get stuck on a fence now the world will be full of stuff to blast to bits everything is destructible
- they can experiment more with lighting and shadows and come close to photorealistic graphics
Quote:
Originally Posted by Apoc
According to the technical director, almost everything in Killzone2 will be destroyable. No longer will a big tank stop because it bumped into a small fixed object.
Working with the PS3 is a lot easier than with the PS2. With the PS2 they had technical limitations, and it was a problem for the team. It's easier to work on the PS3 as the balance of what they want and what's technical possible is shifting. A lot of designers can now work more freely compared with the PS2. A lot of their ideas, that in the past, were not possible to code, can now be done with ease on the PS3.
The interviewee says "We're beginning to equal the quality of films."
Even though with the new capabilities, their still bumping into limitations. But working with the PS3 is a lot more fun, creative and artistic.
Here is a very rough translation from Free Translation:
Quote:
Whole world can Not walks broken on PS3 AMSTERDAM - longer a heavy tank fixed on a small, wooden hedge or is the impossibly with a rocket thrower a boring tree from the away to clear away. The whole world can promises broken (PS3 on the new PlayStation 3), the game developer Guerrilla Games from Amsterdam. The PS3 lies from Friday in the Dutch stores.
"We go the whole world volleggen with troop that broken can and blown up can become", said technical manager Michiel van of the Lion of Guerrilla Games, known of the successful Killzone-spellenreeks for earlier versions of the PlayStation of the Japanese group Sony.
Van of the Lion works turn these days hard at the newest version of Killzone, this for the PS3. And that goes down him much more easily, for the limitations of the PlayStation 2 (PS2) sat him and its designers in it lately soundly in the way. "By the PS2 went the lake round a little technically possible was instead of to look or it nicely was in order to do. Now moves that balance."
The artists of Guerrilla Games that the levels of Killzone consider, can much freer to work go. Many of their ideas, that were to be translated previously impossibly in computer language, can now without already too much problems become processes in the PS3-versie of Killzone. "We can play with light and shadow effects. We begin the quality of films to equators."
The interactive PS3-wereld that Guerrilla Games promises, is especially at the processor of the system to thank. This heart of the device is according to Van of the Lion "much faster than what it these days also but for sale is" on other game computers. Moreover the blu-rayspeler of the PS3 offers depict much more raise capacity for beautiful HD-and good sound. Blu-ray is a new DVD-standard.
The Xbox 360 of Microsoft, the large competitor, does then also under for the new speeltje of Sony, declared the technical manager. "De spell for the PS3 can self now already measure with that for the Xbox 360." And the games become probably only better because game producers not yet all possibilities of the device have discovers.
That same is happened by the Xbox 360, that already longer than a year on the market is. The first games, as for instance Projects Gotham Racing 3, became reasonably good receive but not yet were seen as really 'next-gene'. Meanwhile get spell as a Gears or Tangle much more out the Xbox 360.
Despite the possibilities of the PS3, the designers of Guerrilla Games come towards even now yet against limitations. Van of the Lion: "As you already a few hundred lamps in a level have, can do you with it not yet a few hundred by. But the number of limitations was for this much larger. Program for the PS3 is normally more amusing, more creative and more artistic."