Einfrieren wäre wirklich klasse! Ich will noch alle Zähne im Mund haben und keine Gehhilfe verwenden müssen, wenn es dann endlich einmal kommt. Alt, aber glücklich.
Ach kommt! Wir hoffen doch auf die Erscheinung zum 20-jährigen... oder?
25-jährigen, vielleicht? So zum Abschluß der Konsolengeneration...
oh man... Bitte SE! Nich so lang...
Final Fantasy VII: The Series Proof of Concept Video Recreates Game Scenes in Live-Action
Live-action fan series have gotten more attention lately with the Dragon Ball Z: Light of Hope pilot and The Zelda Project. Director Roth Rind, PermaGrin Films, and the Rind-Raja Picture Company are joining in with their own live-action Final Fantasy VII project.
The team released a proof of concept video for Final Fantasy VII: The Series to show how Roth and crew always imagined the original PlayStation video game when they played it in 1997. The video stars Brandon Wardle as the protagonist Cloud Strife, Gary Nohealii as Sephiroth, Brandon Alexander Johnson as Barret Wallace, Alyson Chung as Tifa Lockhart, Connie Jo Sechrist as Aerith Gainsborough, Ian Boisvert as Rufus Shinra, and Joelle Nyquist as Marlene Wallace.
Fan fervor over Final Fantasy VII reached a new high last month when Square Enix confirmed that the long-anticipated remake was finally in the works for PlayStation 4.
Sorry, fans of Square Enix's Active Time Battle system, but it sounds like the Final Fantasy 7 Remake is going a different direction for its combat. Speaking to Official PlayStation Magazine, game director Tetsuya Nomura said that the team will be making "dramatic changes" to the game's fights. "And of course, that being said we want to clarify: We’re not going to be changing it into a shooter or something like that. We are going to be bringing dramatic changes, but we want to make sure it’s still recognizable."
If the thought of something different-but-kinda-the-same brought to mind the 2005 film Final Fantasy 7: Advent Children, you're not too far off from Nomura's own thinking. Nomura stated that the team will be looking to the movie - which Nomura also directed - for visual references and inspiration, but that he and his team "don’t intend on utilising the 3D models of Advent Children as is because, well, it’s a different technology, and it’s actually been almost ten years since Advent Children was first released."
Tja. Man muss halt dazu sagen dass das Original schlecht gealtert ist. Es käme wohl nicht gut wenn man das KS 1:1 übernehmen würde.
Das kann man eher bei nem Shooter machen wo sich seit fast 15 Jahren kaum was an der Mechanik verbessert hat.
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