DeathSephiroth
L99: LIMIT BREAKER
- Seit
- 31 Mai 2011
- Beiträge
- 39.283
Most Wanted war mein letztes NfS und auch letzter nicht Funracer (kam aber nicht an das geniale NfS3 Hot Pursuit ran... )bei dem Video bekomm ich schon etwas Lust...
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Nach dem Video (und nachdem Aliens crap wurde) wird das Spiel hier ein Day-one Kauf! Die Arbeit von Criterion gehört belohnt und ich hatte sowieso mal vor, das Ding auf 360 zu kaufen. Jetzt wirds halt WiiU... Hätte ich nicht von EA erwartet, aber umso besser. Hoffentlich sind die zufrieden mit den Verkäufen
Ich hastte das Game eigentlich überhaupt nicht auf der Liste, aber das Video sieht natürlich wirklich klasse aus. Da wurde dann doch sehr gute Arbeit geleistet und so ganz scheint EA die WiiU dann doch noch nicht abgeschrieben. Die Demo wird definitiv mal angetestet
Ich Brauch mal wieder n neues Wii U Game. Was empfehlt ihr mir? (vollpreis oder eshop)
hab im Moment Nintendo Land, NSMBU, Batman und The Cave!
Es soll ne Demo kommen? Super, hätte auch Interesse am Spiel (was wohl auch am Spielemangel auf der WiiU liegt).
Ich Brauch mal wieder n neues Wii U Game. Was empfehlt ihr mir? (vollpreis oder eshop)
hab im Moment Nintendo Land, NSMBU, Batman und The Cave!
Preview von Need for Speed, Wii U - Version.
Scheint ganz gut geworden zu sein (mal abgesehen davon, dass es verspätet kommt).
Basiert auf der PC-Version, nicht auf der PS360-Version.
[video=youtube;0eH3DmUgokk]http://www.youtube.com/watch?v=0eH3DmUgokk[/video]
Bei 1 Minute und 30 Sekunden begeht der Fahrer einfach Fahrerflucht :-/
Based on PC version of game
Took a break after 360 etc. version was done- came back with a small Wii U team- more RAM in the Wii U -> PC textures and assets – lighting and draw distances better
Criterion read Iwata Asks of shared experiences and philosophy of Wii U
Miiverse support with Autolog
Wii U demo up Eshop
God Mode Wii U GamePad (drifting, getting stuck, make it easier in police chases/change from day to-night at tap game pad)
Off TV Play
Mii support in-game (mii appearing on billboards)
(Wii mote/nunchuck/wheel support/pro controller already confirmed months ago)
Started after break in September 2012 from other versions, due to finish in few weeks with minor fixes
Due end of March
Since the tail end of 2011, a core team of engineers at Criterion has been working with the Wii U. The final hardware launched in November, and Criterion started to scratch its collective noggin and figure out how it would work for Need for Speed: Most Wanted.
This meant missing the Wii U launch, but Criterion Games' Alex Ward was fine with that during a preview session last week – if Need for Speed: Most Wanted had been at launch, it would've lacked all online functionality.
"The reason we didn't do the game for launch is because the online side of it wasn't very clear to us," said Ward. "We weren't sure how much we could do online or how it was going to be, because obviously Nintendo were making a lot of changes up until their run-up to launch. So we didn't want to bring the game out at launch on Wii U with no online play.
The extra time was not spent in vain, something that became obvious once Most Wanted was up and running on a television. The Wii U port pulls in the PC assets and immediately sports a much longer draw distance and better frame rate than its console cousins. Having played my fair share of Need for Speed: Most Wanted, the work that went into this Wii U version was clear – and not just in graphical fidelity, either.
"When we got the final hardware in November, we started to look at it, to really experience it, and start to think that just a port isn't going to cut it. Like we'd be embarrassed if we didn't do anything extra; putting something out, any team could do that."