http://forums.e-mpire.com/showpost.p...&postcount=292
Quote:
Originally Posted by Excerpt from the full Interview
- How easy is it to work on it?
Kitase: To create something similar to the PS2 will be extremely easy, but it is when you attempt to create something of PS3 quality that you realize the effort put into the production of a normal RPG is simply not enough. This is reflected in the schedule of the "FFXIII".
- The "White Engine" was created for the purpose of producing "FFXIII", is that right?
Kitase: Previously, with "FFX" the development of the game was done by the internal team completely. This time, a special technical team has been put together to build the development environment and libraries, including the graphics engine, motion control, etc. The White Engine was created by this team and will be used in the development of "FFXIII".
- Will the environment be reused in future on the development of other PS3 projects?
Kitase: Most likely what is used on "FFXIII" will also be used on "FFVersusXIII". Due to the differences in the nature of both games, there will have to be changes made of course.
- On the graphical side, with the PS3, the difference between the movies and the in-game visuals are reduced greatly.
Toriyama: Both have their uses, and should be used at the right time. If it is felt that in the same scene a movie would provide a smoother feel, it will be used. On the other hand if it is felt that a real-time cutscene is more appropriate for an event scene, it will be used. For the player as long as there is no negative feeling, it makes no difference.
- While the graphics are definitely superb, isn't there concern about the player controlled gameplay segments?
Toriyama: That will be saved for next year's E3. What you have seen in the video this time is a true representation of what to expect from the gameplay segments as well.
- In the video, only when the command menu first appeared did we realize it was part of the actual gameplay.
Toriyama: It will be playable in that state. It'll be nice if we could show it earlier but... (laughs)
Hashimoto: The scene where the heroine is walking through the forest is really great.
Toriyama: In that scene, because the camera work is rather fast some might not have noticed but you can see insects flying and the leaves swaying as well. That scene is actually a playable part of the game and players will be able to freely stop and appreciate the fine details then.
Hashimoto: I guess when the command menu pops up everyone will realize that. (laughs)