Im folgenden Video siehst du, wie du consolewars als Web-App auf dem Startbildschirm deines Smartphones installieren kannst.
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sie haben ja nicht bestätigt das es im normalen team slayer wieder fahrzeuge gibt, oder?
Das sieht sowas von awesome aus,langsam wird die wartezeit unerträglich...
das ist doch nicht aus halo 4 sondern aus dem film was uns erwartet![]()
ist trotzdem ein spartan.
es ist aber nicht direkt aus dem spiel wie manche vermuten ^^


Nein! Halo 4: Forward Unto Dawn hat bislang nichts mit Neil Blomkamp oder WETA Digital zu tun. Informationen über Regisseur usw. wird es auf der Comic-Con geben.Eine Serie (echte Schauspieler etc.) die insgesamt 90 Minuten geht (also Filmlänge) und wieder von Neill Blomkamp (District 9, Halo Landfall) sowie WETA Digital (Herr der Ringe, The Avengers, Prometheus, Avatar) produziert wird.
Originally Posted by Zee-V70: View Post
Fuck... I just noticed Spartans have a mini-face on their chests. It has the mouthguard and visor and everything. I hope we can get new ones with different helmets on them.
Originally Posted by Stinkles: View Post
There will be a lot of armor perms for you to pick from and customize.
Originally Posted by Zeouterlimits: View Post
Well we haven't seen any of the gameplay, save what we extrapolate from MP and these CoD esc quick time interactions (jury's out)
Originally Posted by Louis Wu: View Post
Holy shit, I completely forgot about something I saw in the campaign demo that I MEANT to talk about, but spaced on until I read this sentence!
So there's this scene where Chief actually climbs up some broken scaffolding - hand-over-hand stuff, like I'm playing Uncharted or something. And I ask Frank (who's controlling the character) "this isn't going to be one of those things where you throw in a new mechanic, we play with it once at the beginning of the game, and then we never see it again, right?" He says no, these skills will be used throughout the game.
It had the same weird (weird to me, anyway) look as the prying-open-the-doors scene in the First Look trailer - in fact, you can see a second or so of the actual climb (with MUCH less detail to the environment) in that clip, right after the doors open. It's not a QTE - you're actually controlling the Chief at that point, and if you stop climbing, you'll fall.
Can't believe I forgot about that!
Originally Posted by Stinkles: View Post
I would point out these moments are rare and only happen during events that are things you can't normally do physically. The first level has a couple of them to "train" you, but they won't be frequent or presented as QTE problems. They're transitional or cinematic vignettes that don't yank you out of the action. Also, if you don't smash that Elite he tosses you down the shaft.
Originally Posted by Overdoz1z: View Post
Like in MW2 where you have to hack into the ice by using -If I recall correctly- left and right trigger? That's pretty much a QTE though.
Originally Posted by Stinkles: View Post
These use "game controls" - they don't introduce custom elements like that. The one Claude was talking about is a fancy ladder, effectively.
Originally Posted by Freewill :
Speaking in other-game talk, the MW2 moment ends with a Doom3 moment. It was very well done and a good show of how much you folks are tweaking that new engine to just about vomit rainbows and gold. The Elite's mandibles never looked so slimy and sexy at the same time.
Originally Posted by Pok3R Fac3D: View Post
can you elaborate on what you mean by that? was the first level somehow influenced by cod? or did you mean multiplayer maps?
Originally Posted by Freewill :
The scene Claude described. Our first person view up until now has been a 'traditional' one. When we would barrel roll, our 'eyes' didn't go all screwy. Now during this one scene the camera becomes our true eyes, you see your hands grasping at things, you look down at the floor as you prop yourself back up. That's what lent itself to what I'm calling the Doom3 moment when the Elite just scares the shit out of you if you weren't expecting it. And the light effects, shadows, etc.
Other points are the HUD. And I don't mean a direct link to COD... just what other modern shooters are doing - cramming alot of info, very HD, very "realistic" and an evolution from what we've had before.
- M
I gotta jet but I'll try to post more if folks are still interested later in the day.

Miesepeter. ;-) Nimm mir doch nicht die Vorfreude.

Nein! Halo 4: Forward Unto Dawn hat bislang nichts mit Neil Blomkamp oder WETA Digital zu tun. Informationen über Regisseur usw. wird es auf der Comic-Con geben.