L99: LIMIT BREAKER
- 9 Mai 2006
Ein Video dazu, wie die One-Versionen gegenüber der PS4 über die Zeit noch schlechter werden. Haben schon nichts zu lachen die Boxler
http://www.pcgameshardware.de/AMD-Zen-Architektur-261795/News/CES-2019-Keynote-Livestream-Ticker-Youtube-1272872/Die Themen von AMDs CES-2019-Keynote sollen von der "Lösung der weltweit schwierigsten Herausforderungen bis zur Zukunft des Gamings, Entertainments und der Virtual Reality mit dem Potenzial, das moderne Leben neu zu definieren, [...]" reichen. "AMD katapultiert Computing-, Gaming- und Visualisierungstechnologien mit den weltweit ersten 7-nm-High-Performance-CPUs und -GPUs nach vorne [...]", heißt es in der Ankündigung.
"So I think Visceral was sort of beset with a lot of challenges. Even so, we were making a game; people have said it was an Uncharted Star Wars. That's sort of reductive, but it's useful because people can kind of visualize something in their head. But what that meant is we obviously had to take the Frostbite Engine, because there was the internal initiative to make sure that everybody was on the same technology, but it was an engine that was made to do first-person shooters not third-person traversal cinematic games. So building all of that third-person platforming and climbing and cover taking and all that stuff into an engine that wasn't made to do that.We did a lot of foundational work that I think the teams are still benefiting from because it's a shared engine, but it's tough when you spend a lot of time doing foundational stuff but then don't get to go ta-da! [laughs] You know, here's the game.
I wish people could have seen more of it because it was a lot farther along than people ever got a glimpse of. And it was good, you know? But it just didn't make sense in EA's business plan, ultimately. Things changed over the course of that time I was there. So you know, what can you do.