Xbox One Halo: The Master Chief Collection

Nullpointer

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Der erste Flight ging gerade für einige Auserwählte los. :goodwork:


The primary goal of this first flight is to help the team validate the process and pipelines to get a build out to Insiders on Steam at a larger scale. A secondary goal will be to get player feedback on the current state of mouse and keyboard controls and how the game “feels” on PC. Lastly, this flight will include a broader range of PC hardware than what we’ve had access to thus far so we’re eager to see if any specific new issues arise related to things like drivers and different configurations.
NDAs gibt es soweit keine, also sollten auf Twitch oder Mixer bald die ersten Eindrücke zu sehen sein.


Weitere Updates gibt es hier
Unter anderem wird dort die Migration der Forge-Maps und Game types aus älteren Halos in die MCC beschrieben:
Many online have been asking the question, “Are we ever going to be able to play our Forged maps that we made in previous Halos?”

The answer to that question is Yes!

In the future, we will be doing a one-time copy of both the maps and game types that you have uploaded to your file share so that we can begin preparing them for future implementation in MCC. This copy will occur for every Xbox Live account with maps and modes on its file share – content saved locally will NOT be transferred.

What is Happening?

This is a ONE-TIME service for bringing maps and game types from your profile’s original Halo 3, Halo: Reach, and Halo 4 Xbox 360 file share to the MCC file share on Xbox One and PC. If you have maps and game type files not on your profile’s file share, they will not be migrated. Only content on your file shares in the original releases for Halo 3, Halo 4, and Halo: Reach from the Xbox 360, will be brought to MCC. These maps and game types will work on both the Xbox One and PC versions of MCC.
 
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Nullpointer

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Hier das Juli-Update zur MCC


- Reach für die Xbox dauert noch etwas, weil der Speicher durch die UE4 für die Rüstungsoptionen knapp geworden ist
- als nächstes kommt der Flight auf den PC von Reach Firefight Matchmaking, dann der für Reach PvP Matchmaking
- man untersucht welcher der Bugs von HCE in der MCC für den PC gefixt werden können
- Die Inhaltsmigration der Forge-Maps und Game Types für 3, 4 und Reach findet diesen Monat statt (siehe unten)

Legacy Content Migration

Thank you, gentlemen! In last month’s MCC Development Update, we touched on the Forge legacy maps and game type file share migration we have planned. This month, we have dates to share! The first copy for Forge game types is going to start on August 12, where a one-time copy of the game types that you have uploaded to your file share will be grabbed in preparation for access in MCC later. A few weeks later on August 26, we will be grabbing maps to make the great journey into MCC. This copy will occur for every Xbox Live account with game types and maps on its file share – content saved locally will NOT be transferred.

What is Happening?
This is a ONE-TIME service for bringing game types and maps from your profile’s original Halo 3, Halo: Reach, and Halo 4 Xbox 360 file share to the MCC file share on Xbox One. If you have maps and game type files not on your profile’s file share, they will not be migrated. Only content on your file shares in the original releases for Halo 3, Halo 4, and Halo: Reach from the Xbox 360, will be brought to MCC on the Xbox One. These game types and maps will work on both the Xbox One and PC versions of MCC, but the transfer will only happen for those who boot up the game on Xbox One.

When is this happening?
Due to technical limitations, we will only be able to do a single pull for each file type, so we’ve split this into two separate days – one day for game types and one day for maps. By allowing players to fill up their file share with game types during the first pull and again with maps on the second pull, players can maximize their slots and bring over as many of each file type as they can fit in their file share. The two weeks below are when we will copy the files, so be sure to have your file shares loaded on each game (Halo 3, Halo: Reach, and Halo 4) well beforehand to ensure they get copied over:
  • Game Types – 12.08.2019
  • Maps – 26.08.2019
Und hier noch ein Eindruck von Reach auf dem PC im Ultra Widesceen

 

Montalaar

L14: Freak
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Nuff said @Rhino!
Freue mich wie Schnitzel! Für mich Release des Jahres!
Sieht umprofessionell aus, das Hud sieht aus als wäre es für 4:3 Bildschirme gemacht. Das muss MS wohl noch ne Weile dran arbeiten.
16:9 auf 32:9 schaut nunmal aus wie 4:3 auf 16:9. Wobei es schon nicht ganz verkehrt ist das HUD im direkten Sichtfeld zu haben.
 

IRO

L16: Sensei
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Ich denke man sollte dem Rechnung tragen, indem man die Huds oben und unten mittig macht. Allgemein auch die Waffen sollten mutiger werden.

Sozusagen wie damals bei den ganz alten Shooter.
 

Nullpointer

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Ein neuer Blog-Post von 343 geht detailliert auf den Flighting-Prozess ein und stellt den aktuellen Stand klar. Kurz, bis zum Firefight-Flight für Reach auf dem PC wird es wohl noch ein paar Wochen dauern.

 

Nullpointer

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Seid ihr Halo Insider? Der Fireflight für Reach ist für euch dann auf dem PC vielleicht gerade freigeschaltet worden, checkt mal eure Mail.


Flight Two – FireFlight
Since the conclusion of Flight One the team has been working on the next, affectionately dubbed FireFlight. Today we are happy to say that this flight number two will begin today!

Participants
Invites have started to roll out for the FireFlight participants that have been chosen. With this flight, the team has increased the size of the user pool to 10,000 invitees. Those who were invited to Flight One may have not received an invite again to this flight as the requirements the team has chosen for participants has changed.

Scope
For the second PC flight we will be focusing on verifying Firefight and Firefight matchmaking at scale.

Maps
  • Beachhead
  • Corvette
  • Holdout
Dates & Play Sessions
  • August 24, 10:00 AM PT - 1:00 PM PT & 5:00 PM PT - 9:00 PM PT
  • August 25, 10:00 AM PT - 1:00 PM PT & 5:00 PM PT - 9:00 PM PT
  • August 26, 10:00 AM PT - 1:00 PM PT & 5:00 PM PT - 9:00 PM PT
 
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