Blackvirus
L15: Wise
Nice, gefällt mir
Demnächst werd ich wohl PoR wiedermal einlegen
Demnächst werd ich wohl PoR wiedermal einlegen
Im folgenden Video siehst du, wie du consolewars als Web-App auf dem Startbildschirm deines Smartphones installieren kannst.
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Sieht sehr schön aus und vorallen Dingen haben sie zum Glück nicht die selbe Schrift wie bei PoR genommen.
Fehlt nur noch der lang ersehnte EU Termin
Herbst 08 NoE FTL
Tja, NoE halt, die größten Schlaftabletten der Videospielindustrie...
Schnelle Lokalisierung nicht mehr wichtig
anschauen kannst du die aber nicht runterladen.drei neue Trailer: http://media.wii.ign.com/media/826/826984/vids_1.html (IGN Insiders only)
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Schade hätte ich mir gerne mal angeschaut. Aber ev kennt ja jemand noch eine andere Seite wo man die Trailer findet.
anschauen kannst du die aber nicht runterladen.
das ist ja geil, dankeBenutzt du den Firefox? Falls ja, dann click einfach mal bei den IGN Insider Videos mit der linken Maustaste auf Right-Click to Save und staune.
das ist ja geil, danke
Fire Emblem: Radiant Dawn Hands-on
September 28, 2007 - For hardcore Nintendo fans the Fire Emblem series brings a gamer back in time a long way. Along with the "Wars" series, Fire Emblem has been with Nintendo for years, as it was an integral part in making today's turn-based strategy games what they are. GameCube owners will remember Fire Emblem: Path of Radiance for its amazing battles, impressive FMV work, and outstanding core gameplay. It's now two years later, and Fire Emblem: Radiant Down is looking to do for Wii what the series did for the Cube.
To call this game a full-fledged "Wii" title is a bit misleading, as it isn't exactly utilizing anything on the system that players expect in a new Nintendo title. Rather Fire Emblem requires only the Wii-mote on its side, uses no IR, doesn't have online functions, and it's motion-based at all. Instead, it's an entirely pure product that looks, feels, sounds, and acts exactly like its GameCube predecessor. This may be a deal-breaker for some, or a huge high point for others. Nothing is changed, but therefore nothing was messed with either.
Radiant Dawn is set within the same overall world as its predecessor, following three years after the death of Mad King Ashnard, including both a combination of the previous game's cast as well as new fighters. This year's strategic powerhouse again focuses on the land of Tellius, which is now overrun with an evil empire that is sweeping from the Begnion region across the world, focusing its next attack on the Northwest territory of Crimea. The Begnion troops are headed by a vicious general named Jarod, who is introduced in the beginning of the game as the headmaster of a large squad of the Begnion army. With a faithful second in command Alder at his wing, Jarod sweeps through the land looking for the only group that has dared stand against him; a team of fighters known as the Dawn Brigade.
The Dawn Brigade begins small in Radiant Dawn, but - as with every Fire Emblem game before it - will undoubtedly grow in size as the player takes control of land and begins reclaiming the world piece by piece. As the main leader of the group, a young light mage by the name of Micaiah works to fight against the empire, starting only with her mysterious healing powers, and the help of a few comrades. The adventure kicks off by introducing a lancer by the name of Leonardo, and training swordsman named Edward, an older fighter by the name of Nolan, and fighter Sothe.
As for the actual gameplay, Fire Emblem works like any of its predecessors, taking the same turn-based gameplay that made it - and NES Wars, Advance Wars, and the like - so popular in their respective ages. In Fire Emblem, however, a unit will level up, gain abilities, hold items, and use weapons and equipment like a true RPG, rather than being expendable like in the Wars world. Once a character is dead, they're gone unless you load the battle and fight again. This adds far more stress and feeling into the fights, as you truly want your units to survive, but it also makes it a bit more of an elitist strategy game, so newcomers may feel a bit overwhelmed.
The battles, animation, and scenarios work like they always have, allowing the user to turn off any animations and speed up the game, or move their fighters into position and see a more live-action battle between the units, adding cinematic moments to the otherwise chess-like battlefield. The level of detail is still pretty basic, having what looks to be no substantial improvement over the Cube's presentation, but US fans will be happy to hear that 16:9 was included in this version, as was 480p display. The same impressive FMV sequences can be found highlighting the more story-intensive portions of the game, but you won't get any voice acting outside of those, as the story is still told with pop-up character portraits and running text.
We've only just kicked off our quest, and can only share media on the first chapter of the game, but already we're finding that Fire Emblem: Radiant Dawn is exactly what it looked to be; an experience devoted entirely to the traditional, hardcore Nintendo crowd. It's a shame that things like IR pointing weren't included to make unit movement faster, as it's a serious no-brainer, but if you're looking for the most hardcore, by-the-books classic offering Nintendo has put out in years, you'll find it here. The story seems to be pretty solid thus far, but what it's really all about is moving the units, developing strategies, and dominating in tactical combat. That aspect is still just as fun now as it was on Cube, or even years back for that matter. If you're expecting to get a full-fledged "Wii" version of the game, however, that's not going to happen. Oh, and if you plan on picking up Radiant Dawn, we highly suggest you buy the Path of Radiance on GameCube first, as this is a sequel.
We'll have more on Fire Emblem: Radiant Dawn as we progress though the game. For now, be sure to check out our new high-res direct-feed video of the game's introductory levels, and check back for another update soon, as we rip through one of Nintendo's most hardcore, traditionally-rooted titles out there.
Edel, edelone of Nintendo's most hardcore, traditionally-rooted titles out there.