The More Things Change, the Worse They Get
Here's the sad news: The Conker single-player experience on Xbox is not as good as on the N64. To its credit, Rare has done some fantastic things to the single-player. First and foremost, the graphics are unbelievable. Running at a generally solid 30fps, Conker is a lush, gorgeous world with some phenomenal textures and effects. It's only ugly aspect comes from some of the character models. A T-Rex, even a baby one, should really make you crap your pants on Xbox. Certainly when it tears someone in half it should be impressive, but many of the more gruesome scenes prove the ugliest, with basic textures and simplistic effects.
The camera, which was a real problem on N64, has seen some slight improvements. In tight spots the camera is very problematic, particularly when Conker is on a ledge against a wall, but overall it performs well. The third-person shooting controls and just some other minor tweaks have also been made to make the game a little more manageable. And yet, the N64 version is better.
Sometimes you can tinker too much and mess up a good thing. That's how my relationship with Martha Stewart disintegrated and that sort of tampering hurts Conker as well. In an attempt to make Conker more accessible, Rare has made the game a little easier and removed a few sections. One missing section that really stood out to me comes in the last third of the game. In the N64 version you need to get a power source turned on. To do this, you need to get a charge going by diving into the water and leading an electric eel through several power circuits. It was a pain on the N64, now it's gone. I'd rather Rare found a way to make sections like this better with tighter swimming control rather than just cutting them out. It's a cheap trick.
My real issue, however, is with every little thing still wrong with the game. The pacing in the beginning is too slow, all of the great movie parodies come in the second half and swimming is still a pain in the ass. These things weren't fixed. Some things that seem so obvious are still broken and it's been five years. What is the holdup?
While I still love the single-player, it's shorter and easier on Xbox. What I considered a 9.9 experience on N64 is more like a 9.2 on Xbox -- still great, just not as great.