NDAs gibt es soweit keine, also sollten auf Twitch oder Mixer bald die ersten Eindrücke zu sehen sein.The primary goal of this first flight is to help the team validate the process and pipelines to get a build out to Insiders on Steam at a larger scale. A secondary goal will be to get player feedback on the current state of mouse and keyboard controls and how the game “feels” on PC. Lastly, this flight will include a broader range of PC hardware than what we’ve had access to thus far so we’re eager to see if any specific new issues arise related to things like drivers and different configurations.
Many online have been asking the question, “Are we ever going to be able to play our Forged maps that we made in previous Halos?”
The answer to that question is Yes!
In the future, we will be doing a one-time copy of both the maps and game types that you have uploaded to your file share so that we can begin preparing them for future implementation in MCC. This copy will occur for every Xbox Live account with maps and modes on its file share – content saved locally will NOT be transferred.
What is Happening?
This is a ONE-TIME service for bringing maps and game types from your profile’s original Halo 3, Halo: Reach, and Halo 4 Xbox 360 file share to the MCC file share on Xbox One and PC. If you have maps and game type files not on your profile’s file share, they will not be migrated. Only content on your file shares in the original releases for Halo 3, Halo 4, and Halo: Reach from the Xbox 360, will be brought to MCC. These maps and game types will work on both the Xbox One and PC versions of MCC.
Und hier noch ein Eindruck von Reach auf dem PC im Ultra WidesceenLegacy Content Migration
Thank you, gentlemen! In last month’s MCC Development Update, we touched on the Forge legacy maps and game type file share migration we have planned. This month, we have dates to share! The first copy for Forge game types is going to start on August 12, where a one-time copy of the game types that you have uploaded to your file share will be grabbed in preparation for access in MCC later. A few weeks later on August 26, we will be grabbing maps to make the great journey into MCC. This copy will occur for every Xbox Live account with game types and maps on its file share – content saved locally will NOT be transferred.
What is Happening?
This is a ONE-TIME service for bringing game types and maps from your profile’s original Halo 3, Halo: Reach, and Halo 4 Xbox 360 file share to the MCC file share on Xbox One. If you have maps and game type files not on your profile’s file share, they will not be migrated. Only content on your file shares in the original releases for Halo 3, Halo 4, and Halo: Reach from the Xbox 360, will be brought to MCC on the Xbox One. These game types and maps will work on both the Xbox One and PC versions of MCC, but the transfer will only happen for those who boot up the game on Xbox One.
When is this happening?
Due to technical limitations, we will only be able to do a single pull for each file type, so we’ve split this into two separate days – one day for game types and one day for maps. By allowing players to fill up their file share with game types during the first pull and again with maps on the second pull, players can maximize their slots and bring over as many of each file type as they can fit in their file share. The two weeks below are when we will copy the files, so be sure to have your file shares loaded on each game (Halo 3, Halo: Reach, and Halo 4) well beforehand to ensure they get copied over:
- Game Types – 12.08.2019
- Maps – 26.08.2019
16:9 auf 32:9 schaut nunmal aus wie 4:3 auf 16:9. Wobei es schon nicht ganz verkehrt ist das HUD im direkten Sichtfeld zu haben.Sieht umprofessionell aus, das Hud sieht aus als wäre es für 4:3 Bildschirme gemacht. Das muss MS wohl noch ne Weile dran arbeiten.
Ich bezweifle stark dass das nicht leicht anpassbar wäre, in UE4 oder Unity z.B. Ist das sehr leicht. Die Widescreen Monitore sind schlicht nicht verbreitet genug, deshalb spart man sich den Aufwand.Dir ist klar das es ein Reach Remaster in der MCC ist?
Das Hud und die Waffen sind wie sie sein sollten.
Flight Two – FireFlight
Since the conclusion of Flight One the team has been working on the next, affectionately dubbed FireFlight. Today we are happy to say that this flight number two will begin today!
Invites have started to roll out for the FireFlight participants that have been chosen. With this flight, the team has increased the size of the user pool to 10,000 invitees. Those who were invited to Flight One may have not received an invite again to this flight as the requirements the team has chosen for participants has changed.
For the second PC flight we will be focusing on verifying Firefight and Firefight matchmaking at scale.
Dates & Play Sessions
- August 24, 10:00 AM PT - 1:00 PM PT & 5:00 PM PT - 9:00 PM PT
- August 25, 10:00 AM PT - 1:00 PM PT & 5:00 PM PT - 9:00 PM PT
- August 26, 10:00 AM PT - 1:00 PM PT & 5:00 PM PT - 9:00 PM PT