Markt Die Zukunft des Gaming Business

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29 Jun 2014
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5.072


New Ubisoft Studio Opening in Winnipeg

A new Ubisoft studio is coming to Winnipeg, Manitoba, joining the Ubisoft Canadian Studios collective of AAA development teams in Montreal, Quebec City, Saguenay, and Toronto. The studio will play a key role as a co-development studio, supporting popular franchises including Assassin's Creed and Far Cry by developing tools and technology to enable teams to create immersive and engaging open worlds for players.

"The creation of these massive digital worlds is increasingly complex," says Yannis Mallat, CEO of Ubisoft Canadian Studios. "It's critical that our development teams have access to the best tech and tools to continue to develop the most innovative games in our fast-paced, highly competitive market."

Looking to create more than 100 new jobs within the next five years, Ubisoft Winnipeg will hire engineers, tool programmers, technical artists, and more specialists from Winnipeg. "With its thriving local techno-creative industry, and innovative university and college programs that combine creative arts, IT, and computer science, Winnipeg is truly a hidden gem for talent in the video game industry," says Darryl Long, Managing Director of Ubisoft Winnipeg. "Knowing the city and the people behind all the initiatives driving economic growth through creativity and innovation, I am extremely excited about what we will achieve with this new studio."

For information on all Ubisoft studios worldwide, check out news.ubisoft.comnews.ubisoft.com.

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Ubisoft: Gründet neues Studio im kanadischen Winnipeg

Wie Ubisoft bekannt gab, gründete das Unternehmen im kanadischen Winnipeg ein neues Studio. Dieses soll zukünftig an bekannten Marken wie "Far Cry" oder "Watch Dogs" mitarbeiten.

Ende des vergangenen Monats gab Ubisoft bereits die Gründung zweier neuer Studios bekannt, mit der das Unternehmen den hauseigenen Expansionskurs noch einmal unterstrich.

Zum einen kündigte Ubisoft den Start einer neuen Niederlassung in der Ukraine an – genauer gesagt in Odessa. Die Niederlassung in der Ukraine soll auf kurz oder lang rund 60 Mitarbeiter beschäftigen. Nummer Zwei im Bunde ist die Niederlassung im indischen Mumbai, die in den nächsten zwei Jahren auf 100 Angestellte anwachsen soll. Mit den beiden neuen Studios ist es allerdings noch nicht getan.

Ubisoft: Neue Niederlassung im kanadischen Winnipeg gegründet

Stattdessen kündigte Ubisoft im Rahmen einer Pressemitteilung die Gründung eines weiteres Studios an: Dieses Mal in Winnipeg. Rechnet man die Studios in Montreal, Quebec City, Saguenay und Toronto hinzu, dann haben wir es hier mit der fünften kanadischen Niederlassung von Ubisoft zu tun.


Wie es weiter heißt, möchte Ubisoft in Winnipeg in den nächsten fünf Jahren 100 neue Arbeitsplätze schaffen, wobei sich die Investitionen auf rund 35 Millionen US-Dollar belaufen werden. Ubisoft Winnipeg wird laut offiziellen Angaben an bekannten AAA-Marken wie „Assassin’s Creed“, „Watch Dogs“ und „Far Cry“ mitarbeiten.
 
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Seit
7 Okt 2009
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8.533
XBOX Live
MerlinErkman
Komisch dabei hatte doch Ubi Probleme einer Übernahme von einer anderen Firma. Scheinbar noch die Kurve gekriegt um mal schnell in anderes Studio zu investieren. FarCry 5 sei dank. Vieleicht braucht man die zusätzlichen Resourcen um Beyond Good&Evil 2 zu vervollständigen.
 
Seit
29 Jun 2014
Posts
5.072

Cliff Bleszinski's Statement

As of today, Boss Key Productions is effectively no more.

Four years ago I set out to make a world class video game studio and I hired some of the best talent in the video game industry. They worked tirelessly to produce quality products and, while we had our ups and downs, I’d like to think we had fun doing it. LawBreakers was a great game that unfortunately failed to gain traction, and, in a last ditch attempt we scrambled to do our take on the huge battle royale genre with Radical Heights, which was well received, however, it was too little too late.

As for myself, I’m going to take some time off and reflect. I need to focus on myself and family as well as my Aussie, Teddy, who is slowly fading from us. Video games will forever be a part of who I am and I hope to make something new again someday, however, I need to withdraw and take this time.

To those of you who have supported myself and the studio these last four years, THANK YOU from the bottom of my heart and everyone who came to work for me.

Please note that the servers for Radical Heights will remain up for the near future.

Thanks again, Cliff
 
Seit
6 März 2008
Posts
10.046
XBOX Live
Inferno Romeo
PSN
InfernoRomeo
Tut mir schon leid, hat halt nicht sein sollen.

Radical Heights fand ich z.B. sehr interessant, das hat ja sogar mit seinen verkürzenden, unterschiedlichen Sektoren etwas neues gebracht ins Battle Royale Genre, wenn auch bestimmt nicht genug.

Und Lawbreakers ist wie Battleborn, ging total unter, wo gleichzeitig ähnliche Spiele große Erfolge feiern konnten.
 
Seit
29 Jun 2014
Posts
5.072
People Can Fly Opens Two new Studios in the UK and Poland

People Can Fly is happy to announce the expansion of its development teams, with the opening of two new studios; People Can Fly UK based in Newcastle, UK and second studio in Poland, People Can Fly Rzeszow.

Opened in September 2017, the Newcastle studio aims to bring UK expertise into the team, with former Ubisoft staff and veteran developers bringing a wealth of knowledge to the studio.

A popular and vibrant city, Newcastle is the northern hub of video games development in the UK, with other AAA studios such as Ubisoft Reflections and Sumo, a wide range of indie developers, and local Universities such as Teesside, Newcastle and Northumbria hosting a variety of top flight games courses.

Working alongside the main PCF Warsaw studio and PCF UK is the recently opened Rzeszów studio with around 30 developers that worked on Sniper: Ghost Warrior frenchise.


Rzeszow is a growing gaming hub in the southern part of Poland, with many game studios, technical universities that offer gaming and VR courses, and a strong community of gaming enthusiasts.

Since People Can Fly became an independent studio again, our ambition has been to build a team of talented and experienced developers that can develop the best AAA games. We decided in 2017 to open a new studio in Newcastle, the UK, to attract not only local talent, but also to attract the best developers within the UK. We want this team to grow to 20-30 developers within the next 12-18 months. When CI Games decided to restructure its operations, we immediately decided to open a new studio in Rzeszów to allow those great developers to keep on working together as a team, and to contribute to the game we’re working on. Our intention is to give both new studios, in Newcastle and in Rzeszów, the opportunity to work on features or part of the game independently from the Warsaw team – says Sebastian Wojciechowski, CEO, People Can Fly.

All three studios and over 150 developers are currently working on a new IP, a AAA shooter developed alongside Square Enix.

People Can Fly are currently hiring for a variety of roles, in all locations. For more information and to view all available positions, please go to the website: peoplecanfly.com/career

peoplecanfly.com
 
Seit
29 Jun 2014
Posts
5.072

2K and Hangar 13 Expand Global Development Team with New Location in Brighton, UK

2K and Hangar 13 – the critically acclaimed storytellers and developer of Mafia III – today announced the expansion of Hangar 13 in Brighton, United Kingdom, furthering the studio’s efforts to tap into the world’s most talented development pools and build a globally diverse team. This new office will be headed by UK game development veteran Nick Baynes, and will collaborate with the teams in Novato, CA and Czech Republic across all aspects of development on all future Hangar 13 projects.

“We’re incredibly excited to welcome Nick and the Brighton team into our growing Hangar 13 family,” said Haden Blackman, global studio head of Hangar 13. “The new office allows us to tap into the rich game development talent pool throughout the United Kingdom and Europe and will lead to better, more diverse games that resonate with the widest possible audience.”

Baynes, general manager of the Brighton office, brings 25-years of game development and studio management experience to Hangar 13. Many of those years were spent at Black Rock Studio as the game director on Split/Second, working alongside other colleagues who have since joined Hangar 13, including Novato-based Vice President of Development, Andy Wilson. As a resident of Brighton for more than 17 years, Baynes is intimately familiar with the game development scene in the South East UK and will bring that knowledge to bear as he begins recruiting for the new office.

“The UK has some of the most talented game developers in the world and I couldn’t be more excited to work with Andy again to build a world class team in Brighton and help forge the future of Hangar 13,” says Nick Baynes, general manager of Hangar 13’s office in Brighton. “If you’re an experienced game developer looking to join a passionate AAA studio, we want to hear from you.”

Hangar 13 is currently working on an unannounced AAA project for 2K and will continue to scale in both the U.S. and Europe at a pace consistent with the development of the game. For more information about Hangar 13, or to apply to work for the studio in the U.S., UK, or Czech Republic, please visit hangar13games.com.
 
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