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L99: LIMIT BREAKER
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"Gedisst"? Dieses Wort existiert nicht in meinem vom HipHopslang bereinigten Wortschatz
Dann eben geheadbängt.
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"Gedisst"? Dieses Wort existiert nicht in meinem vom HipHopslang bereinigten Wortschatz
Ich will persönlich nur die alte Gang haben, ohne irgendwelche Geschichten aus CC, DoC oder AC.
Dann eben optional als DLC.
Von mir aus, Hauptsache ich muss im normalem Spiel davon nichts sehen, da ich alles mittelmäßig bis schlecht fand. Vor allem Genesis ist im Internet so richtig gehasst, kann mir nicht vorstellen, dass die bei SE sowas machen.
Im Internet gehasst, oder auf CW? Denn hier wird bekanntlich so ziemlich alles gehasst :v:
Als das FF.de Forum noch groß war, hab ich dort sehr, sehr selten schlechtes über Genesis gelesen. Und ich glaub kaum, dass Crisis Core insgesamt so hohen Anklang gefunden hätte, wenn alle die Storyerweiterung so sehr verabscheuen würden.
GamersFlag : Would it take sense to you to create an HD Remaster of Compilation of Final Fantasy VII ( Before Crisis, Crisis Core and Dirge of Cerberus) on a unique platform like you did with Kingdom Hearts ? Beyond the possibility of making it, would you like to do this ?
Tetsuya Nomura : Concerning Final Fantasy VII Remake, which is a title loaded with a lot of mystery for now, it will be different from the original Final Fantasy VII. If we make a compilation, these games will hardly have an overall coherence. It will be difficult because there is no more continuity between the Compilation and the Remake for the moment.
Ich bin gespannt wie sie Zack im Remake präsentieren werden, weil der Zack im Crisis Core war mir persönlich zu cheesy.
Crisis Core war wirklich episch gut imo und Zack war imo ein besserer Protagonist als Cloud. Und dieses Ende :cry:
Dafür war das KS nun wirklich Müll...
Dafür war das KS nun wirklich Müll...
Cloud hat auch einen ganz anderen Charakter als Zack, und als Lappen würd ich ihn nicht bezeichnen. Die Reise die er hinter sich hat, die Selbstzweifel, Lügengeschichten und konstruierte Scheinwelten die er auf den Spieler loslässt, machen ihn zu einem der interessantesten Protagonisten überhaupt imo.
In the latest issue of Weekly Famitsu, Final Fantasy VII Remake director Tetsuya Nomura shared a couple of interesting details on the upcoming action RPG in an interview with the organisation. Specifically, the director has confirmed that battles won’t be command-based, but action-based.
Here’s what Nomura said:
“Because there was an imperfection in the interpretation of an interview we did at the site [of MAGIC 2017], I will explain here.
“Battles are not command-based, they’re action-based. Regarding cover actions, there are places where they can be done on the map, but they are not required. Because it’s seamless, I showed that there can be actions in response to various scenes.
“The Guard Scorpion battle has map destruction and a great number of attacks that weren’t in the original, so it has become a significantly flashy battle. If you look closely, I think that you can see that there are a number of missiles are coming down.”
Final Fantasy VII Remake is currently in development for PlayStation 4.
Famitsu has published a short, but informative interview with director Tetsuya Nomura, the man leading Kingdom Hearts III and Final Fantasy VII Remake, who recently provided a little bit of context about the new screenshots revealed at the MAGIC 2017 event in Monaco last month.
Read it all below:
For Kingdom Hearts III, you showed a battle scene in the city of Thebes in Olympus. A huge Heartless was your opponent, but is that a boss battle?
Nomura: “It’s a battle scene against the Rock Troll. It will be treated as a mid-boss.”
We’ve heard that Keyblades have two transformation patterns, but which Keyblade is that?
Nomura: “The Keyblades we’re currently making have two transformation patterns. It should be noted that similar to the Keyblade that transforms into a tank and shield that we showed this time, there is not always a division of attack and defense. The Keyblade that appeared in the previous trailer transforms into a pair of crossbows for each hand and a bazooka. How a Keyblade transforms depends on the Keyblade.”
What is that “Link” command in the menu?
Nomura: “That I’ll explain as we put out more information in the future. (Laughs.)”
Let’s talk about Final Fantasy VII Remake. In the screenshot, Cloud is using a cover action…
Nomura: “In the story, in situations where you’re sneaking around, you won’t just be able to march down the middle of the path. The original version had random encounters, and such parts were in the realm of imagination, but since this title is seamless and you see the path that you’re infiltrating, I decided it was necessary for the sake of realism. You can use it in ways such as to hide in cover until enemy soldiers move along, or to throw a hand grenade from cover to annihilate the enemy. Of course, those who find it bothersome can just throw themselves into the fight.”
Can Barret also use cover actions?
Nomura: “He can. While I can’t say any details just yet, there is a special element in gunners.”
The Guard Scorpion battle scene with Cloud fighting alongside Barret also made an impact.
Nomura: “Rather than just ending it at that scaffold, we’ve made wide use of the space and developed a battle that takes advantage of the map’s characteristics where you’ll fight while switching between Cloud and Barret. For example, when there’s an enemy in a position that can’t be reached by Cloud’s sword, it’s more effective to switch to Barret. It’s becoming strategic in that way, as well. The Guard Scorpion will change modes in the middle of the battle and demonstrate behavior not in the original version. Also in this screenshot, it should be noted that missiles and such are coming down. It’s become a significantly flashy battle.”
With the battles being action-oriented, it seems that you can experience a different type of gameplay from the original version.
Nomura: “Map and object destruction will also happen, and there are part-based destruction elements like breaking the Guard Scorpion’s legs.”
The UI isn’t complete, but the ATB Gauge seems to stock three bars, there is a technique name and level in “Lv. 1 烈攻斬り,” and “Materia” can be seen in the command list…
Nomura: “As for the ATB and techniques, those are for another time. Regarding Materia, what I can say is that it’s something like a skill. Different from magic, you can use it when you’ve set a Materia that has an effect that can be used in battle.”
We’re looking forward to future updates on Kingdom Hearts III and Final Fantasy VII Remake.
Nomura: “We prepared new materials this time for MAGIC. Since promotional plans are being decided for both titles, there isn’t much that I can say right now, but we are strengthening our systems and steadily making progress, so please wait a little while longer.”
Final Fantasy VII Remake is currently in development for PlayStation 4. Kingdom Hearts III is also in development for PlayStation 4 and Xbox One.
Via: Gematsu.