JustClaerNorris
L18: Pre Master
hätten wir auch das geklärt 

Im folgenden Video siehst du, wie du consolewars als Web-App auf dem Startbildschirm deines Smartphones installieren kannst.
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Nein. Neill hat gesagt, dass er das Universum mag, aber dennoch nicht an einem Film arbeiten will, auch wenn es ihm angeboten wird.Ändert nichts daran das es wieder so sein wird. Die haben schon bei Halo Landfall sehr gute arbeitet geleistet und Neill wird sicherlich nicht nein sagen.
Vielleicht haben sie aber auch wieder Peter Jackson ins Boot geholt.
Somebody asked me to report on water. Yes, I can confirm there’s water in the game, and yes, it looks good. But now I can’t stop thinking about the loading screen. Maybe I have a new obsession. In the build and map I am playing right this instant, the “physics” and behavior are functioning, but the appearance properties are literally turned off, so it looks amazing, but it also looks like thick, turgid, clay-filled mud. More updates as I explore, tinker and break it in the future. I think the more compelling thing would be WHERE I tested the water…
Oh. And on the subject of MP maps – we have a great variety of maps, with a good breakup of sizes and modes – but on larger maps, vehicle support was a big priority for the design team. Ironically, this is something that becomes a little easier to tune thanks to the universal inclusion of sprint. If your teammate spazzes out and sails off a cliff in your hog, you still have options.
One map in particular gave me a really excellent vibe – a mix of my favorite aspects of Blood Gulch and Waterworks. Don’t just mash those ideas up in your head to imagine the map, because that won’t really get you there. But you’ll know what I mean when you play it. You’d be amazed how much fun it is just to tool around empty levels imagining future encounters, but it’s obviously a lot more fun to hammer through these in playtests. We’re long past the days of playtests being chuggy and graphically bland – and well into them feeling in many ways, like real shipping code, often with spectacular graphics.
About every three years I get to enjoy this period. Watching the hard work and talent of an incredible team take shape and turn from promising innovation and ideas into real, visible, playable results. We’re busy. We’re crunching, but this is the best of times.
The Arsenal Of Halo 4
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RAILGUN
DESIGNATION: Asymmetric Recoilless Carbine-920
MANUFACTURER: Acheron Security
The ARC-920 Railgun is a compact-channel linear accelerator that fires a high-explosive round at incredible speed, delivering both kinetic and explosive force to both hard and soft targets alike.

kein ding frankwest
Xbox's E3 Media Briefing on SpikeTV/Xbox Live This Year Tweet
Xbox's E3 Media Briefing will be on SpikeTV again at 12:30pm est, along with it being live on the Xbox 360 system for the first time. Along with this news they have a trailer of it in which it says Halo 4 will be a huge focus at their event.
http://halocouncil.com/content.php?231-Xbox-s-E3-Media-Briefing-on-SpikeTV-Xbox-Live-This-Year
Hoffe MS wird die e3 wegbomben *_*

Nicht solange Kinect und Xbox = Entertainment Central so gut laufen schätze ich.Jetzt müsste MS nur mal diesen weichgespülten Don Mattrick absägen.
Den kann ich nicht ab. Da war mir der Peter Moore viel lieber.

kannst du vergessen :v:
ich würden den hype sehr niedrig halten dann wird man auch nicht enttäuscht
nur mit einer vorstellung der xbox 3 und xbox 3 spielen kann ms eine e3 wegbomben aber das wird dieses jahr nicht passieren
diese e3 wird klar an nin gehen

Omg die Musik am anfang Gänsehaut,hört sich Fucking awardwinning an!!!