XOne/PC Halo: The Master Chief Collection

Executer83

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Hm, seit dem Update wurde mein Fortschritt im 3. Kapitel bei Halo 1 zurückgesetzt. Ich war da schon viel weiter im Kapitel und wurde nach dem Laden des Checkpoints wieder an den Anfang gesetzt. Nicht schlimm, aber hat mich doch etwas gewundert. Ich bin nämlich gerade dabei, endlich mal die alten Teile nachzuholen und das geht mit der MCC natürlich am besten mit dem 4k Update auf der X. :)
 

Orikuro

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Wollte gerade wieder etwas Halo spielen, da begrüßt mich ein 73GB Update. WTF :uglygw:
Müss ich mir da das ganze Spiel nochmal runterladen oer was? Was wurde denn da alles geändert?

EDIT: Ok, hätte besser lesen müssen, wurde schon alles auf der letzten Seite beantwortet.
 
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Nullpointer

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4K kostet halt Platz.
Habe die Tage H4 mit der Frau durchgezogen. Mit X auf 4K und Vanilla auf FHD direkt darunter gestellt.
Good work 343i so im Direktvergleich.:goodwork:
Die höhere Auflösung macht eher weniger Platz auf der Platte aus, die Cutscenes von Halo 2 sind z.B. nicht höher aufgelöst. Das einzige wo es neue 4k-Assets gibt, dürften die Menüs sein.

Und @DarkStar6687, du musst ja nicht die ganzen 73 GB laden, nach 3-4GB kannst du das Spiel starten und dann pro Spiel in den Optionen auswählen, was installiert werden soll (single player, multi player, gar nix). Eine MCC-Installation kann da auch sehr wenig Platz beanspruchen.
 

Orikuro

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Und @DarkStar6687, du musst ja nicht die ganzen 73 GB laden, nach 3-4GB kannst du das Spiel starten und dann pro Spiel in den Optionen auswählen, was installiert werden soll (single player, multi player, gar nix). Eine MCC-Installation kann da auch sehr wenig Platz beanspruchen.
Danke für die Info. Dann werd ich mal auf den MP verzichten. Spiele bei Halo eigentlich nur die Kampagne.
 

Nullpointer

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Das Januar-Update ist unterwegs.

https://www.halowaypoint.com/en-us/news/mcc-january-update schrieb:
New Feature: "Modern Aiming"

This feature is designed to help address feedback from some players that aim acceleration in MCC doesn’t “feel right.” The “modern aiming” option helps to smooth out the aim acceleration zones on your controller by using values that are more like H2A and H4 than the older legacy titles. The big difference you will notice is that the movement of your cursor is much smoother with these settings turned on and the aim acceleration zones in the diagonals are much harder to activate.
...

New Skulls For Halo: CE

Ramp up the challenge and further customize your Halo: CE Campaign experience with the addition of eight more skulls!
...

Playlist Updates

Along with today’s update, we are also making some changes inside of Social Matchmaking. We would like to welcome our latest rotational playlist to the lineup: “Super Duper Fiesta!” This preset includes a mix of Fiesta variants across H2C, H3, H4, and H2A. This will be replacing the “Team Action Sack” option for the time being (don't fret Action Sack fans, it's a temporary refresh). To play Super Duper Fiesta, go to "Social Games" and you'll find it in the "GAME PRESET" option - note that it's using the Action Sack icon but the description displays "SUPER DUPER FIESTA!"
...


Achtung: Da es auch diesmal wieder Bugfixes an den SP von Halo 1 und 3 gibt, gehen dort wieder eure Checkpoints mitten in einer Mission flöten. Also erst die Mission fertigspielen, dann das Update laden.

Known Issues

Campaign Checkpoint Loss - Halo: Combat Evolved & Halo 3
Due to work being done in the campaigns for both Halo: Combat Evolved and Halo 3, the mid-mission checkpoints for both HCE and H3 will be invalidated upon the installation of the January update. Please complete them prior to installing the patch or you will lose the checkpoint progress.

...
 

Birdie

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Soviel Liebe für so tolle Spiele :xbox: Und dann alles noch im Game Pass :awesome:

New Skulls
  • Anger – Enemies and allies fire their weapons faster and more frequently.
  • Bandana – Fixed a bug with this skull so now energy-based weapons have infinite ammo as well.
  • Catch – Enemies throw and drop more grenades.
  • Ghost – A.I. characters will not flinch from attacks, melee or otherwise.
  • Sputnik – the Mass of objects is decreased, making them more easily displaced
  • That’s Just Wrong – Strengthens the hearing of both allies and enemies. They will now notice the slightest sound of reloading or drawing a weapon, footsteps, etc. A.I. also have increased accuracy.
  • Thunderstorm – Field Promotions to the ranks of all A.I. characters so they are more difficult to fight, smarter, and more dangerous.
  • Tough Luck – Enemies always go berserk, always dive out of the way, and never flee.
Match Composer Changes
  • Removed Action Sack and replaced with Super Duper Fiesta!
  • [4v4] Added a Super Duper Fiesta! Game preset.
  • [4v4] [H2, H2A, H3, H4] Added Super Duper Fiesta! Entries.
  • [8v8] [H3, H4] Moved BTB Heavies entries from Action Sack to Slayer at low weighting
  • [8v8] [H4] Moved Dominion entries from Action Sack to King of the Hill.
Bug Fixes
Here are the key bug fixes included in the January update:

Global
  • Cleansed the Flood infection from the main menu
  • Added error handling to prevent users from joining each other from different versions of the game
  • Fixed an issue where players could not enter gameplay using custom map or game variants in offline LAN
  • Fixed an issue where menu music volume slider changes were not respected while in a squad
  • Fixed some navigation inconsistencies in the main menu
  • Fixed an issue where the descriptions for some campaign killstreak medals were inaccurate in the medal chest
Halo: CE
  • Fixed an issue that resulted in inconsistent hit detection against players with poor connections
  • Fixed an issue where the Bandana skull did not grant infinite ammo to energy weapons in Campaign
Halo 2
  • Fixed an issue where the Bandana skull did not grant infinite ammo to energy weapons in Campaign
Halo 3
  • Fixed an issue where the Shade Turret was not appropriately displayed as the tool of destruction in the post-game carnage report
ODST
  • Improved messaging around which playlists support co-op play
Forge & Films
  • Fixed an issue where incorrect file sizes were being displayed for films
  • Fixed an issue where the character limit for map variant names was displayed inaccurately in Halo 3
  • Fixed an issue where players were forced to re-enter a map variant name after inputting an invalid description
Known Issues
Below are a handful of known issues that the team is aware of with the January update. Each of these issues is on the radar so no need to sound the alarm when providing feedback. These issues were initially messaged back in early December, so hopefully players have had adequate notice and time to plan accordingly.

Campaign Checkpoint Loss – Halo: Combat Evolved & Halo 3
Due to work being done in the campaigns for both Halo: Combat Evolved and Halo 3, the mid-mission checkpoints for both HCE and H3 will be invalidated upon the installation of the January update. Please complete them prior to installing the patch or you will lose the checkpoint progress.

Spartan Ops mission completion badges missing
The team has found a bug in this update that causes Spartan Ops mission completion badges to not appear if they were earned in a previous version of the game (prior to the current updated build) or after the title is relaunched after they have been earned. The stats are being tracked appropriately and badges are awarded, but it’s just that they aren’t visibly appearing at this time. We are looking into a fix for this but wanted to inform players as this bug will be is in the January update.

Career Stats

In this build certain career stats may appear temporarily blank or not populate without first navigating to another stats page.

Campaign Playlist Progression Achievements

We have been investigating Achievement related queries players have been discussing in the MCC support forums for a while and have found an issue that is present with this update. Currently the ODST, Halo 4, and Halo 2 Campaign Playlists will not grant Achievements correctly when the playlist is started in a previous build, a player takes a new update, and then completes the Campaign Playlist on the updated build. We are investigating solutions for this currently.

Mehr und stete Infos auf der MCC Support Site
 
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jan85

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Sogar auf Steam:boogie:


For the first time ever, The Master Chief’s story comes to PC. Featuring Halo: Reach along with Halo: Combat Evolved Anniversary, Halo 2: Anniversary, Halo 3, the Halo 3: ODST Campaign and Halo 4, this is the definitive Halo experience.

Honoring the iconic hero and his epic journey, The Master Chief’s story is brought together with a total of 67 campaign missions plus more than 120 multiplayer maps (including the original Halo Combat Evolved maps) and Spartan Ops maps. Now built for PC with mouse and keyboard support and up to 4K UHD and HDR, this is the collection Halo fans have been waiting for!
https://store.steampowered.com/app/976730/Halo_The_Master_Chief_Collection/
 

MrBlonde

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Kann meinen Beitrag leider nicht mehr editieren.


Der zusätzliche Aufwand wird keine Auswirkungen auf Halo Infinite haben, da 343i von Ruffian Games und Splash Damage externe Hilfe erhält und somit keine internen Ressourcen verbrauchen muss.
343i :banderas:

Oh man, Phil hat echt nicht zu viel versprochen...ich bin gespannt, was die noch so alles im Ärmel haben :D
 

corny79de

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So sehr ich mich ja auch darüber freue, vor allem weil ich tatsächlich noch kein Halo gespielt habe (nur mal Teil eins in einem kostenlosen Gamepassmonat angespielt), frag ich mich doch nach einer Daseinsberechtigung für eine Box bei mir zu Hause. Wenn ich die Wahl habe, greife ich doch zur günstigeren und schöneren PC-Version. In diesem Fall wird es dann die auf Steam werden...
 
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