Im folgenden Video siehst du, wie du consolewars als Web-App auf dem Startbildschirm deines Smartphones installieren kannst.
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Im Westen ist es wohl erst im Frühjahr 2010 so weit -.-
http://www.sega.com/games/infinite-space/?t=EnglishUSA&gseoid=infinite-space
Sega US veröffentlicht die erste Webepisode des Animes
http://www.youtube.com/watch?v=-9LEVv_1HVw
Nice !!!
Ist das jetzt nur als promotion für das Game entstanden?
Für Promotion ist es cool, aber als eigenständige Serie wärs mal nix.
Im Westen ist es wohl erst im Frühjahr 2010 so weit -.-
http://www.sega.com/games/infinite-space/?t=EnglishUSA&gseoid=infinite-space
Infinite Space
-100 unique ship schematics in all
-the level of stat management and customization in this game is insane. Everything from seperate modules (rooms), weapons and even the crew can be managed.
-an intuitive module interface allows you to fill your ship with different facilities from engine rooms to research laboratories. This forces you to prioritize in the process.
-There are over 150 recruits for your crew, each with a unique personality and back story. Each character also has their own skills and attributes that they bring to the table.
-Your ability to recruit depends on both money and your reputation.
-Being an RPG and all, your crew members will increase in proficiency as they gain experience from completed battles/missions.
-Two galaxies to explore!
-Battles are menu based and tactical but feature a Active-Time-Battle like system
-Main character's name is Yuri (instant awesome)
-You can eventually command up to 5 ships at a time
-branching paths, expansive story, illustrated cut-scenes
-music is by Masafumi Takada (Killer 7, No More Heroes)
Why did you choose to make the game on the Nintendo DS system?
Hifumi Kouno (director): "When I was presented with the development budget for this project, it was not enough for a console platform, but fairly large for a handheld platform. I determined that in order to develop this as a console game, we would have to remove many features from the original concept, which I wanted to avoid. Therefore, I chose the Nintendo DS platform instead, in order to establish the epic grandeur of this title. As a result, I was able to pack in everything regarding the story from my original concept into this tiny hardware."