Halo: Reach weapon sounds basic analysis
Sniper Rifle
* Four shots fired from each clip
* Minimum time between each round: 0.8 metric seconds
* Reload time: ~0.7-0.8 metric seconds
* Zoom sound similar to that found in previous games
* Sounds OP. Nerf it for the beta.
Assault Rifle
* Noticeably slower fire rate than in Halo: CE
* Similar rate to Halo 3
* Reload time: ~1 metric second, seems longer than in Halo 3
* Noticeably boomier, clips also sounded like they had more weight.
* Sounds OP. Nerf it for the beta.
DMR
* Minimum of 0.4 imperial seconds between shots
* Between 1.4 and 1.5 imperial seconds for reload
* Quieter reload than other weapons
* Sounds about halfway between the bassy AR and the nu sniper rifle.
* Sounds OP. Nerf it for the beta.
Frag grenade
* More of a thudding sound than the pew sound of the previous frags
* Minimum of between 1.6 and 1.7 metric seconds between detonation
* Assuming maximum throw speed, time between throws increased significantly
* 4 frags thrown. Make of it what you will.
* Sounds OP. Nerf it for the beta.
Plasma Grenade
* About 0.95 imperial seconds from stick to detonation
* Again, much more bassy than earlier counterparts
* Interestingly, the second and third sticks out of the three are noticeably louder on the left channel than the right
* Halo 3 had a specific click where you can hear the stick, this is absent. Then again, the click could only usually by being stuck
* Sounds OP. Nerf it for the beta.
Mystery weapon (Skill Cannon)
* First second: Weapon being brought to bear
-Distinct beep, possibly (probably) Covenant
-Comparable sound to the Spartan Laser's opening up
* First second of "arming" contains Spartan Laser-like charge noise
* After that, there are three small "plink" noises
- ~0.5 metric seconds apart
-Last one sounding less "plinky" that the others
* Continuing charging noise for ~1.8 more seconds
-Last 0.4 seconds of this charge contain three quick beeps
* Next second contains what sounds like four rocket-like projectiles being fired
-Fired two round bursts
* Next come what sounds like the four rounds hitting the ground, appx. .35 metric seconds apart
-From the time the first "lands" to the time the first "detonates," there are five wave-like beeping sounds
* All four detonations are heard in about a second, similar to the time frame in which they are fired
-Minimum time from det to det: 0.3 metric seconds
-Wave beeps continue until just after the third detonation
* Detonations kinda sound like the frag grenade, that is to say, lots of thud
* Sounds OP. Nerf it for the beta.
Welche neuen Details gibts denn zu berichten und wann erscheint die Ausgabe im Handel?
Wie gesagt: fasst bekannte Infos ganz gut zusammen und geht hier und da noch ein wenig mehr ins Detail bei der Beschreibung der ersten beiden Level. Es ist einfach "verständlicher", wenn man sich so eine Preview nochmal in deutsch durchlesen kann.
Wann das Heft in den Handel kommt weiß ich leider selbst nicht.