XOne/PC Fable Legends

[video=youtube;is433RnImAc]https://www.youtube.com/watch?v=is433RnImAc[/video]
 
Sollen sie halt Episoden machen die man bezahlen kann oder ständig Addons rausbringen. Aber bei Free to Play bleibt einem immer ein komischer Hintergedanke...
Außer bei Killer Instinct hat es nie wirklich funktioniert.
 
Sollen sie halt Episoden machen die man bezahlen kann oder ständig Addons rausbringen. Aber bei Free to Play bleibt einem immer ein komischer Hintergedanke...
Außer bei Killer Instinct hat es nie wirklich funktioniert.

KI ist doch kein reines F2P game.
man kann es ja komplett kaufen.
 
Also F2P kann man immer machen, viele Entwickler machen das richtig, natürlich machen das noch mehr Entwickler falsch, aber grundsätzlich würde F2P zu Legends passen. Der Fokus liegt hier klar auf dem MP, letztendlich ist das Spiel aber für mich eben darum nicht so wirklich interessant.
 
Die Aussage vom Studio-Boss, das man sich bis jetzt auf noch kein Geschäftsmodell geeinigt hat, bedeutet für mich aber nichts gutes. Da kommt nachher wieder irgendetwas bei raus.

Man kann den F2P-Weg gehen, aber das sollte doch dann von Anfang an das Ziel sein. Dementsprechend kann dann auch der Content entwickelt werden. Momentan entwickeln die einfach drauf los und irgendwann haut mal einer auf den Tisch und bestimmt das Geschäftsmodell.

Nun, vielleicht weiß man es intern schon längst und will es nur nicht nach außen kommunizieren. Oder man hat das Spiel bisher so gebaut, dass man in jede Richtung wechseln kann. Letzteres halte ich allerdings für keine gute Lösung. Wenn mich jemand nach einer Wette fragt, würde ich ganz klar auf F2P tippen. Microsoft wird das versuchen wollen.
 
[video=youtube;QzCgbXsi22U]http://www.youtube.com/watch?v=QzCgbXsi22U[/video]
 
Meet Rook

The Seasoned Warrior of Skill

Grizzled and determined, Rook is a seasoned warrior hewn straight from the granite of the mountains he’s spent his life patrolling. A veteran member of the Strangers, he’s made the long journey south in response to a mysterious call for Heroes. But with Heroes long thought vanished from Albion, Rook is determined to learn more about this summons, the threat that prompted it and his role as a . . .Hero?

Though duty calls him to the green fields and lush forests of the South, Rook’s heart belongs to the bleak northern landscape of the Deadlands. This desolate corner of Albion is patrolled by the Strangers, an elusive group of men and women* who act as an army, police force and communications network for those travelling across or living along the edges of this harsh environment. As these warriors walk the northern mountains and plains alone, the Strangers’ keen eyes are ever alert for danger to fight and tankards to drain. Armed with only an icy stare and their trusty ‘Catsgut’ repeating crossbows (‘hard bows for hard people’), the Strangers are dedicated to keeping the people south of the Deadlands safe (mainly by ensuring that the strange creatures found there don’t head there to meet and eat them).

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A born leader, Rook believes in honour, justice and the sort of sensible short haircut required for hand-to-hand combat. Now he’s down in the softer South, Rook sees it as his job to bring a little northern common sense to all things, and will speak his mind on this when he feels he has to. Always direct and to the point, Rook is a man of few words (and the occasional hand gesture), but you will always know where you stand with him. You’d just better hope that’s not standing at the wrong end of his bow.

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*For centuries the Strangers was a strictly male organization, with the motto “All men are born strangers”. Women were admitted to the order following a showdown between the head Stranger and a fishwife who managed to knock him out, and the motto was amended to “All men are born strangers, and women too”. An attempt to make this even more inclusive briefly saw "All people regardless of gender, creed, political affiliation, height, weight, foot size and hat preference are born strangers", before the order finally settled on the simpler “All are born strangers”.

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http://www.lionhead.com/blog/2014/march/meet-rook/
 
Gut das Lionhead deren dynamic GI System Epic bereitstellt damit die es in die Engine packen können. Im Moment gibt es bei dem System aber noch Bugs die zwingend gefixt werden müssen.

Ich hoffe generell das Epic dynamic GI bald nachliefert. SVOGI haben sie fallen gelassen da selbst die aktuellen PC Grafikkarten kaum die Ressourcen dafür boten.
 
Introducing: redcaps

One of the stranger and less imaginatively named creatures of the forest, redcaps are easily recognised by their well . . . by their red caps. Should they lose their crimson hats, or the cap lose its colour, then a redcap will die*. This threat renders this branch of forest fey both aggressive and highly wary of rain. Finding this limitation to their lifespans to be less than helpful, redcaps have taken to hammering nails into their own heads, thus securing their cap and preventing it from drying out. Fear of sudden death (added to having nails in their heads) has made redcaps a fairly psychotic bunch, prone to fits of violence and villainy.

From the halberd-armed foot soldier and catapult-toting skullchucks, to their will-using shamans, redcaps are a common sight in Rosewood and represent a real danger to the unwary traveller. Indeed fear of Redcaps is so rife, that it’s been known for travellers to meet a misfortunate end simply by wandering into a nervous village wearing the same coloured headgear.

*Of course, Heroes should note that hitting a redcap with a big pointy sword, or a crossbow bolt will do the job just as efficiently.

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http://www.lionhead.com/blog/2014/april/16/fable-legends-redcaps!/
 
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