- Seit
- 28 Dez 2008
- Beiträge
- 15.385
Eigentlich wollte ich den Thread "Entlassungen und Firmenschließungen" um die Thematik von Kuriositäten, Eigenart, besondere Merkmale etc. rund um Entwicklerstudios und Publishers erweitern, denke aber ein neues eigenes Thema ist da eher geeigneter.
[video=youtube_share;E7CDJIzc7BE]http://youtu.be/E7CDJIzc7BE?t=4m10s[/video]
Schon damals bei der Entwicklung von Metro: Last Light bot das Entwicklerstudio 4A Games einige Kuriositäten an:
... und das alles kann im Zusammenhang mit Entwicklerstudios und Publishers in diesen Thread diskutiert werden. Los geht's es mit 4A Games; Entwickler der Metro-Serie:kurios
Wortart: Adjektiv
Worttrennung: ku|ri|os
Bedeutung
- auf unverständliche, fast spaßig anmutende Weise sonderbar, merkwürdig
----- Beispiele
* ein kurioser Vorfall
* auf [eine] ganz kuriose Art
* er ist ein kurioser Kauz
* die Unterredung ist kurios verlaufen
Synonyme zu kurios
absonderlich, befremdend, bizarr, eigenartig, eigentümlich, kauzig, komisch, merkwürdig, seltsam, sonderbar, spleenig, ungewöhnlich, verquer, wunderlich; (gehoben) befremdlich; (bildungssprachlich) exzentrisch, skurril; (umgangssprachlich) abgedreht, schrullenhaft, schrullig, überdreht, überkandidelt, ulkig, verrückt; (österreichisch umgangssprachlich) gschupft; (salopp) irre; (abwertend) verschroben; (umgangssprachlich, oft abwertend) schräg; (norddeutsch) überspönig; (besonders süddeutsch abwertend) spinnert; (veraltend) eigen
Ab 4:09 ...Metro Redux Devs Had To Smuggle PS4/Xbox One Dev Kits Due To Ukraine Crisis
"It’s frightening times for the guys, they were very involved in the protest. I told them to keep their heads down once the bullets started flying around and thankfully they did. They really wanted to be a part of this progressive movement and change, it’s still quite frightening times in Kiev and there are headlines coming out of Ukraine everyday and we don’t know what is going to happen. It is an extra ordinary set of circumstances and they work under anyway without all of this stuff going on,” Huw Beynon, Global Brand Manager for 4A Games, said in an interview with The Escapist.
"Just to give you an idea of how they are working. We have to smuggle dev kits in hand baggage. You can’t send anything by courier to Ukraine, you will be stopped by customs and they will charge you any figure they like.”
"We are building the PS4 versions on two devkits, one of them I personally took in for myself. We are trying to get the Xbox One dev kits out to them but we could not cause all of this kicked in November-December and we actually got them in January this year once things calmed down. It gives you an idea of the challenges that the team is facing," he explained further.
@gamingbolt.com; @escapistmagazine.com
[video=youtube_share;E7CDJIzc7BE]http://youtu.be/E7CDJIzc7BE?t=4m10s[/video]
Schon damals bei der Entwicklung von Metro: Last Light bot das Entwicklerstudio 4A Games einige Kuriositäten an:
Der Kauf von Metro Redux ist bei mir schon fest geplant.The entire 4A studio would fit easily in the (underutilized) gym at EA Los Angeles' offices. Yet Last Light's Metacritic score blows away Medal of Honor Warfighter. As undeniably fantastic as competitor BioShock Infinite may be, the team was given whatever resources they needed to make the title. At the same time, 4A's staff sat on folding wedding chairs, literally elbow to elbow at card tables in what looks more like a packed grade school cafeteria than a development studio.
When 4A needed another dev kit, or high-end PC, or whatever, someone from 4A had to fly to the States and sneak it back to the Ukraine in a backpack lest it be "seized" at the border by thieving customs officials. After visiting the team I wanted to buy them Aeron office chairs, considered a fundamental human right in the west. There were no outlets in the Ukraine, and our only option was to pack a truck in Poland and try to find an "expediter" to help bribe its way down to Kiev. We gave up not because this tripled the cost, but because we realized that the wider Aeron chairs would require spreading out people and computers, which would lead to extra desks, and that ultimately would have required bigger offices. Yes, really.
All developers have deadlines, but I know of few that had to bring in construction generators to be able to work the weekend before final submission because an extra day meant missing shelf dates by weeks. Montreal is cold, but when it gets cold in Kiev it's different. That's because the government provides all of the heating through a central coal burning facility that pipes hot water to homes and offices. Unfortunately, it breaks down reliably a few times a year for a week at a time. Then 4A works in their parkas and struggles to keep their fingers warm in temperatures well below freezing. That is unless it snows and they get stuck home for a few days at a time because snow clearing isn't up to Western standards.
@gamesindustry.biz