Markt Die Zukunft des Gaming Business

Seit
29 Jun 2014
Beiträge
5.804


New Ubisoft Studio Opening in Winnipeg

A new Ubisoft studio is coming to Winnipeg, Manitoba, joining the Ubisoft Canadian Studios collective of AAA development teams in Montreal, Quebec City, Saguenay, and Toronto. The studio will play a key role as a co-development studio, supporting popular franchises including Assassin's Creed and Far Cry by developing tools and technology to enable teams to create immersive and engaging open worlds for players.

"The creation of these massive digital worlds is increasingly complex," says Yannis Mallat, CEO of Ubisoft Canadian Studios. "It's critical that our development teams have access to the best tech and tools to continue to develop the most innovative games in our fast-paced, highly competitive market."

Looking to create more than 100 new jobs within the next five years, Ubisoft Winnipeg will hire engineers, tool programmers, technical artists, and more specialists from Winnipeg. "With its thriving local techno-creative industry, and innovative university and college programs that combine creative arts, IT, and computer science, Winnipeg is truly a hidden gem for talent in the video game industry," says Darryl Long, Managing Director of Ubisoft Winnipeg. "Knowing the city and the people behind all the initiatives driving economic growth through creativity and innovation, I am extremely excited about what we will achieve with this new studio."

For information on all Ubisoft studios worldwide, check out news.ubisoft.comnews.ubisoft.com.

Edit

Ubisoft: Gründet neues Studio im kanadischen Winnipeg

Wie Ubisoft bekannt gab, gründete das Unternehmen im kanadischen Winnipeg ein neues Studio. Dieses soll zukünftig an bekannten Marken wie "Far Cry" oder "Watch Dogs" mitarbeiten.

Ende des vergangenen Monats gab Ubisoft bereits die Gründung zweier neuer Studios bekannt, mit der das Unternehmen den hauseigenen Expansionskurs noch einmal unterstrich.

Zum einen kündigte Ubisoft den Start einer neuen Niederlassung in der Ukraine an – genauer gesagt in Odessa. Die Niederlassung in der Ukraine soll auf kurz oder lang rund 60 Mitarbeiter beschäftigen. Nummer Zwei im Bunde ist die Niederlassung im indischen Mumbai, die in den nächsten zwei Jahren auf 100 Angestellte anwachsen soll. Mit den beiden neuen Studios ist es allerdings noch nicht getan.

Ubisoft: Neue Niederlassung im kanadischen Winnipeg gegründet

Stattdessen kündigte Ubisoft im Rahmen einer Pressemitteilung die Gründung eines weiteres Studios an: Dieses Mal in Winnipeg. Rechnet man die Studios in Montreal, Quebec City, Saguenay und Toronto hinzu, dann haben wir es hier mit der fünften kanadischen Niederlassung von Ubisoft zu tun.


Wie es weiter heißt, möchte Ubisoft in Winnipeg in den nächsten fünf Jahren 100 neue Arbeitsplätze schaffen, wobei sich die Investitionen auf rund 35 Millionen US-Dollar belaufen werden. Ubisoft Winnipeg wird laut offiziellen Angaben an bekannten AAA-Marken wie „Assassin’s Creed“, „Watch Dogs“ und „Far Cry“ mitarbeiten.
 
Zuletzt bearbeitet:
Seit
7 Okt 2009
Beiträge
8.729
Xbox Live
MerlinErkman
Komisch dabei hatte doch Ubi Probleme einer Übernahme von einer anderen Firma. Scheinbar noch die Kurve gekriegt um mal schnell in anderes Studio zu investieren. FarCry 5 sei dank. Vieleicht braucht man die zusätzlichen Resourcen um Beyond Good&Evil 2 zu vervollständigen.
 
Seit
29 Jun 2014
Beiträge
5.804

Cliff Bleszinski's Statement

As of today, Boss Key Productions is effectively no more.

Four years ago I set out to make a world class video game studio and I hired some of the best talent in the video game industry. They worked tirelessly to produce quality products and, while we had our ups and downs, I’d like to think we had fun doing it. LawBreakers was a great game that unfortunately failed to gain traction, and, in a last ditch attempt we scrambled to do our take on the huge battle royale genre with Radical Heights, which was well received, however, it was too little too late.

As for myself, I’m going to take some time off and reflect. I need to focus on myself and family as well as my Aussie, Teddy, who is slowly fading from us. Video games will forever be a part of who I am and I hope to make something new again someday, however, I need to withdraw and take this time.

To those of you who have supported myself and the studio these last four years, THANK YOU from the bottom of my heart and everyone who came to work for me.

Please note that the servers for Radical Heights will remain up for the near future.

Thanks again, Cliff
 
Seit
6 März 2008
Beiträge
10.458
Xbox Live
Inferno Romeo
PSN
InfernoRomeo
Tut mir schon leid, hat halt nicht sein sollen.

Radical Heights fand ich z.B. sehr interessant, das hat ja sogar mit seinen verkürzenden, unterschiedlichen Sektoren etwas neues gebracht ins Battle Royale Genre, wenn auch bestimmt nicht genug.

Und Lawbreakers ist wie Battleborn, ging total unter, wo gleichzeitig ähnliche Spiele große Erfolge feiern konnten.
 
Seit
29 Jun 2014
Beiträge
5.804
People Can Fly Opens Two new Studios in the UK and Poland

People Can Fly is happy to announce the expansion of its development teams, with the opening of two new studios; People Can Fly UK based in Newcastle, UK and second studio in Poland, People Can Fly Rzeszow.

Opened in September 2017, the Newcastle studio aims to bring UK expertise into the team, with former Ubisoft staff and veteran developers bringing a wealth of knowledge to the studio.

A popular and vibrant city, Newcastle is the northern hub of video games development in the UK, with other AAA studios such as Ubisoft Reflections and Sumo, a wide range of indie developers, and local Universities such as Teesside, Newcastle and Northumbria hosting a variety of top flight games courses.

Working alongside the main PCF Warsaw studio and PCF UK is the recently opened Rzeszów studio with around 30 developers that worked on Sniper: Ghost Warrior frenchise.


Rzeszow is a growing gaming hub in the southern part of Poland, with many game studios, technical universities that offer gaming and VR courses, and a strong community of gaming enthusiasts.

Since People Can Fly became an independent studio again, our ambition has been to build a team of talented and experienced developers that can develop the best AAA games. We decided in 2017 to open a new studio in Newcastle, the UK, to attract not only local talent, but also to attract the best developers within the UK. We want this team to grow to 20-30 developers within the next 12-18 months. When CI Games decided to restructure its operations, we immediately decided to open a new studio in Rzeszów to allow those great developers to keep on working together as a team, and to contribute to the game we’re working on. Our intention is to give both new studios, in Newcastle and in Rzeszów, the opportunity to work on features or part of the game independently from the Warsaw team – says Sebastian Wojciechowski, CEO, People Can Fly.

All three studios and over 150 developers are currently working on a new IP, a AAA shooter developed alongside Square Enix.

People Can Fly are currently hiring for a variety of roles, in all locations. For more information and to view all available positions, please go to the website: peoplecanfly.com/career

peoplecanfly.com
 
Seit
29 Jun 2014
Beiträge
5.804

2K and Hangar 13 Expand Global Development Team with New Location in Brighton, UK

2K and Hangar 13 – the critically acclaimed storytellers and developer of Mafia III – today announced the expansion of Hangar 13 in Brighton, United Kingdom, furthering the studio’s efforts to tap into the world’s most talented development pools and build a globally diverse team. This new office will be headed by UK game development veteran Nick Baynes, and will collaborate with the teams in Novato, CA and Czech Republic across all aspects of development on all future Hangar 13 projects.

“We’re incredibly excited to welcome Nick and the Brighton team into our growing Hangar 13 family,” said Haden Blackman, global studio head of Hangar 13. “The new office allows us to tap into the rich game development talent pool throughout the United Kingdom and Europe and will lead to better, more diverse games that resonate with the widest possible audience.”

Baynes, general manager of the Brighton office, brings 25-years of game development and studio management experience to Hangar 13. Many of those years were spent at Black Rock Studio as the game director on Split/Second, working alongside other colleagues who have since joined Hangar 13, including Novato-based Vice President of Development, Andy Wilson. As a resident of Brighton for more than 17 years, Baynes is intimately familiar with the game development scene in the South East UK and will bring that knowledge to bear as he begins recruiting for the new office.

“The UK has some of the most talented game developers in the world and I couldn’t be more excited to work with Andy again to build a world class team in Brighton and help forge the future of Hangar 13,” says Nick Baynes, general manager of Hangar 13’s office in Brighton. “If you’re an experienced game developer looking to join a passionate AAA studio, we want to hear from you.”

Hangar 13 is currently working on an unannounced AAA project for 2K and will continue to scale in both the U.S. and Europe at a pace consistent with the development of the game. For more information about Hangar 13, or to apply to work for the studio in the U.S., UK, or Czech Republic, please visit hangar13games.com.
 
Seit
29 Jun 2014
Beiträge
5.804

Nordisk Film Acquires Avalanche Studios

In a historic deal, the entertainment company Nordisk Film will acquire all shares and take full ownership of leading open world game developer Avalanche Studios (Just Cause, Mad Max, The Hunter).

This deal marks the single largest acquisition in Nordisk Film’s 111-year history, and is part of its strategy of investing heavily in successful Nordic game studios. In April 2017, Nordisk Film acquired a minority ownership share in Avalanche Studios, which will now be complemented by a EUR 89 million acquisition of the remaining shares. Avalanche Studios, which was founded in 2003 by Christofer Sundberg and Linus Blomberg, is now valued at EUR 117 million.

"We have been minority owners of Avalanche Studios for a year, and are already impressed by their results," said Mikkel Weider, Managing Director at Nordisk Film Games. During its 15 years in business, Avalanche Studios has built a world-class team and created a unique company culture that perfectly matches our own values. It also has a unique foundational technology, exciting new titles in development and a strong IP in the The Hunter franchise.

Avalanche Studios has established itself at the forefront of open world game development and creates games based on its proprietary technology called Apex– Avalanche Open World Engine. The studio currently employs more than 320 developers with offices in Stockholm and New York City. Just last week, a third studio, located in Malmö, Sweden, was announced.

Under Nordisk Film’s ownership, Avalanche Studios’ strategy will remain unaltered. It will continue as a creatively independent game studio, developing its own IP’s, as well as catering to third-party publishers and license holders. Following the deal, co-founders Christofer Sundberg and Linus Blomberg will remain at Avalanche Studios, focusing on the creative and technical aspects of its games development. The management team, with CEO Pim Holfve at the helm, will also continue unchanged.

"We have had a fantastic year with Nordisk Film as part of Avalanche Studios," commented Pim Holfve, CEO of Avalanche Studios. "We’ve grown and matured at a pace which was previously not possible. Even though we’ll continue to operate as an independent studio, Nordisk Film will – with a century of experience from growing creative businesses – provide us with a more solid foundation. I could not be happier to have them on-board."

"This is a milestone in our 15 year long history," added Christofer Sundberg, Chief Creative Officer and co-founder of Avalanche Studios. "We started from nothing and have built this incredible company, thanks to a team of exceptionally talented people. With Nordisk Film as the owner of the studio, we will expand our creative horizons. I look forward to continuing our long and successful relationships with the best publishers in our industry, as well as creating new games under our own Avalanche Studios publishing label."

Nordisk Film’s acquisition of Avalanche Studios will be finalized by the end of June 2018. Besides its full ownership of Avalanche Studios, Nordisk Film has minority ownership positions in several other successful Nordic game developers, as part of its long-term strategy.

"At Nordisk Film, we are determined to strengthen our position in the growing global gaming market," said Allan Mathson Hansen, CEO of Nordisk Film. "We want to build a sizeable portfolio of game developers. Our engagement in Avalanche Studios proves that we are committed to substantial and long-term investments."
 
Seit
7 Okt 2009
Beiträge
8.729
Xbox Live
MerlinErkman
Nicht nur das, jedes erste Schei.. Verf..te Spiel im Playstore macht es so, gibt kaum noch Alternativen als ausser der Name, IP oder Franchise. Meine Fresse. Dieses System ist so dreißt und die Leute die dafür auch noch Geld ausgeben sind so dumm...

Erinnert Ihr euch noch daran?...



damals ein Unding.... Heute ist es schlimmer man bezahlt für F2P damit man es überhaupt spielen kann. Da zahle ich lieber für so eine Pferderüstung da weiß ich wenigstens wo das Geld geblieben ist.
 

miko

L18: Pre Master
Seit
31 Okt 2009
Beiträge
19.286
PSN
miko04
Switch
700580647239
Steam
miiko04
Discord
miko#0486
Nun spiele müssen bezahlt werden, entweder zum Start oder mitten drin... das ist nun einmal so, völlig egal, was der Konsument erwartet.
wenn die entwickler bezahlt werden wollen, sollten sie auch ein faires monetarisierungs konzept anbieten. ist halt der wichtigste baustein für ein gutes f2p spiel und wenn entwickler daran scheitern, können sie das restliche spiel auch einstampfen, egal wie gut es ist.
 

Bond

L99: LIMIT BREAKER
Seit
23 März 2010
Beiträge
39.770
Mobile games sind abzocke, f2p modelle sind abzocke etc
Ist doch alles nix neues
Umsonst ist nichts und wenn einem jemand ein kostenloses spiel einfach so gibt, muss man eben auf die haken gucken die das hat

Die spiele konzentrieren sich eh auf das promille der leute die darauf anspringen, egal ob 99.9 prozent das modell scheisse finden




Und trotzdem ist Microsoft bei den HW Sales selbst im Heimatmarkt nur auf Platz 3

Eine Bedrohung ist potentiell immer jeder Wettbewerber
Aber so manche MS Lobeshymne nach der E3 erscheint dann doch sehr übertrieben

Warum queere Charaktere in Videospielen eine Seltenheit sind

Greift auch Diskussionen in verschiedenen Threads hier auf.

Solche aufgeladenen Themen sind immer müssig

Am ende wird jedes Medienprodukt für die Gruppen produziert die am meisten Einnahmen generieren
Und da empfiehlt es sich halt das man für diese Gruppe auch identifikationsfiguren schafft
Die wahrheit ist das nur ein geringer teil der leute nicht hetero sind und so gering wie der anteil beim kunden ist, wird er eben auch bei den dargestellten figuren im spiel sein


Den anteil an nicht hetero figuren künstlich zu pushen, weil man damit irgendein politisches Signal setzen will, ist nix anderes als umgekehrte Diskriminierung

Spiele sind letztlich unterhaltung und eignen sich nicht für gesellschaftliche oder politische agenda durchsetzung
 
Zuletzt bearbeitet:

Bond

L99: LIMIT BREAKER
Seit
23 März 2010
Beiträge
39.770
Was die Macher/Künstler mit ihren Werken rüber bringen wollen und welches Publikum erreichen, dass überlassen wir dann doch bitteschön immer noch den Machern.
Sicher, kein Widerspruch

Und wir überlassen es auch den Käufern darauf zu reagieren

Wenn man nem Vegetarier nen Steak serviert, kann man auch nicht voll überrascht sein das er es dann nicht will

Dann ist aber nicht der vegetarier schuld das er es nicht isst, sondern der ignorante Koch, der Fleischfan war...
 
Seit
29 Jun 2014
Beiträge
5.804

Crystal Dynamics Expands With World Class Talent and New Bellevue, Washington Studio

Crystal Dynamics, the renowned developer of the critically acclaimed and world-famous Tomb Raider franchise, is expanding with key new hires at its Redwood Shores headquarters and the creation of a new Bellevue, Washington satellite studio: Crystal Northwest.

“We’re aggressively scaling up our teams and adding a new studio with spectacular talent to deliver the ultimate gaming experiences for our players,” said Scot Amos, Co-Head of Studio at Crystal Dynamics. “We have assembled a team of industry veterans and leaders in order to create gaming experiences that surpass the expectations of our passionate community.”

The new studio in the Seattle area is officially up and running as of today, and is a full-fledged extension of Crystal Dynamics. Dedicated initially to technology development, it delivers even more expertise to the highly-anticipated Avengers Project. Led by 20-year industry veterans Chad Queen and James Loe, the new studio bolsters the development of future games, tools, and technology.

In addition to the new studio, Crystal Dynamics has added best-in-class development talent to its Redwood Shores, California headquarters. These new additions will strengthen the teams on both current and future projects.

Among the dozens of new hires are world-class developers like Vincent Napoli, the new Lead Combat Designer at Crystal Dynamics who was most recently on the latest God of War, plus Ben Wanat, an 18-year industry veteran and an original co-founder of the Dead Space franchise, who led the development of Dead Space 3 as Creative Director. Joining them is David Fifield, who sports 20 years of experience as Executive Producer and Design Director at 343 Industries on Halo, as well as Game Director at Raven Software on numerous Call of Duty titles. Crystal Dynamics continues to attract the best and the brightest talent across all disciplines, many recently hailing from the likes of Naughty Dog, Pixar, EA, and many more.

“Our new studio in Bellevue, and the new hires in Redwood Shores, represent our continued commitment to the most ambitious project we’ve ever created,” said Ron Rosenberg, Co-Head of Studio at Crystal Dynamics. “We’ll keep building on the exciting growth Crystal Dynamics has experienced over the last several years, and are eager to deliver a world-class Avengers experience for fans around the world.”
 
Top Bottom