PS4/PC Detroit: Become Human (Quantic Dream)

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So wie ich hörte hat Cage ja ein paar Schreiber engagiert und macht nicht mehr alles selber. Kann also nur besser werden.

jo lead writer ist adam williams.

hoffentlich kann der was ;)

gameblog
WE CAN'T WAIT TO PLAY IT!

Two hours is short when you have a good time. And this was the case during this first discovery of Detroit: Become Human. I have the frustrating feeling of having to let go of the controller when the story was really about to start, just after having just had the time to "meet" the different characters and the universe in which they will see their destinies cross. I can not wait to tell you more, most likely in the review, but my first impressions are very good and bode well for a very good Quantic Dream game, in the same vein as the previous but more open, more varied and even better controlled. Detroit seems to embody an excellent synthesis between Heavy Rain, for its multiple characters and its branching system, and Beyond, for its impressive mastery in storytelling and cinematic presentation. The game is simply beautiful visually, promises some surprises in its development and touches a subject of substance that we hope treated with talent.

jeuxvideo.com
Although it is difficult to say with certainty about Detroit: Become Human without seeing the whole title, our short game session seemed reassuring and should certainly appeal to fans of Quantic productions. If we have not really been able to gauge the long-term consequences of our various choices, Detroit seems to have accentuated even more the propensity of the French studio to propose multiple branches to make each part different. Good impressions that we hope to confirm on May 25th.

Rating: Exciting
 
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Detroit: Become Human Goes Gold, Demo Tomorrow :goodwork:

We are extremely pleased and proud to announce today, that after four years of passionate crafting, Detroit: Become Human has officially gone gold!

During these four years, we have gone through all possible states and emotions that the development of such a challenging project induces: the pride of working on something special and unique, the doubt of attaining all our creative and technical goals, the hope when publicly releasing scenes and trailers and seeing players’ positive reactions, the fear of not having enough time and resources to make everything perfect, the joy of finally seeing all parts of the puzzle come together, scene after scene, and finally being able to play the game from start to finish. And today, I guess it is with a mixture of all these feelings that we stand in front of you.

Detroit: Become Human is no longer our game. Instead, it will soon become yours. Yours to play, to own, to hopefully cherish. The fate of Connor, Kara and Markus is in your hands, along with the fate of all other characters in the game. Through your decisions and actions, you will have the opportunity to become the writer, the director and the main protagonist of the most branching story we have ever created. A story made of hopes, fears, sadness but also of joy and happiness. A story as much about us, humans, as it is about androids.

David Cage, the entire team and myself are proud of the work we have accomplished during these four years. We are grateful to all our wonderful actors, composers, artists and partners around the world who have lent their talent to making Detroit: Become Human the very special experience it has become.

We are also extremely grateful to our fans around the world. We have read all of your emails, all of your letters, all of your tweets and messages. Each of them has given us the inspiration to make the best possible game for our fans. Last but not least, we are extremely thankful to Sony and the whole PlayStation family for believing in us and enabling us to make our dreams come true.



To celebrate this milestone, and to help you pass the time as you hold on just a little while longer for the game’s release on May 25th, I am extremely happy to announce that the very first scene of the game, Hostage, will be available for download on the PS Store starting tomorrow, Tuesday, April 24 at 12:01 AM Eastern Standard Time.

As part of the Hostage demo experience, there’s also an extended Alexa Skill! Properly named “CyberLife,” the Alexa Skill will provide you guidance and additional intel about this near future android filled world. As you take on the role of Connor, a hostage negotiator android sent to take control of this high-stakes situation, the CyberLife Skill will help guide you in your decision making throughout the investigation process, while giving you a deeper look at the various characters involved within the Hostage demo. It will also give you insights on how you can best alter your decision within the experience that could result in a different ending outcome.

With the CyberLife Skill, you’ll be able to learn more about the world of Detroit: Become Human:

Tell Me About – Get more details as you examine every piece of the crime scene.
Try saying: “Alexa, ask CyberLife to tell me about the fish?”

What’s Their Story? – Uncover the truth behind any character you find within the demo.
Try saying: “Alexa, ask CyberLife to tell me about the Phillips Family?”

Alter the Course of History – Using the Flowchart at the end of the demo, use the skill to discover alternate endings.
Try saying: “Alexa, ask CyberLife why Connor failed to reach Daniel in time?”

To get started, all you need is the following:
1. Download the Detroit: Become Human Demo from the PS Store on PS4
2. Have access to any enabled Amazon Alexa Device
3. Download the Detroit: Become Human CyberLife Skill by saying “Alexa, enable CyberLife” or by doing a search for Cyberlife with your Amazon Alexa app (requires Alexa app and Wi-Fi internet connection).

Click here for more information on the Hostage Demo, CyberLife Skill, or Pre-Order incentives.

Guillaume de Fondaumiere - Quantic Dream co-CEO

blog.us.playstation.com


Edit

 
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So gespielt.

Ist die Zsene die immer gezeigt wird.
Hochhaus,Mädchen retten.

Man kann alles untersuchen oder sofort zum Geisel Typen rennen und versuchen das Mädchen zu retten.

Ist eigentlich ne kurze Demo.
Reicht aber völlig aus.

Zum Schluss der Demo wird ein Ablaufdiagramm gezeigt wie Viele Wege es gibt.
Und eine online Statistik.Was sehr geil ist.

Grafik und Atmo einfach nur Top.
Leider ist es die Heavy Rain Steuerung.Also sehr holprig.

Werd die Demo noch paar mal zocken und mal ein gutes Ende versuchen ^^
Mein Ende war nicht so dolle ^^
 
Ist ja nett das es eine Demo gibt. Werde ich nachher auch mal anspielen. Aber besonders aussagekräftig ist das ja nicht. Einzelne Episoden von Beyond waren auch sehr stark. Aber das Gesamtkunstwerk war halt wirr, sprunghaft und teilweise dämlich. Ob es dieses mal besser wird, kann ich anhand der Demo nicht erkennen.

Die Previews lesen sich aber hervorragend.
 
Also Steuerung echt so beschissen wie bei Heavy Rain? Dann kein Kauf, das kann ja wohl nicht wahr sein im Jahre 2018.
 
Habe es seit gestern schon auf der SSD, aber noch keine Zeit reinzuschauen. Freue mich auf heute Abend! Hoffe das die Steuerung nicht alles zertrampelt, immerhin ist man vorgewarnt.
 
demo macht imo nen sehr guten eindruck und wenn die story passt, sollte das schon was feines werden.

gleich nochmal spielen und andere möglichkeiten probieren :)
 
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