xKeylowx
L15: Wise
- Seit
- 29 Jun 2014
- Beiträge
- 9.265
[video=youtube;dm0SKl09MYE]https://www.youtube.com/watch?v=dm0SKl09MYE&feature=em-uploademail[/video]
Potenzial mehr wie vorhanden......auch die Härte spricht mich an.
Edit
Here are some of the topics we covered:
• Weather and time-of-day: Snow will impact your ability to ride the Drifter Bike, cold makes Freakers stronger; rain can dampen sound, but brings more Freakers out during the day; night brings out even more Freakers and changes the behaviors of Marauders, and more.
• Survival Vision: You can focus on the environment around you to discover tracks, clues, and resources.
• Crafting: You can find all sorts of things in the open world which can be used to craft items both useful and deadly.
• Traps: Creating and placing traps — used in conjunction with our distraction mechanic — is an important part of our strategic sandbox combat.
• Dynamic Events: You have to be cautious and vigilant to avoid ambushes, traps, and other hazards.
All of these features work together to create a dynamic, open-world experience. When Deacon rides out to save his friend, the weather, time-of-day, dynamic events, and playstyle preferences can change the experience pretty dramatically. In the Media Showcase demo, Deacon weaponizes a Swarm and uses it to attack the Marauder camp, while in the alternate-path demo, he goes in guns blazing. And these aren’t the only ways to play it.
Quelle
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