Kickstarter - PC Edition

The Mandate sieht cool aus, direkt mal gepledged. Darüber hinaus neuerdings unterstützt: City of Titans, geistiger Nachfolger von City of Heroes.
 
Contagion - Early Beta & Kickstarter Trailer
[video=youtube;l1fhmH4WXHQ]http://www.youtube.com/watch?v=l1fhmH4WXHQ[/video]

sieht awesome aus, auch wenns mal wieder um zombies geht :v:
 
Ich find die Ansätze geil.

Im PVP Mode wenn du Zombie wirst und es schafft andere zu beissen, verwandeln sich diese früher oder später auch in Zombies. Dann kannste wieder andere beissen xD oder holst andere Zombies herbei um Spieler Hideouts zu stürmen
 
So hat eine Kickstarter Kampagne auszusehen, genau so!

- Erstes Spielmaterial (hier sogar bereits spielbar)
- sympathische Entwickler, die auch danach aussehen, als könnten sie was auf die Beine stellen
- Tolles Video mit guter Musikuntermalung und einer guten Mischung aus Spiel und Kommentaren mit Hints für Oculus Rift Support etc.
- REALISTISCHES GOAL! Viele verlangen ja mitlerweile Summen JENSEITS der 500.000$! Hier mit 100.000$, endlich mal ein ernsthaftes Spiel, mit einer realistischen Summe. Das Projekt hat Chancen so ca. 800.000$ zu erreichen, wenn nicht gar mehr (je nachdem, wie viel Mühe sie noch in die Kampagne stecken).
- Innerhalb von gut 24 Stunden 4 Updates. Das ist schon mehr, als die meisten nach einer Woche haben. Mit den (potenziellen) Backern zu kommunizieren, ist einfach wichtig

Fazit: Projekt wird gebacked
 
EX-Stalker Devs wollen nen richtigen spirituellen Nachfolger machen, Kickstarter ist noch nicht live

Areal is a new video game that's being developed by the people behind S.T.A.L.K.E.R. and Metro: Last Light. It features a massive and intricately detailed open world environment that is extremely varied and colorful, even though it's set in a post-apocalyptic setting. Areal depicts a future where civilization has fallen apart due to an unearthly material called Metamorphite, which eventually spreads, corrupts and infects the whole world. The source of Metamorphite comes from a meteor that impacted the earth long ago, and it is the site of constant conflict and bloodshed.

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http://areal.west-games.com/
 
https://www.kickstarter.com/projects/1577656602/areal

UPDATE 10.30AM BST: The Areal Kickstarter has come under fire from Vostok Games, the studio formed when S.T.A.L.K.E.R. developer GSC collapsed, and the studio that's making its own thematic successor to S.T.A.L.K.E.R., called Survarium.

The bone of contention is West-Games claiming it is made up of staff that made S.T.A.L.K.E.R. and Metro: Last Light when apparently it isn't.

Vostok spokesperson Joe Mullin wrote this in the Survarium forum (via VG247): "We have contacted GSC's lawyers regarding this fraudulent claim of being the developers of Stalker and Metro Last Light. Please do all you can do ensure people know these claims are false."

Since the original story was published, some pledges have been retracted. The project is now under half-funded, sitting at around $20,000 raised.

UPDATE 12PM BST: I've spoken to Survarium developer Vostok Games - founded by former S.T.A.L.K.E.R. devs - about Areal.

The biggest concern is West-Games apparently using footage and assets from the S.T.A.L.K.E.R. series to represent Areal.

"My biggest concern with West-Games is using the footage and assets of S.T.A.L.K.E.R. and representing them as their own, which is not only illegal, but simply just not right," Vostok's PR and marketing manager Oleg Yavorsky told me.

He said there was footage of S.T.A.L.K.E.R.: Shadow of Chernobyl, Clear Sky and Call of Pripyat used.

"I guess it's all made for the sake of getting extra publicity (which unfortunately works), but guys on Kickstarter should probably pay attention."

Whether any legal action will be pursued is up to GSC, the existing shell of the developer that made - and owns - S.T.A.L.K.E.R..

Another irritant for Yavorsky and Vostok was West-Games' claim of being comprised of developers who were considered the core S.T.A.L.K.E.R. team. GSC infamously took ages making the game, announcing it in 2001 for release in 2003, but subsequently delaying and delaying until a buggy release in 2007.

Many people worked on the game in those years, Yavorsky argued.

"So that you understand, since the long years of development of S.T.A.L.K.E.R. and then Metro, there have been literally hundreds of people involved in working on their bits and pieces, starting from beta-testers up to modellers responsible for certain weaponry models," he said.

"Many people came to the studio to work for a few months just for the sake of adding S.T.A.L.K.E.R. development to their portfolio. Frequently they claimed afterwards to be the 'core' developers behind the game - you wouldn't know anyway, right?"

Specifically regarding the West-Games roster he said: "Well, some of those people did work for GSC for substantial periods of time. However their role as core team would be overestimated."

We've contacted both West-Games and GSC for comment.
 
Ich wusste schon dass das gezeigte Material im Video von Stalker ist und hab mir nix dabei gedacht, aber wenn ich so drüber nachdenke hätten sies schon kennzeichnen sollen xD
 
Fands vor allem geil, wie die ganzen Artworks superbunte Avatar-flora und fauna gezeigt hat, aber die videos das übliche stalkerbraun.
 
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