It also wouldn't make sense to shake the handheld around simply to be faithful to the Wii version’s motion controls, so pounding the ground, rolling and blowing on pretty flowers is now all accomplished with buttons. As shaking the Wii Remote always felt a little unnecessary, waggling won’t be missed. The motion substitute is mapped to duplicate face buttons, with grabbing relegated to the shoulder buttons; this felt like an awkward setup at first, especially because it seems a little silly to not just have everything mapped to the face buttons, but by the end of our session we had grown used to the scheme. You can opt to use either the Circle Pad or D-Pad as well, so an all-digital scheme is well within reach if you didn't care for how the Wii version played. We played primarily with the Circle Pad and performed just as well as on Wii.