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Bravo343 schrieb:Hey everyone - happy to chime in with an update and a little bit of context and transparency into process. Up front, I don't have an exact ETA just yet, but will work to provide one in future blogs. We're working with the multiplayer team on getting these in as fast a humanly possible - and Community BTB is next up - but it's also worth noting that the teams that do this exact work (Multiplayer, Test, Services, and Forge) have all been going non-stop to deliver their respective components of the Hammer Storm update. We've got a good size team, but it takes everyone moving at 110% to deliver things like new game modes, Forge updates, service improvements, etc. (Which we hope you're enjoying!)
Surely that doesn't require much work?
When making games, "things" take quite a bit of work from a variety of teams. This will vary depending on engine and platform. To use BTB maps as the example here, once these are collected, they are first playtested with community members to ensure that basic things function correctly, map is playing well, nothing obviously broken, etc. If things need to be changed, we'll work directly with the Forgers on changes, and start again. Breakout was a relatively quick process as Forgers didn't need to worry about spawning. However with BTB, we've found that while many of the maps look incredible, they need a heavy amount of respawn work and adjustments - which means we can't yet bring them into our internal environments for test passes, and they have to be tweaked and tested a bit more.
Once they're ready, they're brought into our internal pipeline and reviewed / playtested by the multiplayer team for quality, map flow, etc. If there are any changes that need to happen at this point, we'll once again revisit with Forgers. The goal at this point, however, is to have brought in a map that is essentially MM ready so that we're not spending man hours playtesting content that isn't 100% ready.
After this, actual testing will begin, which means the H5 test team performs the full test passes that all Halo maps get before they're released into matchmaking. This is a long checklist, but it ensures that everything works.
If these pass, the work will begin to actually build these into playlists, and once completed, the updated playlist then goes through playlist testing as well in the internal environments - things like matching, map / game type combos loading, playlist parameters, etc are tested here.
If everything passes, the updates will be slotted into future matchmaking updates and ready to be sent out the door.
This is a paraphrased version of the entire process, and I am no doubt missing many granular details. Once everything is brought inside, there are still weeks of work required to make sure that we're delivering quality experiences in matchmaking. On top of that, the same guys and gals who bring you anything else related to multiplayer are the ones who do this work, so things like new game modes that are being requested have to be prioritized with playlist updates.
We love the BTB maps we've seen so far, and I'll be sure to continue to provide updates on the maps and where we are in the process.
tl;dr: These things take a bit of time, but the team is working as fast as possible to ensure we're getting you awesome stuff that plays and works well.
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