Hab mal das US Release Datum im Startpost(den ich am Wochenende mal überarbeiten werde) eingefügt. Ich beneide die Japaner und die Amerikaner. Sie bekommen das GotY schließlich schon dieses Jahr.
Ansonsten will ich zum Spiel nichts mehr sehen, hab schon mehr als genug von gesehen Da heißts nur noch auf den EU Release warten, hoffendlich strebt NoE nicht ein Release später als Q1 08 an.
EDIT: Wah, verdammt! War ja klar, dass die schon gepostet wurden. Ich dachte, die wären neu, weil's die auf IGN noch nicht so lange gibt. Na ja, was soll's - kann man nix machen.
Three years have passed since the great war that ended in the death of Mad King Ashnard. His country of Daein suffers under the rule of the war’s victors. Now, a small band of freedom fighters struggle to end the long, dark night of Daein’s oppression. Micaiah, Sothe and a host of others - the infamous “Dawn Brigade” - rally under the banner of Daein’s long-lost prince to bring a new day to this ravaged land.
* Command the Dawn Brigade and learn the story of their struggle. Then, gain a new perspective by joining Ike and the Greil Mercenaries as they watch Daein’s battles spread throughout all of Tellius.
* Players can shape their armies to suit their strategy by choosing from dozens of unique characters. Should they use close-range attacks, like the brash Edward’s sword, or attack from afar using Leonardo’s bow or Ilyana’s lightning magic?
* Players can build support relationships between their characters - as their relationships grow, so do their strengths as they fight together on the battlefield. Players should guide their armies wisely, because if a character falls on the battlefield, he or she is lost forever.
* The best-selling strategy title makes its Wii debut, with 16:9 widescreen support, newly added for the North American version, bringing a truly epic experience.
Game storyline: Three years have passed since King Ashnard of Daein invaded neighboring Crimea and, in doing so, almost doomed the world by awakening the slumbering goddess of chaos. Now, the fires of war burn bright once again, and a band of freedom fighters unites to break the foreign chains that bind their homeland. As this new war spreads, Ike and the Greil Mercenaries find themselves caught up once again in events that threaten to awaken powers that will judge the world - and find it wanting. A goddess’ judgment could threaten once again to bring ruin to all of Tellius.
How to progress through the game: Fire Emblem: Radiant Dawn is a turn-based strategy game with a fantasy setting. Players alternate turns with the computer opponent, moving pieces (units) and attacking enemy units on the battlefield. There are dozens of units and different weapons and magic spells, each with its own strategic benefits: armored knights wield swords, fast-moving mounted cavaliers can use swords and lances, unarmed monks use healing staves, and so on. As units grow closer together in the story, players can initiate support conversations to enhance their effectiveness together.
Characters: Two groups dominate the storyline: the Dawn Brigade, made up of Micaiah, Sothe and other new characters, and the Greil Mercenaries: Ike, Mist, Shinon, Rolf and other familiar faces from Fire Emblem™: Path of Radiance. Additionally, the laguz characters from Fire Emblem: Path of Radiance return. Ranulf, of the beast tribe, is joined by the new Skrimir. The leadership of the other tribes also appear in critical roles.
Zelgius, who (as the Black Knight) killed Ike’s father, returns in his true identity as one of the primary antagonists.
Special powers/weapons/moves/features: In addition to the traditional game play seen in previous Fire Emblem games, Fire Emblem: Radiant Dawn introduces new strategic elements. For example, the magic system from Fire Emblem: Path of Radiance now includes elemental magic that follows the “trinity of magic” from earlier Fire Emblem games. Players familiar with the series remember that healing units and untransformed laguz were unable to counterattack when struck by foes. Now, these units have a special move that can be used only when attacked. These units can defend themselves, even if they cannot initiate an attack.
New skills customize units with special abilities that allow them to attack multiple times, move through foes (who typically block the path) and much more. Skills can be assigned to any unit, but because each unit can have a limited number, players will need to be careful in how they assign them. Additionally, the game now includes a terrain-height system that allows characters to move from low ground to high (on certain levels). High ground features special advantages against foes below.
Several other new features enhance the Wii version: The game now supports 16:9 widescreen (newly added for North America), giving players a better view of the battlefield. Trailer cinemas have been added in key sequences to help add to the cinematic and epic feel of the game. A new “Battle Save” function allows novice players to create a permanent save mid-battle. This feature is new to the Fire Emblem series and is designed to make the game more accessible to new gamers. Additionally, players have a number of controller options, from using the Wii Remote™ on its own (vertically or horizontally) to using a Classic Controller™ or even a Nintendo GameCube™ controller (for fans who were familiar with the controls from Fire Emblem: Path of Radiance).
A-a-a-awesome! Klar, gehört zu FE dazu und die Hardcore-FE'ler müssen ja nicht sichern, aber mich hat's immer extrem gestört, den ganzen Kampf nochmal machen zu müssen, wenn einer meiner Kämpfer draufgegangen ist, besonders am Ende. Geiles Feature. Kommt aber erst 08 bei uns, oder? Uh oh, 1 Jahr Wartezeit, N hat echt fast nichts gelernt.
Hm, hab das jetzt so verstanden, dass es einen "Checkpoint" in der Mitte des Kampfes gibt?! So wär's mir auch zu leicht dann. Aber wie gesagt, man muss es ja nicht nutzen. :-/
öhm warum braucht nintendo nur solange um das Spiel hierherzubringen...
Das nervt mich echt langsam bei Noe...
Bringts was denen mal nen brief oder ne mail zu schreiben.....?
Hmm, wenn man es wirklich möglich macht mitten in Kämpfen zu speichern, würde das Spiel zwar einsteigerfreundlicher werden, aber auch irgendwie zu einfach für die Kenner. Eventuell gibt es die Möglichkeit ja nur auf dem niedrigsten Schwierigkeitsgrad?
für mich ein no-go in der fire emblem serie
wo bleibt da die abwägung "die ganze mission neu starten oder den gestorbenen helden liegen lassen" was ja fe einzigartig gemacht hat
Naja besser sie bauen eine optionale Speicheroption ein, als wie bei PoR den schwierigsten Schwierigkeitsgrad rauszuschmeißen und dafür einen leichten Modus einzubauen. Man muss die Option ja nicht nutzen und normalerweise sterben die Kämpfer ja nicht.
Naja besser sie bauen eine optionale Speicheroption ein, als wie bei PoR den schwierigsten Schwierigkeitsgrad rauszuschmeißen und dafür einen leichten Modus einzubauen. Man muss die Option ja nicht nutzen und normalerweise sterben die Kämpfer ja nicht.
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