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Oh mann Leute. Was denn nun? Ist das Spiel gut oder nicht. Soll ich es abbestellen und doch lieber zu Virtua Tennis greifen oder nicht?! Ich bin vollkommen irritiert. So ein Mist!
Ich wart mal die Reviews von IGN, Gamespot und Gamerankings ab.
Meine Bestellung bleibt noch erhalten
“Oh boy! Tennis!” Those were my thoughts as I walked up to play EA’s Grands Slam Tennis, which uses Nintendo’s new Motion Plus device. As a tennis player, I was expecting a more life-like experience when compared to Wii Sports’ Tennis…I was quite disappointed. I noticed the ability to control ball placement, but that’s about it. In order to lob, you press “A” and for dropshots, you press “B.” Another difference from Wii Sports Tennis is that the nunchuck can be used to control the movement of the character. I played without the nunchuck, so the character moved toward the ball automatically. Other than that, the game, while fun, did not take full advantage of Motion Plus capabilities and because of this, the tennis experience still lacks an element of realism that would make this game super awesomely fun.
The Good: Motion Plus feels better.
The Bad: The level of skill and concentration means you can't be lazy.
The Ugly: Without Motion Plus it's still just Wii Tennis.
After the introduction to Wii Tennis at EA's press conference I was keen to have a go on the show floor. And yeah, much of the had to do with the Pete Sampras cameo. What can I say? I'm easily persuaded by a celebrity cameo.
Grand Slam Tennis was pitched by EA as a much deeper, more nuanced tennis title, built to cater to the demands of those who loved the tennis game from Wii Sports but found it a little basic. You play the game in generally the same way - serve by raising your Wiimote, then play with a series of concise lunges. Development team EA Canada have mixed it up a bit by adding a drop shot (controlled by the B button) and a lob (A), bringing a little bit of variety to your game - although if you were rubbish at Wii Tennis, you're still going to be rubbish now, as the fundamental gameplay feels very much the same. The game is apparently built to detect, and cater to, your own personal playing style, but if that style is simply waggling your controller in the direction of the ball, nothing much will change.
That is however, before you attach Wii Motion Plus. This was the first time I played with the little attachment, and although the difference is subtle, it feels much more accurate than the standard Wiimote. I felt more in control with Motion Plus, but also more vulnerable. Wii Motion Plus is all about angle - you can now slice the ball (I did), send a powerhouse shot to the very edge of the court (I did) and make the conscious decision to play a forehand or a backhand.
This is where Grand Slam Tennis feels MADE for Motion-Plus, because it actually made me think, and strategise, about my tennis game. You have to be careful though - the aforementioned vulnerability kicked in when I realised just how precise my shots were being copied by my onscreen avatar. Wii Tennis has made me lazy, and the pin-point ball placement with Wii Motion Plus means I couldn't just half-heartedly waggle the Wiimote at the screen. After whacking the ball out of the court one too many times, I found myself forced into playing a much more physical game, crouching down and really concentrating on what I was doing with my virtual racket. Real life tennis players will be good at this. Sampras was.
The game also feels more authentic than Wii Tennis, with a bigger crowd presence, audio taken from actual Grand Slam matches, and real-life venues. There's a 23 player line up, too, and the EA rep was keen to point out the inclusion of John McEnroe, who's exclusive to the title. You can also build your own character from the ground up, and the game encourages you to invent and design your own tennis player and take them through the Grand Slam Career, or jump online to play with a buddy. Just like almost every EA title shown at E3 this year (bar Brutal Legend, maybe) there's also a calorie checker, so you can see how much you're burning as you lunge across the living room. Realistic indeed.
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Bei Dawkins zitiertem Bericht haben sie anscheinend ohne Motion Plus getestet. Man braucht nämlich nicht "A" oder "B" für verschiedene Schlagvarianten zu drücken.
Grand Slam Tennis
My and Davis's impressions are forthcoming, but for now I can say that while Grand Slam Tennis is light years beyond the purely timing-based controls of Wii Sports Tennis, it doesn't necessarily allow 100% of the possible gestures you could make in a tennis game.
Rather than relying on the player's own hand movements to define lobs and drop shots, those are activated with the A and B buttons, respectively. While the force with which you hit the ball seems to make a difference, I wasn't able to, like, intentionally angle shots out of bounds or treat the racket like a real racket. The game doens't allow you to make stupid shots, for the most part; when I should have angled a ball to the left to keep it in play and I instead angled it as far right as I possibly could, it would just go straight. If I tried to angle it so far left that it would go out of bounds, it wouldn't. The angles of your swings matter in that you can actually miss the ball if you swing left when you should have swung right, but you can't make the ball go literally anywhere on the court you want it to go.
Still, your input matters way more than it did in Wii Sports tennis, while still remaining pretty intuitive. The delay is still there, but much less obvious than in Red Steel 2.
"McCarthy goes on to explain how, once you’ve truly got to grips with the controls, you can actually pull of lobs and drop shots using Wiimote movements alone, with no need for the modifier buttons."
Man kann A und B benutzen, auch wenn MotionPlus aktiv ist. Die Knöpfe sind dann aber nur eine Option.