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Final Fantasy Tactics A2 Hands-on
We'll tell you what's changed in the world of Ivalice...and what hasn't.
by Meghan Sullivan
US, November 2, 2007 - Given the recent flood of Square Enix games hitting the market, it's pretty hard not to feel overwhelmed when choosing which one to buy. Yet when we heard that the Japanese version of Final Fantasy Tactics A2: The Sealed Grimoire was finally available in Japan, we immediately bought a copy and took it for a test drive. Here's a few new things we've learned about the game after playing a few hours of it.
Besides the vibrant, crisp colors and clear audio that we previously reported on, A2 sports a few other features not found on the GBA prequel. The first is the ridiculous range of options to choose from. There are seven playable races, over fifty job types, over five hundred different abilities, and over three hundred quests to choose from. And instead of two types of missions, there are now six.
Another new feature in the game is the mission time limit, made possible by the DS clock. Instead of being able to complete certain tasks whenever you want, many missions are only available for a limited time. This means that while playing you need to be conscious of how you spend your time or you'll lose out on special quests. If you miss out on any items though, you can always use your wireless connection to trade with a friend. You can also access special areas by bidding for them at the auction houses found in large towns.
While many of the options are different, gameplay itself is pretty much the same. Like in Tactics Advance, battles are turn-based and take place on a field divided into grids filled with items and traps. You'll fight on these fields as part of a "clan," and can access a special set of abilities that help your clan members at the beginning of a fight (if you have Tactics Advance you can insert the GBA cartridge into your system along with your DS cartridge and gain a special clan ability). By the way, it's important to keep track of all your actions on the battlefield, because the game is scrupulous in monitoring each and every one of your moves, and it will affect your party's clan rank throughout the game.
Judges return to set the rules of engagement and referee battles, and they're pretty tough about what you can and can't do. Abiding by their rules (known as "rows") will earn you bonus items, while breaking them will cause you to be penalized or thrown in jail. Espers also return, looming over the battlefield in 3D form to deal out major damage to enemies. Returning Espers include Belias, Hashmall, Mateus, and Chaos. You need to equip special accessories to call on them though, which can only be found by going on certain quests.
So far we're satisfied with all these strategic options, but there are a few things that concern us. The first is that there is no touch pen option in this game. It's a strictly D-pad affair. Given the amount of menus you need to shift through during the game, this might be a good thing, but it still takes away from some of the overall DS experience. Another problem is the somewhat cliche storyline: boy finds magical book (the poorly sealed grimoire mentioned in the title), is transported to a magical world, and must complete a series of quests that will record his journey and send him home. We've been there and done that. Still, this is Final Fantasy, and we're pretty hopeful that things will pick up later in the game because a number of guest appearances have been reported, namely by Final Fantasy XII heroes Panelo, Vaan and Al Cid.
Although there's been no official word from Square Enix on whether or not Final Fantasy Tactics A2 will ever hit Western shores, don't be surprised if there's an announcement soon. Stay tuned as IGN follows this story.
http://uk.ds.ign.com/articles/832/832388p1.html
Super, gefällt mir auch sehr gut. Ich wusste gar nicht das es 400 Missionen gibt. :o Aber anscheinend in Japan ist es nicht so beliebt, da die Verkaufszahlen ja nicht so besonders hoch sind.
Ich freue mich sehr stark auf den Titel. Hat aber noch kein EU-Termin oder? Square hat in letzter Zeit so viel bekannt gegeben, ich bin da etwas durcheinandergekommen ^^
Ich hoffe nur das das Ausrüstungsmenü verbessert wurde, das fand ich im Erstling nicht sonderlich gut.
Vorallem sollte ersichtlich sein wie man welche Klassen erlernen kann und nicht wie wild ausprobieren und kombinieren muss
There's a difficulty selector at the start (normal or hard).
There's a cute questionnaire at the start, too. The questions are pretty straightforward, like "What's your goal for summer vacation?" The available answers to that question are kind of funny, too ("Be able to swim 500m!", "Get warrior to level 75!" and "Learn to speak a foreign language"). These answers appear to affect which clan abilities are available to you at the start.
At the start of every battle, after the law has been presented, you can choose from a list of clan abilities. These are things like "speed up 1" or "power up 2" and you can only choose one for each fight.
MP appears to work similarly to Tactics Ogre. Everyone begins a battle with 0 MP, but gains an amount at the beginning of every turn, thus keeping mages consistently useful throughout.
The UI is VASTLY improved over FFTA. This was one of my major complaints with FFTA, and I'm really happy to see it improved. It's much less of a hassle to see the abilities on an item and the abilities of your characters.
So far, there's been a little bit of original music, but also several songs from FFTA. I'm hoping for more original stuff as I progress.
All characters gain experience, whether they fight or not... but it seems like MORE experience is granted to those who participate, and there's even an MVP system. At first, I thought it was like ASH's, but more than one character can be MVP. There's a 'smash' gauge associated with each unit, which appears to raise when they act. If it fills to the top, they become an MVP and get bonus experience.
There's a really neat turn indicator on the top screen in battle
Did I mention that the UI is vastly improved?
The battlefields are BEAUTIFUL - huge upgrade over FFTA.
There are a ton of quests to do, and some quests even lead to unlocking jobs. Also, the loot system from FF12 is back... but enhanced greatly. From battle, you'll receive various monster parts, much like FF12. At each shop, there's an option called "treasures." Inside is a list of items with generic names such as "sharp sword" or "blue clothes," and after you select one of these items, you can see the materials it requires. The required materials are generic categories like "magic stones" and "bones" and match the categories of the loot in your inventory. If you happen to have the right combination of items, you can create the item and it will show up in the shop for sale.
They've also added treasure chests and NPCs to the battlefields, and there's a context command that appears above 'attack' in the battle menu if you're next to one that allows you to open a chest or talk to the NPC.
Another new feature is available at pubs called "clan trial." These are special quests that cost CP (clan points) instead of gil to take on. At the start of the trial I attempted, I was able to choose a handicap from a list. The reward for the more limiting handicaps was far greater than the less limiting ones. It seems that in the clan trials, you absolutely must follow the judge's law, and the laws change based on which handicap you choose.
Die Musik ist Wahnsinn! Grafisch sieht's aus wie das GBA-Game, in schöner, passt also. Wird an Day 1 gekauft.